Category Archives: Mobile

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This Week on Windows: News from Samsung, Mixer and more

We hope you enjoyed this week’s episode of This Week on Windows! You can visit this blog post to learn more about Always Connected PCs, visit this post to learn more about Microsoft Edge on iOS and Android, and read more about the artists bringing their visions to life in mixed reality. You can check out our Windows 10 Tip on what’s new in Skype for Windows 10 PCs – or, keep reading for more of this week’s news!
In case you missed it:
New Mixer app available now

Exciting news from the Mixer Blog today! Just months ago, Mixer announced they we were rebuilding the Mixer app for Android and iOS. Since then and with the help of the community, they’ve built the best version of the app to-date, and are excited to announce it’s available for download today on Android and in the coming days on iOS. To learn more about this news from Mixer, head over to their blog.
Samsung announces new Notebook 9 and Notebook 9 Pen with Windows 10
This week, Samsung announced the new Samsung Notebook 9 Pen and three new versions of the Samsung Notebook 9 (2018), offering a mobile computing experience that matches how people are using their PCs: whether at work, on the go and everything in between.

Samsung Notebook 9 Pen: Superb flexibility, portability with S Pen and convertible hinge
The Notebook 9 Pen brings a thoughtfully refined design to the 2-in-1 PC. Its full metal chassis with a premium magnesium aluminum alloy called Metal12 provides durability while keeping it super light at 2.2 pounds. The 360-degree hinge provides flexibility to convert to a tablet from a laptop with ease by rotating the keyboard behind the screen for convenience. The Notebook 9 Pen has a built-in, refined S Pen that gives you the freedom to doodle, write, sketch, paint and more with Windows Ink. The S Pen is battery-free, built into the device and designed for immediate use.
Samsung Notebook 9 (2018): Powerful design, yet lightweight and thin
With three different versions offering a 13.3” to a 15” screen and enhanced graphics capabilities, the Notebook 9 (2018) weighs up to only 2.84 pounds and measures 15.4mm. The bezel around the screen measures 6.2mm providing a more immersive experience. This means great portability without sacrificing screen size, as well as a stronger, more durable metal body featuring Metal12. The device also provides always-on power thanks to the 75Wh Hexacell battery.
Availability: The Samsung Notebook 9 Pen and Notebook 9 (2018) will be available in select countries starting in December 2017 in Korea, and in the first quarter of 2018 in the U.S. Both the Notebook 9 Pen and Notebook 9 (2018) will be displayed at CES 2018 in Las Vegas, NV. To learn more visit Samsung’s newsroom.
PlayerUnknown’s Battlegrounds now available on Xbox One

PlayerUnknown’s Battlegrounds is available now as a console launch exclusive on Xbox One! Since we first announced PUBG would be coming to Xbox at E3 2017, it’s been amazing to see the excitement and anticipation fans have shared and on behalf of everyone at PUBG Corp., we want to thank you for your support.
PUBG is a battle royale-style game which puts up to 100 players on the remote island of Erangel for a winner-takes-all showdown. Each game starts the same – you jump out of an airplane over an island, look for a safe (or dangerous) place to land, scramble for armor, weapons and health kits, and try to stay alive as the safe zone becomes smaller and smaller, forcing players to keep moving to survive.
We chose to bring PUBG to console on Xbox One in the Xbox Game Preview program, as it’s the only console platform that gives us the opportunity to partner with the community and build the game together, much like we did with the PC version. The experience you have in PUBG on Xbox One today will be somewhat similar to what we shipped back in March on PC, but with a few updates. In addition, to support for third-person solo, duo, and squad gameplay on the current Erangel map, PUBG on Xbox One will also feature vaulting at its launch into the Xbox Game Preview program. On Xbox One X, the game will be enhanced to include HDR support and 4K resolution, with more details to come.  While in the Xbox Game Preview program, PUBG on Xbox One will continue to receive new content updates including the new desert map, “Miramar,” optimizations and more. Our goal is to unify the feature set and product roadmap of the PC and Xbox versions of the game as soon as possible.
Read more about the news over at Xbox Wire!

Here’s what’s new in Microsoft Store this week:
Adobe Photoshop Elements 2018 Sale

We take more pictures today than ever before, which means we need an efficient, easy way to organize, find and share them. Adobe Photoshop Elements 2018 ($69.99 Sale Price, $99.99 Regular Price) is here to help. Now on sale for 30% off through Jan. 6, Adobe PSE 2018 makes photo and video organization, editing, creating, and sharing as simple as it gets.
Dunkirk

Trapped on the beach and surrounded by enemy forces, 400,000 Allied soldiers face impossible odds in Christopher Nolan’s epic masterpiece Dunkirk ($29.99 HD). Don’t miss one of the best-reviewed films of the year, available in the Movies & TV section of the Microsoft Store one week before it comes to Blu-ray. Plus, for a limited time, purchase Dunkirk and get a free game add-on for World of Tanks! For full details, visit: aka.ms/Dunkirk.
Have a great week!

Announcing Babylon.js v3.1

Babylon.js is an open source framework that allows you to easily create stunning 3D experiences in your browser or your web apps.
Built with simplicity and performance in mind, it is the engine that fuels the Remix3D site, Xbox Design Lab or 3D objects preview in Teams or OneDrive on the web.
Earlier this year we announced the third version of the engine. Today I’m glad to announce its first update: Babylon.js v3.1.

The main goal of this version was to provide helpers to achieve high end tasks. Let’s see some of them:

Improving VR experiences with the VRExperienceHelper
Babylon.js v3.0 introduced support for WebVR and VR controllers (including Windows Mixed Reality, Oculus and HTC Vive). With 3.1 release, we wanted to make the process to add VR experience in your code simple.
Therefore, we introduced the VRExperienceHelper which will take care of the following for you:
Create the HTML button to enter VR mode
Create a WebVRCamera (if supported) and a DeviceOrientationCamera as a fallback (this camera will allow you to use device orientation events to control your scene. This is useful on mobiles for instance)
Add support for teleportation and rotation in the same way you can experience it in the Windows Mixed Reality cliff house
Add support for controllers picking (you can use your controllers to interact with the scene) and gaze picking (you can use your gaze to interact)
All of this will be available with literally 3 lines of code:

var VRHelper = scene.createDefaultVRExperience();
VRHelper.enableTeleportation({floorMeshName: "Sponza Floor"});

You can try it here: https://www.babylonjs-playground.com/frame.html#JA1ND3#15

We also added more WebVR demos on our homepage for you to try:

Building a 3D experience with 2 lines of HTML with Babylon.js Viewer
Babylon.js viewer is a new tool to allow you to integrate 3D into your web sites or web apps in a couple of seconds. Everything can be done directly from your web page:

<body>
<babylon model.title="Damaged Helmet"
model.subtitle="BabylonJS"
model.thumbnail="https://www.babylonjs.com/img/favicon/apple-icon-144×144.png"
model.url="https://www.babylonjs.com/Assets/DamagedHelmet/glTF/DamagedHelmet.gltf">
</babylon>
<script src="//viewer.babylonjs.com/viewer.js "></script>
</body>

With these two lines of HTML you can create a complete touch aware 3D viewer anywhere in your page.
http://viewer.babylonjs.com/basicexample
The viewer can be configured in all possible way either with HTML attributes, JavaScript code or even with DOM elements:

<babylon extends="minimal" scene.default-camera="false">
<model url="https://playground.babylonjs.com/scenes/BoomBox.glb" title="GLB Model" subtitle="BabylonJS">
</model>
<camera>
<behaviors>
<auto-rotate type="0"></auto-rotate>
</behaviors>
</camera>
<lights>
<light1 type="1" shadow-enabled="true" position.y="0.5" direction.y="-1" intensity="4.5">
<shadow-config use-blur-exponential-shadow-map="true" use-kernel-blur="true" blur-kernel="64" blur-scale="4">
</shadow-config>
</light1>
</lights>
</babylon>

All the user interface can be updated to reflect your brand and the configuration model can also be extended.
Please follow this link to our documentation to learn mode about the Babylon.js viewer: http://doc.babylonjs.com/extensions/the_babylon_viewer
Create your demo setup with a few lines of code thanks to the EnvironmentHelper
For non-3D experts, setting up a 3D environment (lights, skyboxes, etc.) could be tricky. Therefore, we added a tool named EnvironmentHelper and directly available on the scene to help you with this task.
Using it is straightforward:

var helper = scene.createDefaultEnvironment();
helper.setMainColor(BABYLON.Color3.Teal());

And you can then get a good-looking setup (skybox + ground) adapted to your scene:

The helper offers a lot of options like enabling reflections or shadows:

var helper = scene.createDefaultEnvironment({
enableGroundMirror: true,
groundShadowLevel: 0.6,
});

See a live version here: https://www.babylonjs-playground.com/#4AM01A
Helping the community with our glTF exporter for Autodesk 3dsmax
We introduced support for glTF 2.0 in Babylon.js 3.0 and we wanted to help our community to produce assets in this open standard format. This is the reason why we worked on adding support for glTF export in our Autodesk 3dsmax exporter.
You can now create your scene in 3dsmax and directly export it to glTF in one click:

More info here: http://doc.babylonjs.com/resources/3dsmax_to_gltf
From the client to the server: Introducing the NullEngine
Starting with Babylon.js v3.1, we introduced the NullEngine which is a version of the main Babylon.js engine but we no need for a WebGL capable device.
The NullEngine will obviously not produce any rendering and thus can be used in a node.js / server-side environment.
It can be used to:
Run tests
Run a server-side version of your application / game
Use specific Babylon.js services (like glTF loaders for instance)
More details can be found here: http://doc.babylonjs.com/features/nullengine
Improving the codebase
Babylon.js is entirely written in TypeScript. In order to improve the quality of the code we decided to turn on all strict type checking offered by the latest version of TypeScript (like the strict null check introduced by TypeScript 2.0 or the strict function types added by TypeScript 2.6).
With stricter type checking we can capture errors and bugs at compilation time and thus provide more reliable code for the community.
Improving documentation
Writing good documentation is a complex task. With this release we added more content for beginners. We now have complete course starting from scratch and going through all important aspects of the engine.

We also added several multi-steps guide so you can read and learn at your own pace.
If you want to know more or just want to experiment with our latest demo, please visit http://www.babylonjs.com/.
And if you want to join the community and contribute, please join us on GitHub!

Watching in awe as artists bring their visions to life in mixed reality

I’ll never forget the first time I experienced mixed reality.
It was a pre-production version of Microsoft HoloLens, and I tried a demo that had fish swimming around the room, seaweed on the floor and bubbles floating around me.  Eventually, the demo team had to gently suggest I leave, because I was mesmerized.  The fish were bouncing off the walls. The bubbles were popping on the ceiling.  I could see everything in the room and the people in it, and I could see more – things that felt just as real.  I couldn’t get enough.
Part of me is still in that moment because it’s what has motivated me to work as hard as I can with teams across Microsoft to build the devices, platforms, experiences and services that will enable infinite mixed reality experiences.
Everyone working in mixed reality today is a pioneer as they push forward, defining boundaries of technology, design and user experience while reinventing industries, education and communication.
Today, I want to talk about one group of pioneers who are using mixed reality to change the way we see the world: artists.
 

Since the early days of HoloLens, we have had the chance to see what happens when artists use their unique ability to see the potential of a new medium or technology. I have always been passionate about paying attention to what artists are doing with new technology platforms.  Artists, whether visual artists, media, sculpture, dance, theater or others, have both courage and the ability to see things differently.
It has been amazing to see what has been created.
Cisneros Fontanals Art Foundation Exhibit at Art Basel
Last week we kicked off a partnership with Cisneros Fontanals Art Foundation (CIFO) at Art Basel in Miami. Their exhibit, “Sandu Darie: An Immersive Experience,” aims to make important Cuban works of art accessible beyond the constraints of their physical location. The experience makes available public works of art that are permanently located in Cuba and brings them to life using Mixed Reality Viewer, Windows Mixed Reality headsets and HoloLens. For the first time outside of Cuba, visitors could view large-scale works of art in their real world through these two immersive experiences.
A photographer captures images of Cuban artist Sandu Darie’s El Día y La Noche (1982) in Havana that were used to digitally recreate the sculptural mural as a hologram
Case Western Reserve University mixed reality dance shared experience
Case Western Reserve University has truly been a pioneer in mixed reality. From the building of anatomy class experiences, to expanding to physics classes, and more recently exploring the arts with the British Museum and others, the team at Case has been leading from the edge.
I recently had the opportunity to have another once-in-a-lifetime experience: the first-ever, large-scale shared mixed reality dance performance. Eighty people all wore HoloLens to see dancers and holograms in the same performance, for the first time.  The team had no idea how to pull this off when it was conceived by the Creative Director, XX, but that’s why we’re in this space: to bring things that seem impossible into focus, and then to just figure out how to do them.
Take a look at their blog post and video to learn more about how the vision ultimately came to life.
Cornish College of the Arts
I spent two years in early HoloLens development saying, “Imagine when you go to the first holographic art gallery opening.  There will be wine and cheese, maybe some light music, but no art.  You walk in and see empty walls, empty stands. But then you put on HoloLens and the gallery is full of rich art.”
I would marvel over this with other people.
Well, this has happened, and much earlier than I expected.
Cornish College of the Arts pioneered the first exhibit in 2016, called “Through the HoloLens,” which allows students to bring to life their artistic expression in new ways through painting, dance, performance and other forms. I was fortunate to experience this firsthand with the students of Cornish, a moment I will never forget.
Gallery goers check out students’ holographic works at the Cornish College of the Arts 2016 BFA show
Artsy at the Armory
Earlier this year we partnered with online art platform Artsy and Amsterdam-based Studio Drift to create a mixed reality art installation at The Armory Show in New York.  The project was called “Concrete Storm” and was our first collaboration in a commercial art context.  It blended physical structures with holograms, which changed perspective depending on where you stood within the exhibit, allowing visitors to experience art in an entirely new way. It was fascinating to watch the typically jaded New York art crowd’s expressions the first time they put the device on; lighting up as they walked through the concrete pillars and reaching out to touch something that wasn’t really there. Proof that mixed reality can make art more accessible and interactive when it comes alive, up close and personal.
Studio Drift founders Lonneke Gordijn and Ralph Nauta view their original HoloLens work, Concrete Drift (2017), at The Armory Show in New York
I’d like to thank all working artists for your commitment to your craft and work.  And for those of you who are deeply engaged with technology, thank you again.  Your work is so very important. As we get ready for the year ahead I am eager to see what comes next.
Lorraine

This Week on Windows: Microsoft Store’s 12 Days of Deals, Always Connected PCs and more

We hope you enjoyed this week’s episode of This Week on Windows! Head over here to learn more about Always Connected PCs, check out Microsoft Store’s annual 12 days of deals, catch up on our Windows 10 Tips on getting started with Continue on PC in the Microsoft Edge mobile app and bringing your stories to life with the reimagined Photos app – or, keep reading for more of this week’s news!
In case you missed it:

Here’s what’s new in Microsoft Store this week:
Forza Motorsport 7 – Doritos Car Pack

From classic racers to rough-and-tumble SUVs ready to tackle any conditions you throw at them, the Doritos Car Pack for Forza Motorsport 7 features seven vehicles from six different decades. Learn more on the Forza Motorsport blog.
Affinity Photo

Affinity delivers two serious tools, Affinity Photo and Affinity Designer, for creative professionals at a Microsoft-exclusive 25% discount through Dec. 11. Faster, smoother and more powerful than ever, Affinity Photo ($37.49 through Dec 11; regularly $49.99) continues to push the boundaries for professional photo editing software. Packing a huge toolset specifically engineered for creative and photography professionals, it’s a leader in power and performance.
Have a great weekend!

Microsoft Announces Simplygon Cloud; Optimizes Mixed Reality Development

Earlier this year, we announced the acquisition of Simplygon, a leader in 3D model optimization based in southern Sweden. As we continue our journey to bring the benefits of mixed reality to everyone, Simplygon is an important accelerant that makes it easier, faster, and cheaper to develop in 3D.
Introducing Simplygon Cloud
Today, I am excited to announce the launch of Simplygon Cloud on Azure Marketplace. Simplygon reduces complexity in the creation and extensibility of 3D models through optimization. Simplygon supports GLTF, FBX and OBJ file types for ingestion; rendering engines including Unity 3D and Unreal Engine; and all major mixed reality platforms, including Windows Mixed Reality, iOS and Android. 
How it works
Historically, 3D asset optimization has taken days or weeks of manual effort and is one of the tasks that artists and developers dislike the most. With Simplygon, you can create 3D assets once – at full visual fidelity – and automatically optimize them to render smoothly on any platform – within minutes, saving valuable time and money.

As an example, the above left 3D model of a couch was built with 584,000 polygons. To render this content on a lower GPU device, Simplygon optimized this down to 5,000 polygons, which greatly reduces the file size, while maintaining the ideal visual fidelity for the intended device.
How To Get Started
Simplygon Cloud is now available in the Azure Marketplace. To get started, visit our Azure Marketplace home to learn how to deploy the Simplygon Cloud virtual machine and start optimizing your 3D assets. Please also visit our documentation for examples and more information on how to integrate this into your workflow today.
We look forward to sharing more in the months ahead. This is a very exciting time for everyone who is developing in the era of mixed reality!

Windows Template Studio 1.5 released

We’re extremely excited to announce the Windows Template Studio 1.5.
In this release, we finalized our work for localization, added in some new features, and started work on a bunch of new features and pages.
What’s new:
Full list of adjustments in the 1.5 release, head over to WTS’s Github.

New Features:
Share source, share target
Multi-view
Feedback hub (added in v1.4)
Template improvements:
Minor tweaks for Fluent
Caliburn.Micro Support (added in v1.4)
Improvements to the Wizard:
Localization in all Visual Studio supported language
Adjusted the feature categories
Lots of under the hood bug fixes and code improvements
Much more Visual Basic engine work
Work for supporting multiple projects in a single solution
Work to support Prism
Bug fixes
How to get the update:
There are two paths to update to the newest build.Already installed: Visual Studio should auto update the extension. To force an update, Go to Tools->Extensions and Updates. Then go to Update expander on the left and you should see Windows Template Studio in there and click “Update.”
Not installed: Head to https://aka.ms/wtsinstall, click “download” and double click the VSIX installer.
What else is cooking for next versions?
We love all the community support and participation. In addition, here are just a few of the things we are currently building out that will in future builds:
Image Gallery feature (In nightly)
Web to App Link feature (In nightly)
Visual Basic support (In nightly)
Drag and drop service (in nightly)
Prism support (Soon in nightly)
Improved update system to help increase speed of startup and file size download
Improved user interface in-line with Visual Studio
Continued refinement with Fluent design in the templates
Ink templates
Improved Right-click->add support for existing projects
With partnership with the community, we’ve will continue cranking out and iterating new features and functionality. We’re always looking for additional people to help out and if you’re interested, please head to our GitHub at https://aka.ms/wts. If you have an idea or feature request, please make the request!

Windows PCs see strong growth in EDU, gaining share worldwide and in the US

We’ve been on a journey at Microsoft to empower every student to create the world of tomorrow through delivering technology that offers limitless learning. In classrooms around the world, we have seen the empowerment that comes with increased reading and language skills when students have personalized tools for learning. We’ve seen imaginative problem-solving skills come to life through coding and STEM. And, we’ve seen how new worlds can open up for students when their creativity is sparked with immersive 3D and mixed reality experiences. Teachers are some of our greatest heroes and we’re on a mission to save them time with integrated planning tools, a digital hub for collaboration for easily finding and distributing content, and rich data and analytics tools to measure each student’s progress and help them stay on track.
Of course, this technology can best serve our schools when delivered on the best devices. We believe these devices should offer innovative capabilities, while also helping schools make the most of class time with security and reliability they can trust. We’ve worked hard to offer more affordable, easy-to-manage devices so schools can stretch their budgets and set up a classroom in under an hour.
Today, Futuresource’s quarterly report validated the feedback we’ve been hearing from the education community in the last year. We’re excited to see the worldwide education market’s 15 percent growth year-over-year. It’s fantastic that more students than ever are able to learn with the latest technology.
We’re also particularly proud to see more and more schools choosing Windows.
In K-12 schools in the US in the last year, Windows device share grew 4.3 percent on devices under $300 and 8.2 percent on devices over $300, as more and more schools are choosing Windows over competitive offerings.
Globally, we also saw large sales increases in markets like India and Argentina, where hundreds of thousands of students will soon be unlocking limitless learning potential on new Windows devices.

On Windows PCs*, schools can get important features that help students learn like touch, inking, and 3D, on devices built to run Office – the productivity software most frequently used in today’s workplace with skills required on more than 80 percent of current job listings. This combination of affordability and functionality – on a platform students will never outgrow – makes Windows the most complete and powerful ecosystem for schools.
And schools have more amazing choices than ever before, with affordable Windows 10 PCs like the Lenovo N22 and HP Stream 11 offering industry-leading security, management, and creativity tools, without the compromises of our competitors. I love seeing how schools like Eltham High School in Australia are using Windows 10 devices and Office 365 to build students’ digital literacy skills and teach new ways to work.
We are seeing schools choose other Microsoft Education services to help their students succeed, including:
On Windows, students can use software for the classroom like Minecraft: Education Edition which just reached more than 2 million licensees and in partnership with Hour of Code, has taught nearly 70 million people around the world the basics of coding.
In just a few months since the new school year began, nearly 10 million new student notebooks have been created in OneNote and Teams for the classroom is helping more classrooms go paperless and give even the quietest students in the classroom a voice.
For the majority of classrooms around the world who have students with learning differences, Learning Tools is built into our software for no additional charge, and we are seeing test scores increase by 10 percent in some early studies.
We are also seeing educators use our software to build critical social and emotional skills for students – skills that will continue to grow in importance as future jobs require more collaboration and social savvy. Last week I joined our annual Skype-a-Thon and saw firsthand what 91 percent of teachers already know – that Skype is a powerful tool to teach compassion and empathy by connecting classrooms around the world to learn from one another.
With the recently released Windows 10 Fall Creators Update and the release of affordable Windows Mixed Reality Headsets, we’re enabling all new ways for students and teachers to learn and teach. With Windows 10 and more immersive mixed reality experiences on a PC or headset, students can explore the surface of Mars or dissect the human body without ever leaving the classroom. The potential for mixed reality in education is endless, and we can’t wait to see what innovative educators like Doug Bergman will do next.
We are energized by the number of students who are embracing Microsoft Education technologies for limitless learning. Ultimately, our greatest goal is to empower students to reach their full potential. At Microsoft, it’s our greatest opportunity to help move our world forward and we are committed to delivering innovation for all students, everywhere.
*PC references are non-desktop form factors only.

Hot holiday savings are here during Microsoft Store’s annual 12 Days of Deals

Holiday shopping is well underway and, for those that haven’t found that perfect gift, Microsoft Store has you covered with its annual 12 Days of Deals unwrapped daily at midnight ET through Dec. 17 – featuring an exciting deal every day on the hottest products from Surface to Xbox to Windows Mixed Reality – from Microsoft and its partners.
Check out today’s Day 1 Surface Pro bundle deal and get a sneak peek into tomorrow’s Day 2 savings on select Xbox games available at your local Microsoft Store or Microsoft.com where you can track all the deals. Plus, take advantage of picking up a purchase in store made online and free shipping and returns on every item, every day.
Here’s a look at the first two deals – stay tuned for more!
Day 1 (Dec. 6): Save $329 on Surface Pro i5 128GB bundled with a black type cover, plus get a free select sleeve, now for $799.
Day 2 (Dec. 7): Save up to 50 percent on select Xbox games like Star Wars Battlefront 2 and Middle Earth: Shadow of War.
Receive a Limited-Edition Xbox Holiday Ornament

While you’re shopping this weekend, Dec. 8 through Dec. 10, visit your local Microsoft Store to receive a Limited-Edition Xbox Holiday Ornament with a purchase of an Xbox One S or Xbox One X. Starting Dec. 15 through Dec. 17, you can get the exclusive ornament with any in-store gaming purchase of $50 or more. If you want to skip the holiday lines, get select Xbox digital games, downloadable game content, and subscriptions as the perfect gift that anyone can download instantly right from Microsoft Store on the Xbox One family of devices, Windows 10, or on Microsoft.com. Limitations apply. See Terms and Conditions.
Give back this holiday season with the Microsoft Wish Machine

Give back this holiday season by turning a wish into action that impact’s someone’s life when you visit the Microsoft Wish Machine at any Microsoft Store across the U.S., Canada and Sydney, Australia.*** Share your most inspiring wish – big or small – for a chance to have yours granted and inspire friends, family and your community to do the same.
Happy shopping!
###
*12 Days of Deals – Each offer valid for 24 hours (until the next deal goes live), while supplies last. Promo period: Dec. 6 – Dec. 17. Deals on Microsoft.com will be available starting 9 p.m. PT/12 a.m. ET, and during local Microsoft Store hours of operation. Deal availability varies in select markets. Not valid on prior orders or purchases; cannot be transferred or otherwise redeemed for cash or coupon code(s). May not be combinable with other offers. Refunds will take into account the discount. Price discount does not include taxes, shipping or other fees Void where prohibited or restricted by law. Microsoft reserves the right to modify or discontinue offers at any time. Other exclusions and limits may apply. 
**Limited-Edition Holiday Xbox Ornament – Offer valid from Dec. 8-10, Dec. 15-17 or while supplies last. Available at physical Microsoft Store locations. Not valid on prior orders or purchases; cannot be transferred or otherwise redeemed for cash or promo code(s). May not be combinable with other offers. Refunds will take into account the discount. Void where prohibited or restricted by law. Microsoft reserves the right to modify or discontinue offers at any time. Limit of 1 offer per customer. Other exclusions and limits may apply. See store associate for details.
***Microsoft Wish Machine – NO PURCHASE NECESSARY. Open to 50 U.S. (D.C.), PR, Canada and Australia 13 years and older. Visit local Microsoft Store to enter by 12/31/17. Void where prohibited. For Official Rules, including prize descriptions, for U.S. click here, Canada click here and Australia click here.

Always Connected PCs enable a new culture of work

Throughout the history of personal computing, a steady wave of progress has changed how we interact with technology in both our work and personal lives. Microsoft and our partners have led many of these shifts in technology like enabling the original mobile computer – the laptop, navigating with touch, signing in with your face, detaching screens from keyboards, exploring mixed reality, and storing your files in the cloud. We are again at the beginning of another major technology shift: the ability to be connected anytime, anywhere with Always Connected PCs that are instantly on, always connected with incredible battery life.
Terry Myerson, Windows and Devices Group Executive Vice President, shares his personal experience with Always Connected PCs at the Qualcomm Snapdragon Summit.
New Always Connected PCs unveiled
Last year at this time, I was with many of our hardware partners at the WinHEC event in Shenzhen, China, where we painted a new vision for connected computing with built-in LTE connectivity, devices that are instantly on and battery life that went beyond hours into days and weeks. We also set a goal for us to begin delivering on this promise within one year.
Today, at the Qualcomm Snapdragon Tech Summit, I stood with Cristiano Amon, President of Qualcomm Chips, and we delivered on the promise that we made then. Along with our hardware partners HP and ASUS, we showed the world the first full-featured Always Connected PCs on the Qualcomm Snapdragon chipset running Windows 10 and a new, optimized version of Office 365. ASUS and HP have worked hand in hand with us to deliver on pushing the boundaries of what a PC can do, and we continue to work closely with Lenovo as they build their own Always Connected PC.
ASUS NovaGo is the world’s first Gigabit LTE laptop, with superfast download speeds allowing users to download a 2-hour movie in just 10 seconds. Powered by a Qualcomm® Snapdragon 835 Mobile PC platform with X16 LTE, the NovaGo is always on, always connected with a battery supporting 30 days of standby and 22 hours of active use.
The HP ENVY x2, an Always Connected PC, combines the best of a smartphone experience with the best of a Windows PC. Impossibly thin and incredibly durable, the HP ENVY x2 offers lightning-fast 4G LTE2 and Wi-Fi. With up to 20 hours of active use battery life, the detachable PC provides flexibility and connectivity to perform daily tasks while on the go.
Instantly on, Always Connected, and a week of battery life is liberating
One of the favorite parts of my job is trying out new products. Seeing the innovation, understanding how all the components work together, how it looks and feels, and ultimately how the customer will experience the product.
For the last few months, I have been using an Always Connected PC, running on Qualcomm’s Snapdragon platform. In the last week, I watched the movie Moana with my daughter, worked in PowerPoint, browsed the web every day, reviewed budgets in Excel, checked email while waiting to pick up my son from soccer, marked up a few PDFs with Ink, played some games on the plane – all of this without plugging in my power cord all week.
The PC is fast and responsive when I am using it and quickly goes into standby being incredibly battery efficient when I’m not using it.

This new Always Connected PC is ultrathin, beautifully designed, running Windows 10 and a new, optimized version of Office 365. But beyond the full experiences you’d expect in a PC, this new Always Connected PC has fundamentally transformed how I work, because of three significant advantages over my other PCs.
The screen is instantly on whenever I pick up the device. I never have to wait for it to wake up, it’s just on.
Being always connected wherever I am whether I am in the car, airport or coffee shop, always being connected just feels like the most natural, safe and secure way to work with teams and be creative.
Lastly, the battery life is just awesome! I am finding myself charging it once a week. When I was using a wearable that needed to charge every day, I didn’t really rely on it. Once I moved to a Fitbit that only needed charging once a week that was game changing for me. Not carrying around power cords is liberating.
Once you start using this new category of PCs that are instantly on, always connected with a week of battery life and the full Windows 10 experience, you can really feel what a big shift this will be for consumers.
Always Connected PCs enable a new culture of work with better security at a lower cost
Always Connected PCs also have three huge benefits for organizations
New culture of work: IT is always thinking about the culture of work they enable through the technology they choose: how a given device enables teams to collaborate and be productive. The Always Connected PC is a cultural shift, enabling teams to work effectively, whether they are on a corporate campus, visiting customers or on the bus commuting, freeing a real constraint on the creativity of employees today.
Better security: IT also must manage increasing security threats and is responsible for protecting an organization’s information. Security has been a huge focus for Windows 10. But there are still these public Wi-Fi hotspots out there, which every day unknowing users connect to and could put hackers in control of the data coming and going to their device, potentially enabling hackers to steal corporate data and invade user privacy. The Always Connected PC is real security progress enabling safe connectivity everywhere, bypassing untrusted networks.
Lower costs: Today IT organizations are spending millions of dollars installing, updating and maintaining Wi-Fi antennas and repeaters throughout their buildings, and upgrading those every few years to make them even faster. At the same time, mobile operators have invested billions in building fast 4G networks. The United States alone is now 98% covered by 4G. And mobile operators have now embarked on even faster 5G network build outs that will be even faster.
Just like IT is now leveraging the massive investments in cloud compute and storage in data centers like Microsoft Azure, moving networking to the cloud will lower IT costs. Today’s global mobile operators are professionally maintaining, managing and updating their networks with massive investments in speed and security. Always Connected PCs are key for IT leaders to unlock the benefits of this global networking and provide employees with a modern workplace they want at a lower cost.
With the introduction of the Always Connected PC, IT now must ask themselves: how can they leverage the public networks of Sprint, AT&T, Orange, and others – and reduce their investment in their private antennas – to give employees faster connectivity at a lower cost than they enjoy today?
For IT, the Always Connected PC enables a new culture of work, a real step forward in security and an opportunity for massive cost savings, as the local network moves to the cloud. More on this shift is detailed in Accelerating the Move to the Cloud with Always Connected Computing.
Always Connected PCs are modern Windows 10 devices with Windows Hello, touch, pen and Ink, with thin, light, elegant designs that are more secure, instantly on, always connected with a week of battery life. When I think about organizations and whether they are going to leverage the massive networks of mobile operators and adopt these new PCs – the answer is simple: It is not a matter of if, it’s a matter of when and how fast all mobile PCs become Always Connected PCs.
Terry
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Windows 10 Tip: Get started with Continue on PC in the Microsoft Edge mobile app

You know those websites, searches and articles that you pull up on your iPhone or Android phone? With the Windows 10 Fall Creators Update, you can now forward them to instantly open on your PC, so you can continue what you’re doing – researching that project, shopping for those shoes, finishing that article – with all the benefits of the bigger screen.
Here’s how to get started:
Head to Settings, click on Phone and Add a phone. You’ll need to sign in with your Microsoft Account, if you haven’t already. Type your phone number, and click send.

Once you click send, you’ll receive a text with a link to the app store to download and install an app.
Now, for a seamless browsing experience across your phone and PC, you can download the Microsoft Edge mobile app for free and try out the Continue on PC feature this way! If you’re looking at a website in the app that you want to continue looking at on your PC, simply find the Continue on PC icon on your iPhone or Android phone. Sign in with the same Microsoft Account you’re using on your PC.

Next it will ask you if you want to “Continue now” or “Continue later.” If you choose “Continue now,” the website will open on the linked PC. If you choose “Continue later,” the website will show up under Action Center for you to get to later when you’re ready.
Head over here for more on what’s new in the Fall Creators Update, and have a great week!