or Sale: Macbook 12" Early 2016 8GB 512GB

Hey guys,

Looking to trade or sell on my 12″ Retina display MacBook, The MacBook is in immaculate condition because I have hardly used it as I just cannot get on with the keyboard. Will post pictures tomorrow evening.

Specs are:
Intel M5-6Y54
Space Grey

Will also include a USB-C to USB adaptor in the sale.

Looking to trade it for another Apple MacBook of a similar price and spec, if not I will accept £900 and meet up to exchange it in person in central London…

or Sale: Macbook 12″ Early 2016 8GB 512GB

HP ENVY 15ah150sa 15.6" Laptop Silver

Purchased from Currys/PC World on 9th September 2016. E-receipt will be included for warranty purposes.


Additional 8GB RAM- Total is now 16GB
Hard Drive replaced with 500GB Samsung SSD

Full HD 1920 x1080
AMD Quad-Core A10 A10-8700P (1.8GHz)
AMD Radeon R6 Graphics
Bluetooth, Integrated 10/100/1000 Network Card, Integrated Wireless LAN

Price and currency: £300
Delivery: Goods must be exchanged in person
Payment method: Cash on Collection

HP ENVY 15ah150sa 15.6″ Laptop Silver

2x HP Microservers (N40L (W8.1 pro) and N54L (Synology) )

2x Microservers up for sale.

1st N40L with Windows 8.1 pro (activated) with the standard 250gb HDD. Basically used to use this for storing movies and supplying them to my local devices.
4gb ram, Quadro graphics card with DVI out.
Both keys etc.

2nd N54L running Xpenology (mimics a synology nas and interface)
Upgraded 8gb Ram, 250gb HDD. A nice cheap 4bay NAS

Both have original boxes so shipping no problem.

Price and currency: £80 & £95
Delivery: Delivery…

2x HP Microservers (N40L (W8.1 pro) and N54L (Synology) )

Lenovo T410 or similiar

After a Lenovo T410 or similiar

i5 4gb+ ram etc

Looking for something with decent spec

Let me know what you have


Location: Heathrow

This message is automatically inserted in all classifieds forum threads.
By replying to this thread you agree to abide by the trading rules detailed here.
Please be advised, all buyers and sellers should…

Lenovo T410 or similiar

Monetize your game app with Playtem ads

Here’s something any would-be game developer who wants to find a good monetization strategy needs to know. The psychology of gaming is weird. I have a friend who hates to pay for games. Her favorite kind of games are the freemium ones that make their money off of in-app purchases. Basically, you can play the whole game without ever paying a dime, but you can advance much more quickly if you are willing to spend money for better in-app gear or extra lives.

My friend makes a special point of persevering past really difficult boss levels with low-end gear or putting in extra hours to gain experience points when she could have bought an experience multiplier for just a few dollars. In her mind, she’s beating not only the game itself but also, at a meta-level, the economic rules underpinning how games are distributed.

Like I said, the psychology of gaming is weird. Game and app developers learned long ago that people don’t like to spend money on digital content, even when it’s only a couple of bucks. A price tag can even be a drag on download numbers. So instead of charging for games, developers discovered they could make more money by monetizing games through ads or in-app purchases. Someone who doesn’t want to pay $2 for a game might all-the-same be willing to pay $20 or more for in-app content once they have invested several hours in gameplay. But for people like my friend, that model doesn’t work.

Which is why Playtem’s monetization strategy is really interesting. The platform, currently available for Unity games deployed to UWP, iOS and Android, combines both ads and in-app purchases.

In-app purchases are successful because they provide a low barrier to entry for the user, and typically generate additional revenue when the player is enjoying the game the most. Native Ads are successful because they underwrite a player’s fun and generate click-throughs for the advertiser. Playtem combines the two models at key satisfaction moments in a game, like the completion of a level, by allowing an advertiser to reward players with free in-app content.

The visual style of the ad-funded in-app content is integrated into the natural style of the game to provide a continuous experience and also a sense that the ads are an organic outgrowth of the game. Because the ads only appear at intermittent gameplay moments when the player is most attentive, advertisers get the maximum benefit from these ads. Game developers, in turn, avoid negative comments about overly intrusive ads.

To make the ad experience even smoother, the player is not required to do anything to receive the free content. There will be an advertiser link in the ad itself, but the player gets the reward whether he clicks on it or not.

Configuration and code for Playtem ads

To set up your Unity game to use Playtem ads, you just need to do the following steps…

  • Add the Unity package to your game.
  • Contact Playtem to get an API key and provide samples of your game’s visual style.
  • Configure your app to support the Playtem platform.
  • Add the appropriate code.

You want to make sure that your app is configured to use the .NET scripting backend and not IL2CPP (.NET is the default).

You also need to configure your app capabilities, in the Publishing Settings tab in Unity, to include InternetClient, InternetClientServer and PrivateNetworkClientServer.

The Playtem API has only four events that need to be handled. At appropriate moments in your game, you will create an instance of the PlaytemNetwork class, set up your event handlers, and then call the TryToLoadAd method.

// initialize object
PlaytemNetwork playtemNetwork = new PlaytemNetwork(_apiKeyString, _userIdString);

// set up event handlers
            playtemNetwork.OnAdLoaded = delegate ()
	         // if we successfully downloaded an ad, show it		
            playtemNetwork.OnAdLoadingFailed = delegate (string message)
                // handle failure to load
            playtemNetwork.OnRewarded = delegate (string message)
                // additional code for in-app purchase reward
            playtemNetwork.OnAdClosed = delegate ()
                // continue game after ad closed

// start grabbing an ad from the Playtem network

Casual gaming on devices is constantly changing, and developers are always trying to find the best model for making a good income off of their games. Playtem’s model offers a unique way to do this that improves the app experience for the gamer as well as the game developer. Learn more by checking out Playtem’s demo and their documentation for developers.

Windows 10 Tip: Stay in sync with OneDrive

Did you know you can get to your files and photos from anywhere, on any device, while keeping them all in sync?  You can with Microsoft OneDrive – a free cloud storage solution – preinstalled for you on Windows 10.

Here’s how to get started with OneDrive:

To put documents or photos in your OneDrive, simply open File Explorer, select OneDrive, and drag your files into your OneDrive folder. You can now access those files online at OneDrive.com or on your mobile device. OneDrive keeps all your files in sync across your devices.

Windows 10 Tip: Stay in sync with OneDrive

OneDrive saves a copy of your file to the cloud and to your PC. But if you’re running low on space, you can choose what files to sync to your PC. Simply open the OneDrive folder in File Explorer, right-click a file and select “Choose OneDrive folders to sync.” Clear the checkboxes next to the folders you don’t need on your PC – and voila – the files are removed from your PC but you can still access them on OneDrive.com or on your mobile device. You can also choose to sync your photos directly from your phone to OneDrive and have every photo you take on every device you own.

Windows 10 Tip: Stay in sync with OneDrive

Enjoy your time in the cloud!