Announcing Windows 10 Insider Preview Build 18309 | Windows Experience Blog

Hello Windows Insiders, today we are releasing Windows 10 Insider Preview Build 18309 (19H1) to Windows Insiders in the Fast ring.
REMINDER: As is normal with builds early in the development cycle, builds may contain bugs that might be painful for some. If this makes you uncomfortable, you may want to consider switching to the Slow ring. Slow ring builds will continue to be higher quality.
If you are looking for a complete look at what build is in which Insider ring – head on over to Flight Hub. You can also check out the rest of our documentation here including a complete list of new features and updates that have gone out as part of Insider flights for the current development cycle (which currently is 19H1).

Streamlined Windows Hello PIN reset experience now available on all Windows editions
We know remembering a PIN can be tricky, so we wanted to provide our Microsoft account users with a revamped Windows Hello PIN reset experience with the same look and feel as signing in on the web. Check it out in today’s build by clicking the ‘I forgot my PIN’ link when signing in to Windows with a PIN.
When originally announced on Build 18305, this experience was only available for Insiders on the Windows 10 Home edition. With today’s update, Insiders can try it out on all Windows 10 editions.

Signing in to Windows with password-less Microsoft accounts on all Windows 10 editions
We’re pushing forward on eliminating passwords and keeping your accounts safe with another cool feature. With Build 18305, we announced support for setting up and signing in to Windows 10 with a phone number account, without having to create, or deal with the hassle of a password for Insiders using the Windows 10 Home edition. Today, that support is extending to all Windows 10 editions!
If you have a Microsoft account with your phone number, you can use an SMS code to sign in, and set up your account on Windows 10. Once you’ve setup your account, you can use Windows Hello Face, Fingerprint, or a PIN (depending on your device capabilities) to sign in to Windows 10. No password needed anywhere!
Creating a password-less phone number account
If you don’t already have a password-less phone number account, you can create one in a mobile app like Word on your iOS or Android device to try it out. Simply go to Word and sign up with your phone number by entering your phone number under “Sign in or sign up for free”.
Add your password-less phone number account to Windows 
Now that you’ve created a password-less phone number account, you can use it to sign in to Windows with the following steps:

Add your account to Windows from Settings > Accounts > Family & other Users > “Add someone else to this PC”.
Lock your device and select your phone number account from the Windows sign-in screen.
Since your account doesn’t have a password, select ‘Sign in options’, click the alternative ‘PIN’ tile, and click ‘Sign in’.
Go through web sign in and Windows Hello set up (this is what you’ll use to sign in to your account on subsequent sign ins)

You can now enjoy the benefits of signing in to Windows with your password-less phone number account.
Narrator Improvements

Add more voices: Users can download additional voices in other languages without having to download language packs.  To do that, go to Narrator Settings and select the “Add more voices” link.
Narrator Home navigation: The main actions on Narrator Home, such as QuickStart and Settings, are now buttons and not Listview items. You are now able to tab between all of them.
Read Current character phonetics: Added Narrator + 5 twice Narrator command to render current character phonetics.
Other improvements:

Improved reading of controls while navigating and editing
Improved table reading in PowerPoint
Improved reading and navigating experiences with Chrome and Narrator
Improved interacting with Chrome menu’s with Narrator

Ease of Access Improvements

Cursor and Pointers: Building on our mouse work announced with 18298, we’ve added 11 additional mouse pointer sizes in the Cursor and Pointers settings.  There are now 15 sizes.

We fixed an issue where using Hyper-V with an external vSwitch in addition to the default resulted in many UWP apps not being able to connect to the internet.
We fixed two issues resulting green screens citing an issue with win32kfull.sys in recent builds – one when using an Xbox controller with your PC, one when interacting with Visual Studio.
We fixed an issue where changes to Mouse Keys settings in Settings wouldn’t persist.
We’ve made some small adjustments to the text across various pages in Settings.
We fixed an issue resulting in XAML context menus across the system sporadically not invoking over the last several flights.
We fixed an issue resulting in explorer.exe crashing when right clicking a network printer.
If you press WIN+H to start dictation in an unsupported language, we’ve now added a notification explaining that this is why dictation isn’t starting.
Based on your feedback, we’re adding a notification now that will appear the very first time you press Left Alt + Shift – it explains that this hotkey triggers an input language change, and includes a direct link to the settings where the hotkey can be disabled, if pressing it was unintentional. Disabling Alt + Shift will not impact the use of WIN + Space, which is the recommended hotkey for changing input methods.
We fixed an issue where the cmimanageworker.exe process might hang, causing system slowness or higher than normal CPU usage.
Based on feedback, if you clean install Pro, Enterprise, or Education editions of Windows, the Cortana voice-over will be disabled by default. Screen reader users can still choose to start Narrator at any time by pressing WIN + Ctrl + Enter.
When Scan Mode is on and Narrator is on a slider, the left and right arrows will decrease and increase the slider. Up and down arrows will continue to navigate to the previous or next paragraph or item. Home and End will move the slider to the beginning or the end.
We fixed the issue where Narrator could not be turned off when Narrator message box “Another Ease of Access application is preventing Narrator from supporting touch…” was displayed.
We fixed the issue where Narrator did not read process/applications from Task Manager when “More details” view was selected.
Narrator now announces the state of hardware buttons such as volume keys.
We fixed a couple issues related to mouse pointer sizes not increasing/decreasing properly when DPI is set to something other than 100%.
We fixed the issue where Magnifier failed to follow Narrator cursor in Magnifier centered mouse mode if “follow Narrator cursor” option was selected.
If you were seeing Windows Defender Application Guard and Windows Sandbox fail to launch on Build 18305 with KB4483214 installed, that will be fixed once you upgrade to this build. If you are still encountering launch issues after upgrading, please log feedback about it and we’ll investigate.
We enhanced Windows Sandbox to better support high DPI displays.
If you were seeing random yet frequent explorer.exe crashes with Build 18305, we made a server-side change to resolve this over the break. Please let us know if you’re continuing to experience crashes an we’ll investigate. This same issue is suspected to also be the root cause resulting in some Insiders finding Start would reset back to default in the previous build.
[ADDED] We fixed an issue resulting in upgrades failing with error code 0x800F081F – 0x20003 if Developer Mode had been enabled.
[ADDED] We fixed the issue where the Task Scheduler UI may appear blank even though there are scheduled tasks. For now, you’ll need to use the command line if you want to see them.

The hyperlink colors need to be refined in Dark Mode in Sticky Notes if the Insights are enabled.
The Windows Security app may show an unknown status for the Virus & threat protection area, or not refresh properly. This may occur after upgrade, restart, or settings changes.
Launching games that use BattlEye anti-cheat will trigger a bug check (green screen) – we’re investigating.
USB printers may appear twice in the Devices and Printers under Control Panel. Reinstalling the printer will resolve the issue.
We’re investigating an issue where clicking your account in Cortana Permissions isn’t bringing up the UI to sign out from Cortana (if you were already signed in) for some users in this build.
The Task Scheduler UI may appear blank even though there are scheduled tasks. For now, you’ll need to use the command line if you want to see them. FIXED!
Creative X-Fi sound cards are not functioning properly. We are partnering with Creative to resolve this issue.
When attempting to update this build some S Mode devices will download and restart, but fail the update.
Night light functionality is impacted by a bug in this build. We’re working on a fix, and it will be included in an upcoming build.
When you open Action Center the quick actions section may be missing. Appreciate your patience.
Clicking the network button on the sign-in screen doesn’t work.
Some text in the Windows Security app may not currently be correct, or may be missing. This may impact the ability to use some features, such as filtering Protection history.
Users may see a warning that their USB is currently in use when trying to eject it using File Explorer.  To avoid this warning, close down all open File Explorer windows and eject USB media using the system tray by clicking on ‘Safely Remove Hardware and Eject Media’ and then selecting the drive to eject.
In certain cases, in may look as though this build downloads and installs successfully but in fact didn’t. If you think you hit this bug, you can type “winver” in the search box on your taskbar to double-check your build number.

If you install any of the recent builds from the Fast ring and switch to the Slow ring – optional content such as enabling developer mode will fail. You will have to remain in the Fast ring to add/install/enable optional content. This is because optional content will only install on builds approved for specific rings.

If you’re looking for some culinary inspiration for 2019, Bing has you covered. Search for recipes and use Bing’s comparison tool to find the dish that’s best for you! To use the comparison tool, after you have found the recipes, click on the “Compare” button (check this out for the “beef stew recipe” query).
If you want to be among the first to learn about these Bing features join our Bing Insider program.

Mark your calendars, the 19H1 Bug Bash in Feedback Hub will span from January 23th, 2019 to February 3rd, 2019!
No downtime for Hustle-As-A-Service,Dona

Meet Ear Hockey: our newest Garage project infuses inclusive design into the arcade classic – Microsoft Garage

Three years ago, a team of Microsoft employees joined together on a quest to make gaming more fun and accessible to people who are blind or have low vision. After years of hacking on machine learning algorithms in their spare time, talking with customers in the blind and low vision community, and partnering with gaming experts, the team releases their first title: Ear Hockey, a Microsoft Garage project. With in-game audio cues that enable gamers to play with or without for visuals, Ear Hockey was crafted using inclusive design to promote accessibility in game development.

When spatial audio meets accessible game development

Ear Hockey is a Pong-style, first-person paddle game, where players use their keyboard or controller to hit the ball back and forth with a partner or computer player—but with a twist on the arcade classic air hockey: it uses unique spatial audio cues, powered by Microsoft’s HRTF spatial audio engine for Unity, to signal to the player where they are in the play-space and where the ball is traveling. The team was inspired by  and worked with Daniel Kish, an expert in echolocation and President of World Access for the Blind, to craft special sounds for ball movement and contact with the paddle or other play space surfaces to help orient players. For example, a fine-tuned combination of low-frequency humming and high-frequency ticking, along with other contextual sound effects, makes the ball easier to locate with audio alone.
As they developed Ear Hockey, the team also consulted with Senior Program Manager Brannon Zahad, who has over 16 years of experience in the gaming space and works on Accessibility R&D. “One of the biggest challenges we have in the industry right now is: when a developer wants to make a game, it’s really overwhelming to think about all the different things they need to do to make their game accessible,” describes Brannon. “For the longest time, there’s been a perception that it would be impossible to build a first-person perspective game accessible to people who are blind, for example. The work this team is doing to evolve those perceptions and build technology that empowers game developers is, frankly, incredible.”
The grassroots team, which goes by Audio Augmented Reality Gaming, or AARG, originally set out to tackle making games more accessible for people who are blind or have low vision. After winning the Ability Hack category at Microsoft’s annual Hackathon in 2017, they met with several people working towards similar goals across Microsoft, including the Microsoft Researchers who developed Project Triton. The spatial audio solution creates realistic reverb effects based on objects in a video game’s map using sophisticated machine learning algorithms. The AARG team recognized the potential for this kind of audio capability for accessible game development, and has since been partnering closely to explore how this could improve not only the gamer’s experience, but also the developer’s experience in building a more inclusive game. The game studio who developed Gears of War 4, The Coalition, used Project Triton to bring next-level sound to life, featuring the possibilities of advanced reverb effects; the AARG team quickly realized they could help inspire even more innovation in this area by building their own title.

Inclusive gaming

The Ear Hockey attends the CSUN Assistive Technlogy ConferenceAARG is comprised of a passionate set of team members from every corner of the company, many of whom have never formally worked on game development. To ensure Ear Hockey was a fun experience for both people who are blind or low vision, as well as people who are sighted, the team attended one of the world’s largest accessibility summits, the CSUN Assistive Technology Conference, where they showcased a few experimental games to members of the blind and low vision community. Players of all experience types provided feedback that helped shape the game. “For me, I realized the importance of orienting the player. We’d taken for granted how critical it is to provide that information at the beginning of the experience,” shared Patrick Farley, a Content Developer in the Cloud and AI group and one of the core architects of Ear Hockey. “Since then, we’ve enhanced our tutorial with a lot more detail.” For Boris Baracaldo, a Software Engineer and the other primary game developer, he noticed there was room for more customization with respect to ambient noise. Ear Hockey gamers can now adjust the volume of background music because of the invaluable customer feedback the team received.
In addition to soliciting feedback from customers and employees from the blind and low vision community, the team also designed Ear Hockey with a visual experience, subtitles, and support for the Xbox Adaptive Controller, another Hackathon project, in an effort to make the game more inclusive for a wide range of players. This has influenced how the team approaches developing for accessibility in their day-to-day activities. “I’m a Software Developer in Dynamics and this has completely shifted my approach to making products accessible,” continued Boris, who has found new ways to apply inclusive design to the products he works on in his full-time role.

Try it Out

With Ear Hockey now available worldwide, the team is eager to get feedback from players and drive a larger conversation around accessible gaming and game development. When asked about the team’s journey over the past 3 years, original organizer and Senior Mechanical Engineer Brandon Arteaga spoke of their excitement to offer this fun experience and help promote awareness about the power of echolocation. “We support Daniel Kish’s mission to teach echolocation as a skillset which can empower members of the blind and low-vision community to explore the world more freely. Anything we can do to shine a light on his work would be a dream come true.” Wilson Dreewes, a Senior Software Developer in AARG added, “Our goal is to showcase feature sets and what can be done in this space. We hope that the games we’re releasing now would be fun in and of themselves, but also that they inspire more innovation in game development.” So, have fun playing! Please try out Ear Hockey and share any feedback to the team on the game or accessible game development via UserVoice. You can also read about the full game features on the Garage Workbench.

Go to Original Article
Author: Steve Clarke

Google worried lawsuit could disclose recruiting strategy

Google is settling an age discrimination lawsuit that had the indirect potential of detailing its recruiting strategy and hiring practices. Release of this information worried Google, which believed it could help other high-tech firms competing for the same talent.

Google’s concerns were outlined in court papers filed in November by Brian Ong, director of people services effectiveness at Google. He leads Google’s hiring teams, which includes managing the roadmap of its applicant-tracking system, Google Hire.

Depositions being made part of the court record include details about Google’s recruiting strategy, and Google argued for the court to seal that information.

“There is competition in Silicon Valley, and throughout the world, for top software engineering talent and other technical talent,” Ong said in court papers.

Google spends ‘extraordinary amount’ on hiring

Google “continues to devote an extraordinary amount of time, money and human resources toward developing internal processes and programs for identifying, interviewing and evaluating employment candidates for software engineering positions and other types of technical positions at Google,” Ong stated.

Ong said other employers could use the documents to glean Google’s recruiting strategy and “gain a competitive advantage.”

The judge was willing to keep confidential most of the material that Google cited, and this case is rapidly concluding. The lawsuit was brought in 2015 by Google job applicants who alleged they were discriminated against because of their age. It claimed Google favored people under 40.

Lead plaintiff Cheryl Fillekes was invited for four separate in-person interviews by Google between 2007 and 2014 starting at the age of 47. She was rejected each time. She has a Ph.D. in geophysics from the University of Chicago, among other credentials.

Fillekes has a tentative settlement that has not been finalized yet, according to her attorney, Daniel Low of Kotchen and Low LLP in Washington, D.C. Google did not respond to a request for comment.

Phenom People upgrades chatbot

A recruiting strategy may be closely guarded, but there are aspects of recruiting tech that operate in the open — namely chatbots.

Phenom People Inc., which sells a talent relationship marketing platform, has added a personalization on demand capability to its recruiting chatbot technology. This improvement integrates a chat feature into job sites to gather more information from candidates.

The chatbot asks prospects about their experiences, job titles and where they would prefer to work. “We ask them what they are really, really good at,” said Jonathan Dale, vice president of product marketing at Phenom People, based in Ambler, Pa. Prospects aren’t obligated to engage with the chatbot to conduct a job search.

The firm argued this method of direct engagement is more accurate than gleaning candidate preferences from browsing history or employment background.

The new chatbot capability is a free upgrade to Phenom People customers. It also allows candidates to log onto a job site using their social media credentials.

Go to Original Article
Author:

For Sale – Custom Built Water Cooled High End PC

Hi,for sale is my High End Custom Built Water Cooled PC and specs are as follows.
Selling as a complete sale and will not seperate any items listed.

Intel Core i7-7700K 4.2 GHz QuadCore 8MB Cache Processor.Professionally Delidded with EK Supremacy Water Block Cooled.
Palit GeForce® GTX 1080 Ti Founders Edition with EK-FC Titan Pascal Water Block Cooled.
Gigabyte GA-Z270X-Gaming 7 MotherBoard.
Corsair CMK16GX4M2B3200C16 Vengeance LPX 16 GB (2 x 8 GB) DDR4 3200 MHz C16 XMP 2.0 High Performance Desktop Memory Kit, Black.
Intel 600p 512GB M.2 NVMe PCIe SSD/Solid State Drive. Win 10 os Installed.
Kingston 480 GB SV300S37A/480G V300 SATA 3 Solid State Drive.
Super Flower Leadex Platinum 850W Fully Modular “80 PLUS PLATINUM” Power Supply.
Phanteks Evolv ATX Case with Left Side Tempered Glass Panel.
5X NB-eloop B12-P Ultra Silent Bionic Loop Radiator and Case Fans.
All Water Cooling Fittings and Fixtures are High End EK From Pump and Blocks To Piping and Connectors.I have also included a self made Drainage pipe and extra tubing.
Corsair Lapdog Gaming Control Center.
Corsair K70 Mechanical Gaming Keyboard MX Speed.
Corsair Sabre RGB Gaming Mouse.
Windows 10 Pro with all drivers and bios updated.

LAPDOG is an ultimate gaming control center which revolutionizes PC gaming in any room.As you can see from the pictures(which do not include the tv or sound equipment in the sale),i use this primarily on a 65inch tv and i sit at least 9 feet away in comfort.
This System Build is set to deafult 4.2gig profile and can play the majority of current games at max settings,on a 4k tv at 60fps and can be overclocked to 5gig plus with ease if needed with stable low temps.Whether gaming,video,photo editing or music is your thing,this High End Custom Built PC will suit your requirements and does not look out of place in any Living Room,Bedroom or Office.
All boxes are provided and paperwork if needed.
Majority of purchases are from Overclockers or Corsair.
This has cost me,at the time of build,over £3000 and i am reluctantly selling for £1500 or very nearest offer,to put towards another expensive build.If you know your Computers then you know this is a very fair Sale Price.
I have had a lot of enjoyment from this build and now feel it is time for another project.
All items are sold from a smoke free home and Cash on Collection only is preferred because of the weight and liquid content.
Any questions feel free to contact me.
Thanks.

Price and currency: £1500
Delivery: Goods must be exchanged in person
Payment method: Cash on collection
Location: Stoke On Trent
Advertised elsewhere?: Advertised elsewhere
Prefer goods collected?: I prefer the goods to be collected

______________________________________________________
This message is automatically inserted in all classifieds forum threads.
By replying to this thread you agree to abide by the trading rules detailed here.
Please be advised, all buyers and sellers should satisfy themselves that the other party is genuine by providing the following via private conversation to each other after negotiations are complete and prior to dispatching goods and making payment:

  • Landline telephone number. Make a call to check out the area code and number are correct, too
  • Name and address including postcode
  • Valid e-mail address

DO NOT proceed with a deal until you are completely satisfied with all details being correct. It’s in your best interest to check out these details yourself.

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Meet Ear Hockey: our newest Garage project infuses inclusive design into the arcade classic – Microsoft Garage

Three years ago, a team of Microsoft employees joined together on a quest to make gaming more fun and accessible to people who are blind or have low vision. After years of hacking on machine learning algorithms in their spare time, talking with customers in the blind and low vision community, and partnering with gaming experts, the team releases their first title: Ear Hockey, a Microsoft Garage project. With in-game audio cues that enable gamers to play with or without for visuals, Ear Hockey was crafted using inclusive design to promote accessibility in game development.

When spatial audio meets accessible game development

Ear Hockey is a Pong-style, first-person paddle game, where players use their keyboard or controller to hit the ball back and forth with a partner or computer player—but with a twist on the arcade classic air hockey: it uses unique spatial audio cues, powered by Microsoft’s HRTF spatial audio engine for Unity, to signal to the player where they are in the play-space and where the ball is traveling. The team was inspired by  and worked with Daniel Kish, an expert in echolocation and President of World Access for the Blind, to craft special sounds for ball movement and contact with the paddle or other play space surfaces to help orient players. For example, a fine-tuned combination of low-frequency humming and high-frequency ticking, along with other contextual sound effects, makes the ball easier to locate with audio alone.
As they developed Ear Hockey, the team also consulted with Senior Program Manager Brannon Zahad, who has over 16 years of experience in the gaming space and works on Accessibility R&D. “One of the biggest challenges we have in the industry right now is: when a developer wants to make a game, it’s really overwhelming to think about all the different things they need to do to make their game accessible,” describes Brannon. “For the longest time, there’s been a perception that it would be impossible to build a first-person perspective game accessible to people who are blind, for example. The work this team is doing to evolve those perceptions and build technology that empowers game developers is, frankly, incredible.”
The grassroots team, which goes by Audio Augmented Reality Gaming, or AARG, originally set out to tackle making games more accessible for people who are blind or have low vision. After winning the Ability Hack category at Microsoft’s annual Hackathon in 2017, they met with several people working towards similar goals across Microsoft, including the Microsoft Researchers who developed Project Triton. The spatial audio solution creates realistic reverb effects based on objects in a video game’s map using sophisticated machine learning algorithms. The AARG team recognized the potential for this kind of audio capability for accessible game development, and has since been partnering closely to explore how this could improve not only the gamer’s experience, but also the developer’s experience in building a more inclusive game. The game studio who developed Gears of War 4, The Coalition, used Project Triton to bring next-level sound to life, featuring the possibilities of advanced reverb effects; the AARG team quickly realized they could help inspire even more innovation in this area by building their own title.

Inclusive gaming

The Ear Hockey attends the CSUN Assistive Technlogy ConferenceAARG is comprised of a passionate set of team members from every corner of the company, many of whom have never formally worked on game development. To ensure Ear Hockey was a fun experience for both people who are blind or low vision, as well as people who are sighted, the team attended one of the world’s largest accessibility summits, the CSUN Assistive Technology Conference, where they showcased a few experimental games to members of the blind and low vision community. Players of all experience types provided feedback that helped shape the game. “For me, I realized the importance of orienting the player. We’d taken for granted how critical it is to provide that information at the beginning of the experience,” shared Patrick Farley, a Content Developer in the Cloud and AI group and one of the core architects of Ear Hockey. “Since then, we’ve enhanced our tutorial with a lot more detail.” For Boris Baracaldo, a Software Engineer and the other primary game developer, he noticed there was room for more customization with respect to ambient noise. Ear Hockey gamers can now adjust the volume of background music because of the invaluable customer feedback the team received.
In addition to soliciting feedback from customers and employees from the blind and low vision community, the team also designed Ear Hockey with a visual experience, subtitles, and support for the Xbox Adaptive Controller, another Hackathon project, in an effort to make the game more inclusive for a wide range of players. This has influenced how the team approaches developing for accessibility in their day-to-day activities. “I’m a Software Developer in Dynamics and this has completely shifted my approach to making products accessible,” continued Boris, who has found new ways to apply inclusive design to the products he works on in his full-time role.

Try it Out

With Ear Hockey now available worldwide, the team is eager to get feedback from players and drive a larger conversation around accessible gaming and game development. When asked about the team’s journey over the past 3 years, original organizer and Senior Mechanical Engineer Brandon Arteaga spoke of their excitement to offer this fun experience and help promote awareness about the power of echolocation. “We support Daniel Kish’s mission to teach echolocation as a skillset which can empower members of the blind and low-vision community to explore the world more freely. Anything we can do to shine a light on his work would be a dream come true.” Wilson Dreewes, a Senior Software Developer in AARG added, “Our goal is to showcase feature sets and what can be done in this space. We hope that the games we’re releasing now would be fun in and of themselves, but also that they inspire more innovation in game development.” So, have fun playing! Please try out Ear Hockey and share any feedback to the team on the game or accessible game development via UserVoice. You can also read about the full game features on the Garage Workbench.

Go to Original Article
Author: Steve Clarke

Red Hat’s support for OpenJDK on Windows anchors Java apps

Red Hat’s extension of long-term support for OpenJDK on Windows will help organizations standardize the development and deployment of their Java applications across multiple environments.

OpenJDK is the open source implementation of Java Platform, Standard Edition (Java SE). Red Hat already supports OpenJDK on its Red Hat Enterprise Linux distribution, specifically for Java 11 and Java 8. Red Hat’s long-term support for OpenJDK on Windows extends the company’s commitment to the primary operating system and platforms for enterprise desktop, data center and cloud environments, and also to Java developers, who run their applications on those frameworks.

The long-term support for OpenJDK on Windows will run through at least June or 2023, said Craig Muzilla, senior vice president of Red Hat’s core products and cloud services business group. Red Hat’s OpenShift container and enterprise Kubernetes platform also provides commercial support for OpenJDK to all major cloud providers and facilitates hybrid cloud and multi-cloud environments.

One analyst observed that this long-term commitment would give customers confidence to plan with OpenJDK and eliminates concern that investments in their Java applications will become obsolete.

Torsten Volk, Enterprise Management AssociatesTorsten Volk

“Developers want to focus on coding business functionality instead of testing for and debugging issues that originated from differences in the operating system,” said Torsten Volk, an analyst at Enterprise Management Associates, based in Boulder, Colo. “Not coincidentally, this is the same reasons why containers have become so popular.”

Red Hat has been active in the OpenJDK community since 2007 and has contributed a significant amount of code to the project, including stewardship positions on OpenJDK 6 and OpenJDK 7. Red Hat has also steered the move of Java Platform, Enterprise Edition (Java EE) from Oracle to the Eclipse Foundation.

Developers want to focus on coding business functionality instead of testing for and debugging issues that originated from differences in the operating system.
Torsten Volkanalyst, Enterprise Management Associates

“The Red Hat stack still is strongly focused on Java development tools and middleware,” Volk said. “Offering consistent support for both Windows and Linux strengthens Red Hat’s position in the Java arena and it puts Red Hat into the driver’s seat when it comes to making the Java platform as strong as possible for next-generation microservices-based apps.”

Red Hat’s commitment to OpenJDK is also in response to potential changes in long-term support for proprietary JDK offerings from providers such as Oracle, Red Hat’s Muzilla said.

Red Hat isn’t the only company to commit to OpenJDK. AWS last month introduced Amazon Corretto, its own OpenJDK 8-based distribution, with long-term support at least through June 2023. By contrast, Oracle’s OpenJDK 8 support for commercial customers runs out in January 2019.

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Author:

For Sale – Custom Built Water Cooled High End PC

Hi,for sale is my High End Custom Built Water Cooled PC and specs are as follows.
Selling as a complete sale and will not seperate any items listed.

Intel Core i7-7700K 4.2 GHz QuadCore 8MB Cache Processor.Professionally Delidded with EK Supremacy Water Block Cooled.
Palit GeForce® GTX 1080 Ti Founders Edition with EK-FC Titan Pascal Water Block Cooled.
Gigabyte GA-Z270X-Gaming 7 MotherBoard.
Corsair CMK16GX4M2B3200C16 Vengeance LPX 16 GB (2 x 8 GB) DDR4 3200 MHz C16 XMP 2.0 High Performance Desktop Memory Kit, Black.
Intel 600p 512GB M.2 NVMe PCIe SSD/Solid State Drive. Win 10 os Installed.
Kingston 480 GB SV300S37A/480G V300 SATA 3 Solid State Drive.
Super Flower Leadex Platinum 850W Fully Modular “80 PLUS PLATINUM” Power Supply.
Phanteks Evolv ATX Case with Left Side Tempered Glass Panel.
5X NB-eloop B12-P Ultra Silent Bionic Loop Radiator and Case Fans.
All Water Cooling Fittings and Fixtures are High End EK From Pump and Blocks To Piping and Connectors.I have also included a self made Drainage pipe and extra tubing.
Corsair Lapdog Gaming Control Center.
Corsair K70 Mechanical Gaming Keyboard MX Speed.
Corsair Sabre RGB Gaming Mouse.
Windows 10 Pro with all drivers and bios updated.

LAPDOG is an ultimate gaming control center which revolutionizes PC gaming in any room.As you can see from the pictures(which do not include the tv or sound equipment in the sale),i use this primarily on a 65inch tv and i sit at least 9 feet away in comfort.
This System Build is set to deafult 4.2gig profile and can play the majority of current games at max settings,on a 4k tv at 60fps and can be overclocked to 5gig plus with ease if needed with stable low temps.Whether gaming,video,photo editing or music is your thing,this High End Custom Built PC will suit your requirements and does not look out of place in any Living Room,Bedroom or Office.
All boxes are provided and paperwork if needed.
Majority of purchases are from Overclockers or Corsair.
This has cost me,at the time of build,over £3000 and i am reluctantly selling for £1500 or very nearest offer,to put towards another expensive build.If you know your Computers then you know this is a very fair Sale Price.
I have had a lot of enjoyment from this build and now feel it is time for another project.
All items are sold from a smoke free home and Cash on Collection only is preferred because of the weight and liquid content.
Any questions feel free to contact me.
Thanks.

Price and currency: £1500
Delivery: Goods must be exchanged in person
Payment method: Cash on collection
Location: Stoke On Trent
Advertised elsewhere?: Advertised elsewhere
Prefer goods collected?: I prefer the goods to be collected

______________________________________________________
This message is automatically inserted in all classifieds forum threads.
By replying to this thread you agree to abide by the trading rules detailed here.
Please be advised, all buyers and sellers should satisfy themselves that the other party is genuine by providing the following via private conversation to each other after negotiations are complete and prior to dispatching goods and making payment:

  • Landline telephone number. Make a call to check out the area code and number are correct, too
  • Name and address including postcode
  • Valid e-mail address

DO NOT proceed with a deal until you are completely satisfied with all details being correct. It’s in your best interest to check out these details yourself.

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