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Windows Developer Day in London – Windows 10 Fall Creators Update SDK Availability

Windows 10 Fall Creators Update provides a developer platform that is designed to inspire the creator in each of us – empowering developers to build applications that change the way people work, play and interact with devices. To truly fulfill this platform promise, I believe that our developer platform needs to be centered around people and their needs.  Technology should adapt and learn how to work with us.
As we showed at Microsoft Build in May, the Windows 10 Fall Creators Update SDK delivers thousands of new capabilities and improvements that support this promise. Today, at Windows Developer Day in London, we’re celebrating three areas that help you, our developer partners:
Create inspiring experiences using the next revolution in technology – Mixed Reality
Modernize applications for the modern workplace
Build and monetize your games and applications
I’m pleased to share with you that you can get started now by downloading the Windows 10 Fall Creators Update SDK. Windows 10 adoption has been incredible – with more than 500 million monthly active devices. We are also seeing devices staying current with the latest updates faster than ever, with the majority of devices running the latest updates in less than 6 months, and over eighty percent of devices running the latest update in less than a year. We can’t wait to see the next wave of innovation enabled by the Windows 10 Fall Creators Update SDK.
Create inspiring experiences using the next revolution in technology – Mixed Reality
The next revolution of computing is Mixed Reality. Microsoft is the only company embracing the entire continuum for mixed reality, from augmented reality to virtual reality and everything in between. Windows 10 was designed from ground up for spatial interactions and the next wave in this journey is Windows Mixed Reality, uniting the digital and real world to create a rich, immersive world. As humans, we interact with space constantly, and Windows Mixed Reality will feel the most natural for users. With HoloLens, we have already demonstrated unrivaled innovation that is transforming industries. Now, our immersive headsets offer unrivaled experiences.
For developers, Windows Mixed Reality offers unique opportunities.
Our unified platform maximizes reuse across platforms and device form factors
Windows Mixed Reality provides reach on the broadest range of devices
Our Microsoft Store provides an unrivaled discovery opportunity
Millions of people come to the Store every day to get an application from our broad catalog
Modernize applications for the modern workplace
With the Windows 10 Fall Creators Update SDK, developers can easily create a new or update an existing application to support modern experiences that employees need, or customers expect.
Modernizing your deployment
The deployment system in Windows 10 has been significantly enhanced to help your users start using your application quicker and easier. This starts with the ability to only download the delta between updates, the updated bits versus the entire package to your end user. In addition, you can break up your application into components to allow streaming install. This will allow your application to work before your user has the entire application installed.
To assist with this modernization, the Fall Creators Update introduces the Windows application packaging project with Visual Studio 2017 version 15.4. This new project allows developers to utilize the app packaging without having to convert your existing installer. Just add the project and you’re done. Once your application is using the modernized installer, you now have access to all the APIs that have been added to the Windows Platform. For example, integration with Windows Hello to assist with security, action center integration to assist with engagement, and cross-device capabilities provided with device relay and activity feed.
Another major investment has been the integration of .NET Standard 2.0 which enables developers to reuse their code across platforms and devices with Visual Studio and integrates the vast array of libraries available in the open source community built on .NET.
Fluent Design System
The Fluent Design System is the evolution of Microsoft’s approach to creating the very best user experiences. Experiences with Fluent Design feel natural on the device you’re using, whether it’s a large screen desktop with keyboard, a laptop or tablet with touch, a mixed reality headset, or one of many other computing form factors. Applications using Fluent Design are optimized for consuming content and are efficient and powerful to use for creating and collaborating, and they help you to achieve more… they are experiences you love to use!
For developers, the Windows 10 Fall Creators Update provides a comprehensive solution for creating applications with Fluent Design in a way that’s simple, powerful and flexible to your needs. It includes UX building blocks, guidelines, samples, tools, and a community to help you build the best experiences for your customers. Here are some highlights:
The Navigation View control provides an easy, consistent home for getting around your app.
Acrylic Material gives you a rich new visual building block that helps you create information hierarchy and greater immersion in your app.
The Reveal Highlight interaction visualization built into many controls helps your experience feel natural to use across as disparate inputs as mouse, pen, touch and gaze.
Connected Animations aid usability by preserving context and increasing engagement, and are so easy to adopt incrementally.
Gesture Actions like swipe build on familiar patterns to help users efficiently and naturally get stuff done.
Learn more about all the different building blocks and features you can take advantage of at: http://developer.microsoft.com/design.
Device Relay and Activity Feed
Microsoft Graph and Project Rome enable new and exciting ways to drive user engagement across apps, devices and platforms. Device relay allows your customers to continue what they’re doing right now, but on a different device and Activity Feed, allows them to pick up an activity they were doing in the past, and continuing it now or sometime in the future.
Helping your customers stay connected to what they need to do right now isn’t as easy as it used to be. People have multiple devices they switch between and they expect them to all work together. Using the Remote Systems and Remote Sessions APIs, you can do truly delightful device relay scenarios to help your customers use the right device for the task.  The Remote Systems APIs enable you to communicate with the user’s devices across Windows, Android and iOS.
With the Activity Feed, you can keep your customers engaged and help them resume what they need to do next. Your customers can’t always finish what they were doing in a task or session in your app, but you can still help them pick up where they left off between devices and experiences by simply adding an activity to the Activity Feed using the UserActivity API.
Build and monetize your games and applications
Lastly, with the Expanded Resources feature in the Fall Xbox One Update, we’ve made another investment in the promise to open Xbox One to UWP game developers who want to build more immersive experiences. Now, developers will automatically have access to 6 exclusive cores, 5 GB of ram and full access to the GPU with DX12! We designed Visual Studio 2017 with game developers in mind! We built a brand-new work-load based installer in Visual Studio 2017, which optimizes the install experience for game developers, so you get everything you need and nothing you don’t.
We recently launched the Xbox Live Creators Program, and this gives anyone the ability to build and publish games for the Xbox One family of devices and Windows 10 PCs. You don’t have to go through concept approval, and the certification is simplified. What’s more is that you are able to leverage select Xbox Live features like stats, leaderboards and cloud saves. We have added more monetization options and tools in Microsoft Store. Interactivity is the future of live streaming and Mixer is our fast and interactive live streaming platform. We have the Mixer SDKs for the major game engines and languages and you can make something cool in less than an hour. Our goal is to create a community of indie game developers. We want to foster open discussions between developers and Windows, and each other. With that in mind, we are bringing back Dream.Build.Play in 2017. The 2017 Challenge has a prize pool over $225,000 (USD), with several categories.
Community and thanks
We were pleased today to have been joined on stage in London by two creative partners building UWPs for unique and innovative experiences.  Black Marble, a UK based developer is building on its history of simplifying law enforcement experiences with a new Mixed Reality UWP to bring MR to courtrooms. Texthelp, another UK based company, showcased a UWP application and Edge extension that helps improve reading and writing comprehension for children with dyslexia and students learning in a second language. Texthelp has also announced a new app, EquatIO, which assists learning in mathematics.
Whether you’re building immersive experiences for Windows Mixed Reality, games, education or business applications, community is crucial to the Windows developer platform. I’d also like to take a moment to thank all developers who are participating Windows Insiders Program and have been using the Fall Creators Update Preview SDK. We value your insight and suggestions, as well as your feedback.
I look forward to seeing what you create with the Windows 10 Fall Creators Update SDK. The Windows Dev Center is open now for submissions to the Microsoft Store! For more details, go to dev.windows.com.

More Resources for Universal Windows Platform Games with Fall Xbox One Update

Since the advent of consoles, developers have asked for ways to create games for one platform that you could run anywhere. With the release of the Expanded Resources feature in the Windows Fall Creators Update, we are taking the industry closer to that goal than it has ever been before. Now, developers will automatically have access to 6 exclusive cores, 5 GB of ram and full access to the GPU!
When Windows 10 launched in July 2015, Windows and Xbox converged to a single operating system for game development and introduced the Universal Windows Platform (UWP) application model.
UWP apps created for Windows 10 PCs and Xbox games created for Xbox One could be bought and run side by side on consoles, but only in a specialized environment created for lightweight entertainment experiences.
Coming this fall, UWP games published through the Windows Store to Xbox One consoles such as Fallout Shelter by Bethesda Softworks, games in the ID@Xbox program, or games in the Xbox Live Creators Program will be able to access the expanded resources. UWP game developers get both a performance boost and a much larger sandbox in which to Dream, Build, and Play.
Team Xbox is excited to see how creators take advantage of this extra power to bring even more variety and creativity to Xbox One. ANYONE can become a creator for Xbox One, get started here.
*D3D12-Based UWP Games get access to the full power of the GPU

Windows Developer Day Returns!

Windows Developer Day is back! Join us on October 10, starting at 9:30 AM PDT via live stream, or attend a viewing party in your area (location list below), as we explore what’s new in the Windows 10 Fall Creators Update for developers.
The day’s schedule features an introductory keynote by Kevin Gallo and members of the Windows engineering team, a live-streamed Q&A session and several streaming sessions diving deeper into the current Windows 10 update.
Learn what’s new for developers in the Windows 10 Fall Creators Update
No matter what you’re working on, you’ll find plenty of new features and improvements to make your software more compelling:
Game devs
Game Mode and new performance enhancements improve the gameplay experience for most of your players.
Xbox Live Creators Program lets you integrate Xbox Live into your game and publish to both Xbox One and Windows 10.
Mixer is the only next gen streaming service that offers viewers real-time influence and participation in your players’ live streams.
Windows Store improvements help you promote your games with video trailers and control timing and pricing more precisely.
Commercial devs
.NET Standard 2.0 adds more than 20,000 new APIs and lets you share code across all your .NET code base.
Xamarin lets you use your existing C# and .NET skills to build truly cross-platform apps for iOS, Android and Windows 10 devices.
Desktop Bridge improvements to tooling and more make it much easier to convert your existing Win32 and .NET software to Windows 10.
Windows Mixed Reality delivers new levels of immersion to help you enhance the visual experience of your users.
Consumer devs
Microsoft Graph and UserActivity API make your end-to-end experience seamless by connecting screens and experiences across devices and platforms.
Fluent Design System helps you engage your users continuously across all their devices with beautiful, expressive experiences.
Tooling improvements within Visual Studio make it easier to create, convert and deploy your software.
.NET Standard 2.0 adds more than 20,000 new APIs and lets you share code across all your .NET code base.
Live Stream Viewing Parties
Join other developers from your local developer community and attend a Live Stream Viewing Party hosted by a Microsoft Windows Development MVP. Enjoy refreshments, watch the live stream, participate in the Live Q&A alongside your peers and make new community connections!
Here is a list of the locations: 
Amstelveen, Netherlands
Bonstetten, Zurich, Switzerland
Boston, MA, USA
Chicago, IL, USA
Cologne, Germany
Dresden, Germany
Durban, South Africa
Ghent, Belgium
Manchester UK
Mexico City, Mexico
Milan, Italy
Milwaukee, WI, USA
Moscow, Russia
Munich, Germany
Paris, France
Penang, Malaysia
Santa Cruz de Tenerife, Spain
Singapore, Singapore
Stockholm, Sweden
Vienna, Austria
Zagreb, Croatia
Learn more about Windows Developer Day and sign up here!

Dream.Build.Play 2017 Challenge Updates

When we launched the Dream.Build.Play 2017 Challenge in June, we had big plans for not just a contest, but a way for indie game developers to connect with each other and show off their skills and experience. We didn’t set out to replace existing communities, but maybe we could create a little something that would complement other systems. Our goal is always to help indie developers be as successful as possible, and Dream.Build.Play 2017 Challenge is just one thing we thought up.
Before I begin, I do want to say that this article is long. I’ve got a lot of cool and important information to share, and rather than break it up into individual posts and have you search for it in multiple places, I’m throwing it all down in one place. Come back and refer to this page as often as you need to. Ok, let’s get started!
State of Play
By the look of it, that contest is generating some great interest from you all. To date there are over 2,000 indie developers from all walks of life signed up on the competition site, and we know there are more to come. And what do I mean by “walks of life”? Well, we have students, we have professional developers trying their hand at building a game, we have dedicated indie studios who want to showcase their talents.
But it doesn’t stop there. We have indie developers from all over the world too. My home country, Australia, is represented, as is the US and the UK. But how about Bangladesh? Yep. Austria? Yep. Greece, Sweden, France, Brazil… The list goes on. Dream.Build.Play is turning out to be a truly global experience.
That’s all great and all, you say, but what about these big plans you mentioned?
Glad you asked.
The Big Plans
This month, we launched phase two of the Dream.Build.Play website. It takes the contest and amps up the stuff you can do with it in a big way, but we’ve tried to do it in a thoughtful way that will help you out for other things too.
As of now, you can log into the Dream.Build.Play website and check out the community of developers who have created profiles. And you can create your own too. Each profile comes with name, country, photo and a brief bio description. But then it can be enhanced with what I consider the special sauce of Dream.Build.Play. Besides that basic biographical info, you can add all the ways people can connect with you, plus all the skills you have, plus all the games you’ve worked on.
Yes, all. First, take connections and networks. You can choose from Xbox, LinkedIn, Twitter, Facebook and so on, but you can also add your DeviantArt or Bandcamp accounts, or GitHub, Unity, Unreal or Stack Overflow accounts. And a whole lot more. And if there’s something missing, we’ve got you covered with a Personal Website link. Add as many as you want. Add none. It’s up to you.
When it comes to skills, it gets event better. We’ve built an extensive list of skills, from a variety of programming languages, to middleware and game engines, to more softer skills like game design. But if you want to advertise a skill that’s not listed, just add it in, and as long as it passes our moderation queue, it’ll show up in your profile.
Adding games is where the magic really starts to show through. You can add every game you’ve worked on, and each one comes with its own set of information. From the game’s name and genre, to cover art, screenshots and even a trailer video. And then add a description, and what platform category it belongs to and you’re almost there. Every game entry can have its own set of connections. So if you have a website for your game, a YouTube link, a Twitch channel and a Facebook page, add them all so people can check it out.
Why is this important?
We created the community like this for a very important reason: so you can all connect with each other. Let me give you an example.
Dave is building a game in Unity, but he doesn’t have a single audio engineering bone in his body. But he really wants to enter the Dream.Build.Play 2017 Challenge and potentially win big cash money. I can relate.
Dave heads to the Community page and filters the Skills list for Audio Engineering. In the results pane, he sees a few other members who have that skill. He clicks on Grace’s profile. Dave sees that Grace not only has Audio Engineering as a listed skill, but she also has Unity. Great! She’ll likely know how to incorporate sound into his Unity game.
He can then check out the games Grace has listed, heading to their websites, or videos, and check out the audio that she has created previously. He likes the sounds he’s hearing and decides that he wants to see if Grace would like to join him on his epic journey. He can then return to Grace’s profile and click on any of the Connections she has added and get in touch.
Cool!
Cooler, if they agree to join forces, the Dream.Build.Play website allows them to do just that. All Dave has to do is head to his game page, edit it and add Grace to join his team. Bam! Both will now be listed as being part of the cool game that they’re collaborating on.
I love this community
One of my favorite things about the game developer community, is the willingness of everyone to help out and give people tips, feedback and advice on how to improve or fix their creations. I wanted to flag one great example of that that came out this week: Simon Jackson’s post on Unity and Visual Studio.
Simon and fellow indie dev Jim Perry brought to my attention a small issue between Visual Studio, Unity and Xbox Live. They thoughtfully investigated and figured out a workaround, and for all of you who are actively building UWP games in Unity who want to integrate Xbox Live, Simon has written up their findings on his blog: https://darkgenesis.zenithmoon.com/resolving-build-issues-for-uwp-packages-with-unity/
Also, I also want to highlight that Simon has created a special area on DevPost for Dream.Build.Play here: https://devpost.com/software/dreambuildplayresources. If you’re looking for additional info or resources, or you want to contribute back to the community, please head there and take a look.
Quick recap so far
A quick summary of where we are:
Phase two of Dream.Build.Play has launched. Woo!
You can now add your personal profile, complete with skills, connections and games.
Games can have their own connections, as well as screenshots, videos and more.
Games do NOT have to be for the Dream.Build.Play 2017 Challenge. They can be used to showcase your experience.
You can search the community based on skill.
You can form teams.
One special note. As I mentioned right at the beginning of this post, we’ve had (to date) over 2,000 people register to compete. If you look on the Community page and see less than that, that’s because only those people who have created a profile will show up on that page. So get in there and create your profile and make sure your friends and colleagues are heading back to Dream.Build.Play and updating theirs too, so the community fills out.
But wait, there’s more!
I hope you didn’t think we were stopping there. I’ve got some exciting news to share! We’re announcing a new contest as part of Dream.Build.Play: The Developer Diary Contest.
The Developer Diary contest challenges Dream.Build.Play creators and developers to document their journey in building a game. It has some minimal requirements such as needing to do at least five posts or videos, across at least a month in duration, but it’s really about encouraging you all to share your stories with each other.
Talk about a pain point you encountered and tell people how you fixed it. Or maybe something you were pleasantly surprised by when you started exploring UWP. Or how about how Azure made your life easier with some kind of cloud coolness.
Here’s a great example from Tarh Ik who we shared this with just a couple of days ago: https://tarhik.wordpress.com/2017/08/23/antimatter-instance-dev-log-entry-1/
And yes, the game he’s blogging about is indeed on Dream.Build.Play! https://developer.microsoft.com/en-us/Windows/dream-build-play/game/7
You’ll have until December 31st to create your Developer Diary and be in the running to win $5,000 cash and the adulation of your peers. Get to it!
Need help?
To finish off this article, I know that creating a game can be tough. But we’re here to help. Not only can you post questions to our Windows Developer Twitter handle or Facebook group, but you can grab a whole bunch of documentation, all conveniently located in one place: The UWP Game Development Guide!
Until next time, good luck, create your profile and add all the games you’ve worked on, and see you in the Dream.Build.Play community!
Oh, and keep your eyes peeled. We may have some other announcements soon.

Xbox Live Creators Program Is Now Live!

Back in March, we revealed the Xbox Live Creators Program. Today, we’re excited to announce that any developer can now directly publish their games to Xbox One and Windows 10. We’ve already had some great games published during the preview program (check out the list below!), but there’s always space for more, and it’s time for your game to shine. Microsoft is committed to ensuring that any developer who wants to publish their game on Windows 10 PCs and the Xbox One console family can do so, and the Creators Program enables creators big and small, from around the world, to do just that.
What’s the Creators Program, you ask? Xbox Live Creators Program allows any developer to directly publish their games – any of their games – to Xbox One consoles and Windows 10 PCs with a standard certification process already in place for any other app or game in the Universal Windows Platform ecosystem. In other words, if you have a Dev Center account, then you’re ready to publish your game to Xbox One and Windows 10 PCs.
But it gets better! Using the Creators Program also allows you to implement a number of Xbox Live services directly in your game. Stuff like Gamertag Presence, Xbox Live leaderboards and Connected Storage. Things that make your life as a game creator easier, but also enhance your gamers’ experiences. And you also get to take advantage of killer features like Game Hubs and Clubs, Mixer streaming (and integration for more interactive experiences) and some really awesome accessibility features to make sure your game is available for an even wider audience.
And because you get to use the standard Windows Store certification process, you can have the freedom to publish when you’re ready, set pricing the way you like and establish sales and updates that fit your schedule.
Any Creators Program game published on the Windows 10 Store will be listed in the Games category, it’s that simple. On the Xbox One console, we’ve created a special section of the Store called Creators Collection, so that your game can be easily discovered by people looking for something new. We also did this because we know from feedback from players, parents and developers, that the current curated experience on the Xbox One Store is something they love. So, having the Creators collection gives all of us the best of both worlds: A curated store and a fully open marketplace in the Creators Collection.
Does the Creators Program sound good to you? It does to us! And it’s so easy to do. First step is to build your game utilizing UWP and Xbox Live SDK, and for that you can use the tools you’re already using – Visual Studio, game engines like Unity, Construct 2, MonoGame and Xenko – and combine them with a retail Xbox One console and your Dev Center account. You’ll need to grab the free Dev Mode Activation app from the Xbox Store, but then you’re just a few button presses away from converting that retail machine into something ready for your development efforts.
The Dev Center account is the standard one for anyone building apps or games in the Microsoft ecosystem. If you don’t have one yet, it costs as little as $20 as a one-time fee. Then get started on your Xbox Live integration by checking out the Creators Program page and the Xbox Live Creators Program step by step guide.
Creators Program games have access to a large set of Xbox Live services, but not all of them. You’ll be able to implement features such as sign-in and presence, use of your Gamertag, leaderboards, access to your Activity Feed, Game Hubs, Clubs, Party Chat, Game DVR and broadcasting on Mixer.
However, since Creators Program is an open program as opposed to a managed one, some services are not available to you: Achievements, Gamerscore or internet multiplayer. The good news is that if you want access to these features, we encourage you to apply to the  ID@Xbox program where you’ll get the ability to incorporate these. And of course, there’s a path for games to move from the Creators Program to ID@Xbox during development (or even after they reach the Store) if a developer decides they want to add Gamerscore, Achievements or internet multiplayer later on.
While ID@Xbox was designed for professional game developers who wish to use the full set of Xbox Live features through a full certification process, the Creators Program gives all the other developers a “right-sized” set of Xbox Live services. So whether they’re small studios, hobbyists, makers, teachers and students, or if they’re just learning the ropes – the Creators Program is a simplified way to create and ship games to the Xbox community.
We know that the below set of titles is just the beginning. We’re going to highlight more of the diverse array of Creators Program games that catch our eyes on the Xbox Wire. I hope to see your game listed there one day soon.
Here’s a quick look at the first titles that will be available via the program:
Animal Rivals, Blue Sunset Games: Animal Rivals is an action-packed couch party game for one to four players. Drop into the game and fight for the Animalonia’s throne as one of the furry contenders in different mini-games and locations. The game itself presents a unique art style mixing the cartoonish looks and satire approach. (Xbox One, Windows 10)
Block Dropper, Tresiris Games: Block Dropper is a fast paced, arcade style, 3D platformer. Try not to fall as you guide your character through the challenging single player mode or grab a friend to battle head to head in a local multiplayer Block Battle Arena. Tresiris is a small game studio based in Olathe, Kansas, who create fun and simple games with quality as their top priority. (Xbox One, Windows 10)
Crystal Brawl, Studio Mercato: Gauntlet meets NBA Jam in Crystal Brawl, a 2v2 capture-the-flag local multiplayer game that melds fast action with MOBA-like strategy. Choose from a variety of characters with different abilities, with a notable twist: each character has a unique ability that alters the terrain. Experiment with different character combinations to uncover hidden strategies! Studio Mercato is an independent game studio based in New York City. (Xbox One, Windows 10)
Derelict Fleet, Bionic Pony: Derelict Fleet is a fast-paced space combat game. You are tasked with defending a refugee fleet as you travel the stars searching for a new colony to call home. Bionic Pony is a small indie studio based in Tampa, FL that started making Xbox Live indie games in 2010. (Xbox One)
ERMO, Nonostante: ERMO is a relaxing puzzle game featured with a calming and peaceful graphics. Immerse yourself in the landscapes and colors of ERMO and let you be carried away. You will learn the rules in a few seconds, but ERMO will catch you for hours. (Xbox One)
GalactiMAX!, ONLYUSEmeFEET: In the vast darkness of space, GalactiMAX has the player shooting aliens for points to pierce the heavens in classic arcade shooter action! As more aliens are defeated, the player’s ship will increase in size and power. How big can this ship get?! (Xbox One, Windows 10)
kubic, Pixel Envision Ltd: kubic is a relaxing optical illusion puzzle game based on M.C. Escher’s art, impossible objects and other geometric designs. The object is to construct the goal configuration from a number of pieces. (Xbox One, Windows 10)
Space Cat!, GershGamesLLC: Shoot your way past an onslaught of enemies and bosses. Collect weapon upgrades like missiles, bombs, laser beams and much more. GershGamesLLC is a group of young hobbyists that makes for fun on the weekends. (Xbox One, Windows 10)
Stereo Aereo, The Stonebot Studio: Stereo Aereo is an action rhythm game that is inspired by the pop-culture influences of the 80’s. You, the player, have to make sure that the mediocre space rockband Stereo Aereo, gets to their life changing concert, on time, in this comic styled sci-fi game. (Xbox One, Windows 10)
Finally, to celebrate the availability of Creators Program becoming open for any developer, we’re also highlighting the Dream.Build.Play contest, which has an Xbox One category for any game developer who incorporates Creators Program features into their game. So not only can you get your game on the console for the first time, you have a shot at winning some cash money while you do it. Sounds good to us!