Category Archives: Microsoft Graph

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Announcing Windows Community Toolkit v4.0 – Windows Developer Blog

The Windows Community Toolkit recently reached over 1 million downloads across all nuget packages. This is a very big milestone for the community and I’m very excited to announce yet another major update to the Windows Community Toolkit, version 4.0. With the help of the Windows community, this update introduces several new additions and improvements, specifically:New DataGrid with fluent design for all UWP developers
Two new Microsoft Graph controls. PowerBIEmbedded enables embedding PowerBI dashboards in your UWP apps and PlannerTasksList allows users to work with Microsoft Planner tasks
The Twitter, LinkedIn, and Microsoft Translator services have moved to the .NET Standard services package and available to even more developers, including desktop and Xamarin developers
Strong-named packages for those developers that require strong-named assemblies
Dark theme support for the sample app and theme chooser for each sample
These are some of the biggest updates in this release and I encourage you to view the full release notes on our GitHub. Let’s take a look at some of these updates in more details.

New fluent DataGrid control
We had introduced a preview of a fluent DataGrid control for Windows 10 in Version 3.0. In the past several months, we have added a few more features based on community feedback, ensured more reliability and better accessibility for the DataGrid control. We are now pleased to announce the general availability of the DataGrid control.
The DataGrid control is a robust control that provides a flexible way to display a collection of data in rows and columns. It retains the programming model for DataGrid from Silverlight and WPF so it is familiar to XAML developers who have used the DataGrid control in older XAML technologies. Developers can now create highly flexible tabular visualization of data with editing, data validation and data shaping functionalities with a few simple lines of code in Windows 10:

Make sure to visit the DataGrid documentation to learn about the capabilities of the DataGrid control with detailed guidance documents and How-Tos with code samples. DataGrid comes in a standalone nuget package that you can download and add reference to.
New Microsoft Graph controls
Version 3 of the toolkit introduced a new category of UWP controls to enable developers access the Microsoft Graph. With few lines of code, developers can add UI to enable users to log in to the Microsoft Graph, search for coworkers and friends, browse SharePoint files and more. Version 4.0 introduces two new Microsoft Graph controls: PlannerTaskList and PowerBIEmbedded.
The PlannerTaskList enables developers to integrate tasks directly in their apps and allow users to interact with the Microsoft Planner tasks. Teams and individuals depend on Microsoft Planner to get organized quickly, work together effortlessly, and stay on the same page.

The PowerBIEmbedded control enables developers to embed a rich PowerBI dashboard directly in their apps and allow users to interact with the rich data directly.
Moved Twitter, LinkedIn, and Microsoft Translator services to .NET Standard
The Windows Community Toolkit contains APIs to make it easy to work with web services such as Twitter, OneDrive, LinkedIn, Microsoft Graph and more. Originally only available to only UWP developers, with this update, most services have moved to our .NET Standard services package (Microsoft.Toolkit.Services). These services are now available to any framework implementing .NET Standard 1.4 and above, which includes UWP, the .NET Framework (including WPF and WinForms), Xamarin, .NET Core and many more.
Get started today
As a reminder, you can get started by following this tutorial, or preview the latest features by installing the Windows Community Toolkit Sample App from the Microsoft Store. If you would like to contribute, please join us on GitHub! To join the conversation on Twitter, use the #windowstoolkit hashtag.
Happy coding!
Updated August 8, 2018 8:36 am

Announcing Windows Community Toolkit v3.0 – Windows Developer Blog

I’m excited to announce the largest update to the Windows Community Toolkit yet, version 3.0.As announced a few weeks ago, we recently changed the name of the community toolkit to better align with all Windows developers, and today we are releasing our biggest update yet which introduces:
A new package for WPF and WinForms developers that includes the new Edge WebView
A new package for all XAML UWP developer to enable usage of eye gaze APIs in XAML
A new package for all .NET UWP developers to help in writing runtime API checks
A new package introducing new controls to access the Microsoft Graph
New controls and APIs in existing packages
Fluent updates to existing controls with support for light and dark theme
Updated documentation, including code examples in Visual Basic
Many improvements and bug fixes
Let’s take a look at some of these updates in more details.
A new modern WebView for .NET and WPF apps
Microsoft is bringing the latest Microsoft Edge rendering engine to .NET WinForms and WPF apps. However, working with the WebViewControl and WebView API may feel foreign to native .NET developers, so we’re building additional controls to simplify the experience and provide a more familiar environment. These controls wrap the WebViewControl to enable the control feel more like a native .NET WinForms or WPF control, and provide a subset of the members from that class.

The WinForms and WPF controls are available today in the Microsoft.Toolkit.Win32.UI.Controls package. This means that upgrading from the Trident-powered WebBrowser control to the EdgeHTML-powered WebView in your WinForms or WPF app can be as easy as dragging in a new control from the toolbox.
Visit the docs for the full documentation.
New Gaze Interaction Library to integrate eye gaze in all XAML apps
Gaze input is a powerful way to interact and use Windows and UWP apps that is especially useful as an assistive technology for users with neuro-muscular diseases (such as ALS) and other disabilities involving impaired muscle or nerve functions. The Windows 10 April 2018 Update now includes Windows eye tracking APIs. And to enable developers leveraging those APIs in their XAML apps, we are introducing the Gaze Interaction Library in the Microsoft.Toolkit.Uwp.Input.GazeInteraction package. For example, to enable eye gaze on your xaml page, add the following attached property:


The API allows you to control the customize how the eye gaze works with your UI. Make sure to read this blog to learn more and visit the docs for the full documentation.
Platform Specific Analyzer
When writing platform adaptive code, developers should ensure that code checks for presence of API before calling it. The platform specific analyzer, available through the Microsoft.Toolkit.Uwp.PlatformSpecificAnalyzer nuget package, is a Roslyn analyzer for both C# and Visual Basic that can detect when you are using APIs that might now be available on all versions of Windows 10 and help you add the appropriate code checks.

Just add the nuget package to your app and the analyzer will automatically check your code as you are developing.
Microsoft Graph controls
As part of the new Microsoft.Toolkit.Uwp.UI.Controls.Graph package, we are adding four new controls to enable developers access the Microsoft Graph in their XAML apps.
ProfileCard and AadLogin
The ProfileCard control is a simple way to display a user in multiple different formats using a combination of name, image, and email. The AadLogin control leverages the Microsoft Graph service to enable basic Azure Active Directory (AAD) sign-in process.

The PeoplePicker control allows for selection of one ore more users from an organizational AD.
The SharePointFileList control allows the user to navigate through a folder and files and displays a simple list of SharePoint files.

New controls and helpers
In addition to the new packages, the toolkit is also adding new controls and helpers to existing packages which are worth mentioning here.
CameraHelper and CameraPreview
The CameraHelper provides helper methods to easily use the available camera frame sources to preview video, capture video frames and software bitmaps. With one line of code, developers can subscribe and get real time video frames and software bitmaps as they arrive from the selected camera source.
The CameraPreview XAML control leverages the CameraHelper to easily preview the video frames in your apps.
In your xaml:

Modernizing applications for our multi-sense, multi device world

Tomorrow at Build 2018, Joe Belfiore and I will have the privilege of sharing with you some of the advancements in Microsoft 365 that are focused on multi-sense and multi-device experiences. Microsoft 365 allows developers to drive more productivity and engagement holistically – in one ecosystem.
We know that building for the future comes with many complex challenges, so we have taken a practical approach to helping you be more productive when updating your existing applications. We focused on four key areas:
Provide great user productivity in our multi-sense, multi-device world
Engage your employees where they work
Deliver pragmatic deployment solutions
Make Windows your primary dev box for all your workload needs across the Intelligent Cloud and Intelligent Edge
Great user productivity in our multi-sense, multi-device world
To support the multi-sense, multi-device world in which we live and work – the foundation of our user experiences needs to grow and adapt. With the Fluent Design System, you can use a cohesive system that spans across a variety of inputs and outputs, while embracing the uniqueness of both.

Figure 1: Fluent Design system is natural on each device
Just like Microsoft rolls out Windows 10 incrementally, most of you do the same inside of your company. If you are deploying to devices running Windows 10 Anniversary Update and later, your applications can start using modern controls right away. You’ll be able to do this through Windows UI Library and it’ll be available via NuGet. Controls in this library are the same as Windows uses in its apps and experiences, and the same that ship in the Windows 10 SDK.
Artificial intelligence is a key part of the modernization journey, and tomorrow I will show a proof of concept of how the Windows AI platform enables Microsoft Word to evaluate machine learning models using the hardware resources available on the Intelligent Edge. Developers can solve problems that are impractical to solve using traditional algorithms, as well as train models for line of business applications.
And, for those of you are updating your existing WPF, Windows Forms, or native Win32 applications incrementally, you can use UWP XAML Islands to incorporate the Fluent Design System in your application, regardless of the app model. Now, all Windows applications can adopt Fluent regardless of the UI stack. This includes popular controls like WebView (EdgeHTML), MediaPlayerElement, SwapChainPanel, modern InkCanvas, etc.
Additionally, you will be able to use a new project from Cognitive Service Labs called Project Ink Analysis. This Artificial Intelligence system is what we use to make sense of messy handwriting and shape recognition. It will allow you to build inking applications on both Windows as well as other platforms, leveraging the incredible AI ink services from the cloud.
Microsoft 365: Engage your employees where they work
With the power of the Microsoft Graph, you can extend your app’s reach beyond the “four corners” of a single device, enhancing users’ experiences across mobile and desktop. It connects app and cloud experiences and provides an opportunity to enrich every application with data, tools, and insights through a single consistent REST API, along with SDKs across several platforms.
This year new API sets, webhooks, and capabilities are expanding across Microsoft Graph. Applications can add Activities to the Windows Timeline (now generally available) and gain cross-device consistency and immediate user context.  Applications can also harness the Microsoft Graph in their own applications, including new open source Microsoft Graph UWP controls and SDKs for Java.  New Open API 3.0 endpoints for Microsoft Graph boost interoperability with different systems.
You can also deliver your app’s content in front of your customers who use Office daily and provide a way for them to interact directly with your solution, with new support for Adaptive Cards.

Figure 2: Adaptive Cards in Outlook let you address issues directly within your inbox.
Adaptive Cards, including new payment cards, support a rich and visual language for embeddable experiences. We’re bringing this format to Microsoft Teams and Outlook, letting you convert complex workflow updates into a two-click streamlined experience right within your inbox, and using the same consistent JSON markup across apps.
We’re also announcing that has new support and tools for developers, including new JavaScript APIs. You can extend Excel calculation with custom function support, as well as integrated support for calling Machine Learning models. New support for Power BI Custom Visuals in Excel lets you add engaging visualizations to your app.
Pragmatic deployment solutions
I am excited announce that .NET Core 3 will help you update your .NET version independently of the system – simplifying enterprise catalog management. You will be able to run multiple instances of .NET Core 3 side-by-side on the same computer, which means you can update Windows Forms, WPF, and UWP applications to a new version of .NET without updating the entire system. This will be released in 2019.
Also, our MSIX application container is a complete containerization solution that inherits all the great features from UWP. And, MSIX now supports Windows 7. Once you update from Windows 7 to Windows 10, your application gets all of the rich containerization features for free.
Make Windows your primary dev box for all your workload needs across the Intelligent Cloud and Intelligent Edge
We’re committed to making Windows the best dev box for projects spanning the Intelligent Cloud and Intelligent Edge. Your feedback has guided us in this mission and we’re excited to announce the following improvements:
The latest update to Notepad includes support for Linux line endings, so it now responds to Linux files and line breaks appropriately.
Hyper-V w/XRDP for Linux now has enhanced session support for Linux VMs through a collaboration with the XRDP open source project. It’s faster, no more mouse delays and tighter integration for easy sharing of drives and the clipboard.
To enable you to use the latest Android emulator side-by-side with Hyper-V VMs, Docker tooling, the HoloLens emulator and more, the Android emulator is now compatible with Hyper-V. A preview for you to explore will be available tomorrow.
Boxstarter and Chocolatey together provide an effective solution to dev machine setup that is repeatable, reliable, and fast. Microsoft will be contributing to the open source projects alongside the rest of the community, and we’ve started a sample script project on GitHub where we can all collaborate on setup scripts for various dev scenarios.

The UWP Community Toolkit v2.2

I am extremely excited to announce the latest update of the UWP Community Toolkit, v2.2. The credit for this release, as always, goes to the community, who have continued to support and improve the toolkit for each release. V2.2 introduces a new Parsers package, new controls and helpers, and many improvements and bug fixes to existing APIs.
Below is a quick list of the highlights of this release. Make sure to visit the release notes for the complete list of what is new in v2.2
Microsoft.Toolkit.Parsers and MarkdownTextBlock
V2.0 of the UWP Community Toolkit introduced several new .NET Standard packages, with a commitment to support more cross platform APIs. Building on top of that commitment, V2.2 introduces a new .NET Standard package: Microsoft.Toolkit.Parsers. This package includes parsers for markdown and RSS that can be used across UWP and other platforms that support .NET Standard 1.4 or above.
In addition, the MarkdownTextBlock control is leveraging the new renderer and in addition supports:
Code syntax highlighting
SVG images and image width/height syntax
Relative URIs for images and links
Comments and more

Staggered panel
A new panel has been added to enable staggered layout where items are added to columns with the least amount of space.

XAML Brushes
V2.2 introduces a new namespace (Microsoft.Toolkit.Uwp.UI.Media) and adds 7 composition based brushes, including a RadialGradientBrush. The backdrop brushes apply the effect to whatever is behind the element in the app.

MSAL support and cross-platform Microsoft Graph and OneDrive service
A .NET Standard version of both the Graph and OneDrive services has been introduced and the old OneDrive service has been marked obsolete. The .NET Standard versions of each service now support Microsoft Authentication Library (MSAL) and consumption outside of purely UWP apps. The new service can be found in the Microsoft.Toolkit.Services package.
Notifications package support for My People shoulder taps
With the latest update, the notifications package now includes new toast features for My People shoulder taps, so developers can easily enable this feature in their apps.

Built by the Community
This update would not have been possible if it wasn’t for the community support and participation. If you are interested in participating in the development, but don’t know how to get started, check out our “help wanted” issues on GitHub.
As a reminder, although most of the development efforts and usage of the UWP Community Toolkit is for Desktop apps, it also works great on Xbox One, Mobile, HoloLens, IoT and Surface Hub devices. You can get started by following this tutorial, or preview the latest features by installing the UWP Community Toolkit Sample App from the Microsoft Store.
To join the conversation on Twitter, use the #uwptoolkit hashtag.
Happy coding!

Application Engagement in Windows Timeline with User Activities

Great applications help users do great things — enabling a wide range of creative, productivity and entertainment scenarios. Returning to activities can be a challenge, especially when a person wants to continue those activities across multiple devices. By writing User Activities, application developers have a new tool to get users back into their application.
In this article, you’ll learn how to drive application re-engagement by writing great User Activities into the Microsoft Graph with their UWP applications. This article is also a companion to the Microsoft Connect(); session: Engaging with your customers on any platform using the Microsoft Graph, Activity Feed, and Adaptive Cards.
User Activities and Timeline
Starting in Windows Insider Preview build 17056 or higher, User Activities generated by your application appear in Timeline. By writing User Activities into the Microsoft Graph, you can express specific content within your application as a destination which is showcased in Windows, and accessible on your iOS and Android devices.

Each User Activity represents a single destination within your app: such as a TV show, document or your current campaign in a game. When you engage with that activity (by creating an Activity Session), the system creates a history record indicating the start and end time for that activity. As you re-engage with that User Activity over time, multiple History Records will be recorded for a single User Activity. Here’s how to get started:
Install Windows SDK for Windows 10 Fall Creators Update (10.0.16299) or the latest Windows Insider Preview SDK. The Windows Insider Preview SDK requires Visual Studio 2017
To try out Timeline, install the Windows Insider Preview on the target machine
Adding UserActivities to your app
UserActivities are the unit of user engagement in Windows, and they consist of three components: a deep-link, visuals and content metadata.
The Activation Deep Link is a URI that can be passed back to an application or experience in order to resume the application with specific context. Typically, these links take the form of protocol handler for a scheme (e.g. “my-app://page2?action=edit”) or an AppUriHandlers (e.g.
Visuals are a set of properties that allow users to visually identify an activity, for example: title, description, or Adaptive Card elements.
Finally, Content Metadata is metadata for the content of the of activity that can be used to group and retrieve activities under a specific context. Often, this takes the form of data.
In order to integrate UserActivities with your application, you need to:
Generate UserActivity objects when your user’s context changes within an application (page navigation, new game, etc.)
Populate UserActivity objects with the minimum set of required fields: ActivityId, ActivationUri, DisplayText
Add a custom scheme handler to your application so it can be re-activated by your UserActivities
UserActivities can be integrated into an application with just a few lines of code:

UserActivitySession _currentActivity;

private async Task GenerateActivityAsync()
//Get the default UserActivityChannel and query it for our UserActivity. If the activity doesn’t exist, one is created.
UserActivityChannel channel = UserActivityChannel.GetDefault();
UserActivity userActivity = await channel.GetOrCreateUserActivityAsync("MainPage");

//Populate required properties
userActivity.VisualElements.DisplayText = "Hello Activities";
userActivity.ActivationUri = new Uri("my-app://page2?action=edit");

await userActivity.SaveAsync(); //save the new metadata

//Dispose of any current UserActivitySession, and create a new one.
_currentActivity = userActivity.CreateSession();

The first line in the GenerateActivityAsync() method gets a user’s UserActivityChannel. This is the feed that this app’s activities will be published to. The next line queries that channel of an activity called “MainPage”
Your application should name activities in such a way that same ID is generated each time the user is in a particular location in the app. For example, if your application is page-based, use an identifier for the page, if it’s document based, use the name of the doc (or a hash of the name).
If there is an existing activity in the feed with the same ID, that activity will be return from the channel (with the UserActivity object State property set to Published). If there is no activity with that name, and new activity with State set to New.
Activities are scoped to your app, there is no need to worry about your activity ID colliding with IDs from other applications
After getting or creating the activity the next lines of code specify the other two required fields: the DisplayText and the ActivationUri.
Next, save the UserActivity metadata, by calling SaveAsync(), and finally CreateSession(). That last method returns a UserActivitySession object that we can use to manage when the user is actually engaged with the UserActivity. For example, we should call Dispose() on the UserActivitySession when the user leaves the page. In the example above, we also call Dispose() on _currentActivity right before we call CreateSession(). This is because we made _currentActivity a member field of our page, and we want to stop any existing activity before we start the new one (the ‘?’ is an inline null-check).
Since, in this case, our ActivationUri is a custom scheme, we also need to register the Protocol in the application manifest. This can be done in the Package.appmanifest XML file, or using the designer, as shown below. Double-click the Package.appmanifest file to launch the designer, select the Declarations tab and add a Protocol definition. The only property that needs to be filled out, for now, is Name. It should match the URI we specified above hello-activities.
Now we need to write some code to tell the application what to do when it’s been activated via a protocol. In this case, we’ll override the OnActivated method in App.xaml.cs to pass the URI on to our MainPage:

protected override void OnActivated(IActivatedEventArgs e)
if (e.Kind == ActivationKind.Protocol)
var uriArgs = e as ProtocolActivatedEventArgs;
if (uriArgs != null)
Frame rootFrame = Window.Current.Content as Frame;
if (uriArgs.Host == "page2”)
rootFrame.Navigate(typeof(SecondaryPage), uriArgs)

Use Adaptive Cards to Improve the Timeline Experience
User Activities will appear in Cortana and Timeline experiences. When activities appear in Timeline, we display them using the Adaptive Card framework. If you do not provide an adaptive card for each activity, Timeline will automatically create a simple activity card based on your application name and icon, the required Title field and optional Description field. Below is an example Adaptive Card payload and the card it produces.

"$schema": "",
"type": "AdaptiveCard",
"backgroundImage": "",
"body": [
"type": "Container",
"items": [
"type": "TextBlock",
"text": "Windows Blog",
"weight": "bolder",
"size": "large",
"wrap": true,
"maxLines": 3
"type": "TextBlock",
"text": "Training Haiti’s radiologists: St. Louis doctor takes her teaching global",
"size": "default",
"wrap": true,
"maxLines": 3

Adaptive Cards can be added to the UserActivity object by passing a JSON string to the AdaptiveCardBuilder and setting the UserActivity.VisualElements.Content property:

activity.VisualElements.Content =

Cross-platform and Service-to-service integration
If your application has a cross-platform presence (for example on Android and iOS), or maintains user state in the cloud, you can publish UserActivities via integration with Microsoft Graph.
Once your application or service is authenticated with a Microsoft Account, it is two simple REST calls to generate Activity and History objects, using the same data as described above.
In this blog post, we learned how to use the UserActivity API to make your application show up in Timeline and Cortana, but there is much more you can do:
Learn more about UserActivity API on the Windows Dev Center, or check out the sample code at
Check some more sophisticated Adaptive Cards at io
Publish UserActivities from iOS, Android or your web service via MS Graph
Learn more about Project Rome on GitHub

Windows Developer Day in London – Windows 10 Fall Creators Update SDK Availability

Windows 10 Fall Creators Update provides a developer platform that is designed to inspire the creator in each of us – empowering developers to build applications that change the way people work, play and interact with devices. To truly fulfill this platform promise, I believe that our developer platform needs to be centered around people and their needs.  Technology should adapt and learn how to work with us.
As we showed at Microsoft Build in May, the Windows 10 Fall Creators Update SDK delivers thousands of new capabilities and improvements that support this promise. Today, at Windows Developer Day in London, we’re celebrating three areas that help you, our developer partners:
Create inspiring experiences using the next revolution in technology – Mixed Reality
Modernize applications for the modern workplace
Build and monetize your games and applications
I’m pleased to share with you that you can get started now by downloading the Windows 10 Fall Creators Update SDK. Windows 10 adoption has been incredible – with more than 500 million monthly active devices. We are also seeing devices staying current with the latest updates faster than ever, with the majority of devices running the latest updates in less than 6 months, and over eighty percent of devices running the latest update in less than a year. We can’t wait to see the next wave of innovation enabled by the Windows 10 Fall Creators Update SDK.
Create inspiring experiences using the next revolution in technology – Mixed Reality
The next revolution of computing is Mixed Reality. Microsoft is the only company embracing the entire continuum for mixed reality, from augmented reality to virtual reality and everything in between. Windows 10 was designed from ground up for spatial interactions and the next wave in this journey is Windows Mixed Reality, uniting the digital and real world to create a rich, immersive world. As humans, we interact with space constantly, and Windows Mixed Reality will feel the most natural for users. With HoloLens, we have already demonstrated unrivaled innovation that is transforming industries. Now, our immersive headsets offer unrivaled experiences.
For developers, Windows Mixed Reality offers unique opportunities.
Our unified platform maximizes reuse across platforms and device form factors
Windows Mixed Reality provides reach on the broadest range of devices
Our Microsoft Store provides an unrivaled discovery opportunity
Millions of people come to the Store every day to get an application from our broad catalog
Modernize applications for the modern workplace
With the Windows 10 Fall Creators Update SDK, developers can easily create a new or update an existing application to support modern experiences that employees need, or customers expect.
Modernizing your deployment
The deployment system in Windows 10 has been significantly enhanced to help your users start using your application quicker and easier. This starts with the ability to only download the delta between updates, the updated bits versus the entire package to your end user. In addition, you can break up your application into components to allow streaming install. This will allow your application to work before your user has the entire application installed.
To assist with this modernization, the Fall Creators Update introduces the Windows application packaging project with Visual Studio 2017 version 15.4. This new project allows developers to utilize the app packaging without having to convert your existing installer. Just add the project and you’re done. Once your application is using the modernized installer, you now have access to all the APIs that have been added to the Windows Platform. For example, integration with Windows Hello to assist with security, action center integration to assist with engagement, and cross-device capabilities provided with device relay and activity feed.
Another major investment has been the integration of .NET Standard 2.0 which enables developers to reuse their code across platforms and devices with Visual Studio and integrates the vast array of libraries available in the open source community built on .NET.
Fluent Design System
The Fluent Design System is the evolution of Microsoft’s approach to creating the very best user experiences. Experiences with Fluent Design feel natural on the device you’re using, whether it’s a large screen desktop with keyboard, a laptop or tablet with touch, a mixed reality headset, or one of many other computing form factors. Applications using Fluent Design are optimized for consuming content and are efficient and powerful to use for creating and collaborating, and they help you to achieve more… they are experiences you love to use!
For developers, the Windows 10 Fall Creators Update provides a comprehensive solution for creating applications with Fluent Design in a way that’s simple, powerful and flexible to your needs. It includes UX building blocks, guidelines, samples, tools, and a community to help you build the best experiences for your customers. Here are some highlights:
The Navigation View control provides an easy, consistent home for getting around your app.
Acrylic Material gives you a rich new visual building block that helps you create information hierarchy and greater immersion in your app.
The Reveal Highlight interaction visualization built into many controls helps your experience feel natural to use across as disparate inputs as mouse, pen, touch and gaze.
Connected Animations aid usability by preserving context and increasing engagement, and are so easy to adopt incrementally.
Gesture Actions like swipe build on familiar patterns to help users efficiently and naturally get stuff done.
Learn more about all the different building blocks and features you can take advantage of at:
Device Relay and Activity Feed
Microsoft Graph and Project Rome enable new and exciting ways to drive user engagement across apps, devices and platforms. Device relay allows your customers to continue what they’re doing right now, but on a different device and Activity Feed, allows them to pick up an activity they were doing in the past, and continuing it now or sometime in the future.
Helping your customers stay connected to what they need to do right now isn’t as easy as it used to be. People have multiple devices they switch between and they expect them to all work together. Using the Remote Systems and Remote Sessions APIs, you can do truly delightful device relay scenarios to help your customers use the right device for the task.  The Remote Systems APIs enable you to communicate with the user’s devices across Windows, Android and iOS.
With the Activity Feed, you can keep your customers engaged and help them resume what they need to do next. Your customers can’t always finish what they were doing in a task or session in your app, but you can still help them pick up where they left off between devices and experiences by simply adding an activity to the Activity Feed using the UserActivity API.
Build and monetize your games and applications
Lastly, with the Expanded Resources feature in the Fall Xbox One Update, we’ve made another investment in the promise to open Xbox One to UWP game developers who want to build more immersive experiences. Now, developers will automatically have access to 6 exclusive cores, 5 GB of ram and full access to the GPU with DX12! We designed Visual Studio 2017 with game developers in mind! We built a brand-new work-load based installer in Visual Studio 2017, which optimizes the install experience for game developers, so you get everything you need and nothing you don’t.
We recently launched the Xbox Live Creators Program, and this gives anyone the ability to build and publish games for the Xbox One family of devices and Windows 10 PCs. You don’t have to go through concept approval, and the certification is simplified. What’s more is that you are able to leverage select Xbox Live features like stats, leaderboards and cloud saves. We have added more monetization options and tools in Microsoft Store. Interactivity is the future of live streaming and Mixer is our fast and interactive live streaming platform. We have the Mixer SDKs for the major game engines and languages and you can make something cool in less than an hour. Our goal is to create a community of indie game developers. We want to foster open discussions between developers and Windows, and each other. With that in mind, we are bringing back Dream.Build.Play in 2017. The 2017 Challenge has a prize pool over $225,000 (USD), with several categories.
Community and thanks
We were pleased today to have been joined on stage in London by two creative partners building UWPs for unique and innovative experiences.  Black Marble, a UK based developer is building on its history of simplifying law enforcement experiences with a new Mixed Reality UWP to bring MR to courtrooms. Texthelp, another UK based company, showcased a UWP application and Edge extension that helps improve reading and writing comprehension for children with dyslexia and students learning in a second language. Texthelp has also announced a new app, EquatIO, which assists learning in mathematics.
Whether you’re building immersive experiences for Windows Mixed Reality, games, education or business applications, community is crucial to the Windows developer platform. I’d also like to take a moment to thank all developers who are participating Windows Insiders Program and have been using the Fall Creators Update Preview SDK. We value your insight and suggestions, as well as your feedback.
I look forward to seeing what you create with the Windows 10 Fall Creators Update SDK. The Windows Dev Center is open now for submissions to the Microsoft Store! For more details, go to

Windows Developer Day Returns!

Windows Developer Day is back! Join us on October 10, starting at 9:30 AM PDT via live stream, or attend a viewing party in your area (location list below), as we explore what’s new in the Windows 10 Fall Creators Update for developers.
The day’s schedule features an introductory keynote by Kevin Gallo and members of the Windows engineering team, a live-streamed Q&A session and several streaming sessions diving deeper into the current Windows 10 update.
Learn what’s new for developers in the Windows 10 Fall Creators Update
No matter what you’re working on, you’ll find plenty of new features and improvements to make your software more compelling:
Game devs
Game Mode and new performance enhancements improve the gameplay experience for most of your players.
Xbox Live Creators Program lets you integrate Xbox Live into your game and publish to both Xbox One and Windows 10.
Mixer is the only next gen streaming service that offers viewers real-time influence and participation in your players’ live streams.
Windows Store improvements help you promote your games with video trailers and control timing and pricing more precisely.
Commercial devs
.NET Standard 2.0 adds more than 20,000 new APIs and lets you share code across all your .NET code base.
Xamarin lets you use your existing C# and .NET skills to build truly cross-platform apps for iOS, Android and Windows 10 devices.
Desktop Bridge improvements to tooling and more make it much easier to convert your existing Win32 and .NET software to Windows 10.
Windows Mixed Reality delivers new levels of immersion to help you enhance the visual experience of your users.
Consumer devs
Microsoft Graph and UserActivity API make your end-to-end experience seamless by connecting screens and experiences across devices and platforms.
Fluent Design System helps you engage your users continuously across all their devices with beautiful, expressive experiences.
Tooling improvements within Visual Studio make it easier to create, convert and deploy your software.
.NET Standard 2.0 adds more than 20,000 new APIs and lets you share code across all your .NET code base.
Live Stream Viewing Parties
Join other developers from your local developer community and attend a Live Stream Viewing Party hosted by a Microsoft Windows Development MVP. Enjoy refreshments, watch the live stream, participate in the Live Q&A alongside your peers and make new community connections!
Here is a list of the locations: 
Amstelveen, Netherlands
Bonstetten, Zurich, Switzerland
Boston, MA, USA
Chicago, IL, USA
Cologne, Germany
Dresden, Germany
Durban, South Africa
Ghent, Belgium
Manchester UK
Mexico City, Mexico
Milan, Italy
Milwaukee, WI, USA
Moscow, Russia
Munich, Germany
Paris, France
Penang, Malaysia
Santa Cruz de Tenerife, Spain
Singapore, Singapore
Stockholm, Sweden
Vienna, Austria
Zagreb, Croatia
Learn more about Windows Developer Day and sign up here!