Category Archives: Windows Mixed Reality

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Mixed Reality @ Microsoft – June 2018 Update – Windows Experience Blog

Recent Microsoft-Harvard Business Review survey shows 87 percent of respondents are currently exploring, piloting, or deploying mixed reality in their company.
Hey everyone — I hope this month’s blog post finds you well!
Today, we are welcoming the solstice in the U.S., and I am very much looking forward to summer in Seattle. In addition to some planned vacation time, I will also be working with our team and partners on some exciting product development efforts for mixed-reality business applications. I can’t wait to share more about that in the coming months!
But before we look too far ahead, June has already been filled with some cool mixed-reality moments.
Earlier this month my colleagues Dio Gonzalez and Katie Kelly presented at the sixth annual Augmented World Expo (AWE) in Santa Clara, California. I was encouraged but not at all surprised to hear from them about the tremendous growth of the conference, with many more incredible and varied AR solutions than ever before. This mirrors the signals we’ve long observed at Microsoft and aligns with the level of activity we continue to see in this space: Mixed-reality technology is increasingly providing demonstrable value across a wide range of workplace scenarios, which is fueling further interest from developers and businesses alike. AWE is a great conference, and I hope to be able to join again next year.
Supporting this observation, Microsoft recently partnered with Harvard Business Review Analytic Services to conduct a survey investigating the unique role and importance of mixed reality within the context of the modern workplace. This research surveyed 394 executives of companies with more than 250 employees each and spanning several industries, from manufacturing, engineering, and construction to retail, defense, and education.
The results—which you can read here—were released today, and the findings are fascinating: Among a great many observations, we learned that 87 percent of respondents are currently exploring, piloting, or deploying mixed reality in their company work flows. Similarly, 68 percent of respondents believe that mixed reality will play an important role in helping to achieve their companies’ strategic goals over the next 18 months.
The survey results identified several exciting areas of opportunity in the growing mixed-reality space.
One of the key opportunities is with Firstline Workers, who make up 80 percent of the workforce but often have limited access to relevant, contextual information due to the on-the-field nature of their jobs. These are the workers who are typically on the frontlines of any business workflow: behind the counters, in the clinics, traveling between customers for field service, or on the factory floors. Several of Microsoft’s commercial customers, for instance, are already empowering their Firstline Workers today with mixed-reality solutions that enable remote assistance, spatial planning, environmentally contextual data, and much more. Mixed reality allows these Firstline Workers to conduct their usual, day-to-day activities with the added benefit of heads-up, hands-free access to incredibly valuable, contextual information.
Lastly, a couple of days ago Alex Kipman spoke about mixed reality in the modern workplace at LiveWorx in Boston. LiveWorx brings together BDMs, engineers, and developers to learn about the tools available to help drive digital transformation in the workplace – such as IoT, mixed reality, and robotics.
Given our mission to help empower people and companies to achieve more, the conference was a great fit for our team. Alex hit on Microsoft’s strategy for mixed reality, in particular how it will serve to accelerate our ambition for an Intelligent Cloud and an Intelligent Edge. For those who have been with us on our mixed-reality journey, and for those who are just joining us, his fireside chat with Jon Fortt is a must-watch.
I am already looking forward to next month’s blog. In the meantime, as always, I’m available on Twitter (@lorrainebardeen) and eager to hear about what you’re doing with mixed reality.
Talk soon!
Lorraine

Windows Developer Awards: And the 2018 winners are…

The excitement at Microsoft Build 2018 kicked off on May 6 with the annual presentation of the Windows Developer Awards, which acknowledge the hard work that goes into making great applications.
In a room full of the some of the best and brightest Windows developers, recognition went to Application Creator of the Year, Game Creator of the Year, Reality Mixer of the Year, Design Innovator of the Year, and Ninja Cat of the Year.
Apart from the Ninja Cat of the Year award, which was selected by an internal team of Windows experts, the top applications were voted on by the developer community.
Application Creator of the Year: Leveraging the latest Windows 10 capabilities
Winner: Affinity Designer 
Affinity Designer is the fastest, smoothest, and most precise vector graphic design software available. Whether for work or fun, the application revolutionizes the creation of everything from marketing materials and websites, to icons and UI. Features and functionality include real-time performance, perfect color and output, and multiple disciplines.
Game Creator of the Year: Outstanding game contribution to the Microsoft Store
Winner: Luna
Using Windows Mixed Reality, Luna immerses you in “Bird’s” peaceful summer, interrupted by it swallowing the last piece of the waning moon and getting blown far from home. Players unscramble celestial puzzles and create miniature musical worlds. The aim is to unlock each level‘s tree, plant, and animal spirits to help Bird reunite the fragmented moon and find its way back home.
Reality Mixer of the Year: Creator demonstrating a unique mixed reality experience
Winner: Space Pirate Trainer
Space Pirate Trainer transports users to the 80s arcade cabinet games of yesteryear, using today’s immersive experience. Through Windows Mixed Reality, users can fight off relentless waves of droids, with all the weapons and gadgets a Space Pirate could ever need.
Design Innovator of the Year: Beautiful look and feel
Winner: Huetro for Hue
Huetro for Hue easily connects with the Hue lighting system and syncs across Windows 10 devices to create new experiences. The colorpicker enables users to select specific colors or create new scenes using favorite memories. Ambiences allow for dynamic light shows. Alarms, Cortana, or NFC can be setup for home automation.
Commercial Developer of the Year: Focused on an enterprise audience
Winner: Wrike
Wrike mission “is to make teams insanely productive.” A SaaS work management and collaboration platform, Wrike supports millions of users, in more than 15,000 enterprises in 120 countries to manage work streams and organize everything needed to complete projects in one spot.
Ninja Cat of the Year: Special recognition
Winner: Oren Novotny
Oren Novotny is the chief architect of developer operations and modern software at application maker Blue Metal. He was selected as Ninja Cat of the Year for his contributions to the Windows community and efforts to make life easier for other developers. He serves on the .Net Foundation Advisory Council, is a member of the Visual Studio ALM Rangers, and has been a Microsoft MVP for the last four years.
Congratulations to all the winners!
Look for full profiles of each of them on our Medium channel in the coming weeks.

A new Microsoft Store revenue share is coming

Microsoft Store continues to evolve to be the best destination for Windows 10 users to discover and download Microsoft-verified applications that deliver predictable performance. Microsoft Store is also the best destination on Windows 10 for developers to reach new audiences and gain new customers. We’ll focus on the infrastructure, so you can focus on building the best app and growing your business as a developer. To that end, we are excited about the announcement Joe Belfiore will be making at Build 2018 regarding a new Microsoft Store fee structure coming later this year.
A better revenue share for developers
Starting later this year, consumer applications (not including games) sold in Microsoft Store will deliver to developers 95% of the revenue earned from the purchase of your application or any in-app products in your application, when a customer uses a deep link to get to and purchase your application. When Microsoft delivers you a customer through any other method, such as in a collection on Microsoft Store or any other owned Microsoft properties, and purchases your application, you will receive 85% of the revenue earned from the purchase of your application or any in-app products in your application
The new fee structure is applicable to purchases made on Windows 10 PCs, Windows Mixed Reality, Windows Phone and Surface Hub devices and excludes purchases on Xbox consoles.
A new way for developers to monetize
These changes to our current Microsoft Store fee represent a new way for you to monetize on the Windows platform. With the new fee structure, Microsoft is only accessing an additional fee when we contribute to you acquiring a new user. These changes enable us to create a world where developers are rewarded for connecting customers with experiences they love in a secure, reliable way.
The fee structure will be defined in detail in an upcoming revision to the App Developer Agreement later this year. Visit this page for current details and to sign up for a notification when the new fee structure goes into effect. Also, please refer to the FAQ below.
What applications will the new fee structure apply to?
Any consumer non-gaming app published to the Microsoft Store for PC, Windows Mixed Reality, Windows Phone or Surface Hub.
When does the new fee structure go into effect?
Later this year (2018). We’ll prompt you to accept a new version of the App Developer Agreement that outlines the Microsoft Store fee structure in detail. The new fee structure will apply to purchases made after the date listed in the App Developer Agreement.
Will the new fee structure apply to games or game subscriptions?
No. The new fee structure only applies to consumer apps on PC, Windows Mixed Reality, Windows Phone or Surface Hub. Apps categorized as Games in the Store will not be eligible for the new fee structure, even if they are available on those device types.
How does the Microsoft Store fee apply to subscriptions and other add-ons (in-app purchases)?
The new fee structure will apply to non-game, consumer app subscriptions and add-ons (in-app purchases). The fee applied to these purchases will be determined by how the user originally acquired the application. The new default 5% Store fee will apply for all transactions using Microsoft’s commerce platform and, if your customer uses a deep link to acquire your application, that’s all you’ll owe. The extra 10% customer acquisition cost will apply when Microsoft delivers you the customer through any other method, such as via a Store collection or a Microsoft Store spotlight.
All future subscription purchases and add-on (in-app) purchases for a user will be assessed the same fee percentage that was assessed when the user first acquired the application.
Will the new fee structure apply to purchases made via Microsoft Store for Business? Microsoft Store for Education?
No. The new fee only applies to individual purchases of consumer apps on PC, Windows Mixed Reality, Windows Phone or Surface Hub. If you allow your app to be offered via organizational licensing in Microsoft Store for Business and/or Microsoft Store for Education, the current Store fee will continue to apply to those purchases.
What about applications that are not games, but are available to customers on Xbox?
Any purchases made by customers on Xbox consoles, whether the product is an app or a game, will use the current fee structure.
What about applications that are available on both Microsoft Store for Windows 10 PC and Microsoft Store for Xbox One?
The new fee structure will apply to non-game consumer app acquisitions by individuals on Microsoft Store for Windows 10 PC (and the other device families mentioned above). The current fee structure will apply to acquisitions on Microsoft Store for Xbox One devices.
What will the fee structure be for applications that are available to earlier OS versions (Windows 8.x and/or Windows Phone 8.x)?
The new fee structure will apply to apps available on Microsoft Store on earlier OS versions (Windows 8.x and/or Windows Phone 8.x).

Mixed reality in manufacturing comes to life at Hannover Messe

I hope this month’s mixed reality blog post finds you well!
For this entry, I am going to focus on some of the amazing work we are seeing from customers and partners this week at the Hannover Messe (HM) show in Germany.
Last year, we highlighted some exciting customer stories, including how thyssenkrupp is transforming the delivery of home mobility solutions using Microsoft HoloLens.
This year, we are demonstrating how HoloLens and Windows Mixed Reality are helping companies reimagine processes, data, and people to accelerate business impact and create value for customers.
The manufacturing industry has been aggressively adopting new technologies that empower Firstline Workers to solve problems, achieve efficiencies, and better serve customers. Mixed reality is bringing these benefits to life, and today, manufacturers around the world are realizing cost savings and efficiency gains as a result.
Here is a view into some of the mixed reality solutions on display at the Microsoft booth this week at Hannover Messe
BAE Systems and PTC
BAE Systems makes the electric propulsion Systems for HybriDrive® buses. BAE is working with PTC, a Microsoft Mixed Reality Partner, utilizing their ThingWorx Studio to create mixed reality solutions that dramatically improve the efficiency of Firstline Workers. BAE and PTC used ThingWorx Studio to easily create a guided step-by-step training solution for HoloLens to teach workers how to assemble a green energy bus battery. Using these tools, BAE can now create these guides for firstline workers in just a few hours at a tenth of the cost, training new people 30-40% more efficiently.
Here is a look at how BAE Systems and PTC are using HoloLens:

Honeywell
Honeywell Maintenance Training Simulator
In February, our friends at Honeywell introduced the Honeywell Maintenance Training Simulator. This work empowers system maintenance personnel to be prepared for a variety of critical situations and to address them faster with reduced risk. It enables their employees to test and enhance their knowledge in a safe and simulated immersive environment prior to managing critical infrastructure.
Mercedes-Benz Global Training
Mercedes-Benz Microsoft HoloLens brake assembly
Mercedes-Benz Global Training is showing off how HoloLens can be used to improve the efficiency of brake assembly and engine manufacturing. In addition, they are demonstrating how customers can load a roof box with their virtual bags or sports items, such as skis and equipment in a real roof box mounted on an E-Class sedan.
Autodesk
Autodesk Project Sugarhill
Autodesk is demonstrating Project Sugarhill, a technical preview of immersive conceptual design tools that empower artists and designers to start their creative process directly in 3D. Using simple curve and surfacing tools, users can explore form and shape while being fully immersed alongside their design. 3D sketches and models can be easily exported to other screen-based applications such as Alias or Maya for final realization.
Deutsche Bahn
Deutsche Bahn railway training in mixed reality
Deutsche Bahn has worked with the Microsoft Mixed Reality Partner Program to build an app that will enable the German railway company to more efficiently and safely train engineers on railway parts and maintenance. Really cool to see them bring this to life on the show floor!
Microsoft Visio
This week, we’re delighted to demonstrate Microsoft Visio updates designed to address intelligent manufacturing scenarios, including facility layout. As part of our work at HM, we will be showcasing Intelligent Manufacturing scenarios supported by Microsoft customer Dürr AG and incorporating Microsoft Visio Partners FaciWare GmbH (facility management solutions) and X-Visual Technologies GmbH (PnID solutions).
It’s been exciting to watch mixed reality solutions for the manufacturing industry transition from proof-of-concept to production deployments that deliver tangible benefits to manufacturers. We remain inspired by the ways our customers and partners are using mixed reality and HoloLens to do things that were previously impractical or impossible.
I can’t wait to share more in the weeks and months ahead!
As always, feel free to reach out to me on Twitter @lorrainebardeen to share what you are doing with mixed reality.
Talk soon!
Lorraine

Mixed reality in manufacturing comes to life at Hannover Messe
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Windows 10 Tip: 10 things you can do in Windows Mixed Reality right now

To experience Windows Mixed Reality, you’ll need a few things: a compatible Windows 10 PC, a Windows Mixed Reality headset, and the Windows 10 Fall Creators Update for your PC. For the best experience, you’ll also want a pair of Windows Mixed Reality motion controllers.

Now, all set up but not sure where to begin? Here’s a list of ten things for you to try in Windows Mixed Reality right now.

Personalize your display

Before you start playing in mixed reality, you’ll want to adjust your headset display for your interpupillary distance (IPD). Since everyone has a different distance between their eyes, it’s important to change your headset’s software settings to match your own IPD for the best image quality and depth accuracy when you play. You can set your custom IPD via Settings > Mixed Reality > Headset display > Calibration.[1]

Customize your mixed reality home

The first thing you’ll see when you launch Windows Mixed Reality and put on your headset is your mixed reality home, your home base for discovering specific apps or experiences. Here, you can customize each room to your liking. Open the Start menu to pin your favorite apps to the walls and go to Start > Holograms to add furniture, people, and other holograms to your space.

Navigate in mixed reality

There are several ways to get around in mixed reality with your motion controllers. To teleport, point your controller to where you want to go, press either thumbstick forward, and release to instantly land there. To rotate, press your thumbstick left or right, and to back up, press it back. To walk continuously, press either thumbstick straight down and move it in the direction you want to go.

Use Cortana in mixed reality

Did you know you can use Cortana while in Windows Mixed Reality? Cortana can help you get around faster with your voice. For example, you can have Cortana adjust the volume in a game, open an app, and even teleport without a controller. Simply start with “Hey Cortana,” to try it now.[2]

Play games in Steam®VR

Did you know that in addition to your favorite apps from the Microsoft Store, you can access more than 2,500 amazing games and VR experiences through Steam®VR for Windows Mixed Reality? [3] To get set up, go to aka.ms/steamvr on your PC. Once you’ve launched Steam®VR from your headset, use your motion controllers and press straight down on the left or right thumbstick to open the dashboard and start exploring.

Watch immersive videos on the web

Immerse yourself in 360° videos and photos on the web. Get the 360 Viewer extension for Microsoft Edge and put on your headset to browse immersive content from YouTube, Facebook, NYTimes.com, and more.

Take a closer look in mixed reality

For a closer look at any open app, you can zoom with your motion controllers. To zoom in, point at an app window with both controllers, pull both triggers, and move your hands apart. To zoom back out, bring your hands together.

View apps from the best angle

To perfectly center yourself in front of an app, bounce your teleport off the open app window. To do this, press your thumbstick forward, aim the controller at the app you want to use, and release the thumbstick to land exactly in front of the app window.

Adjust the floor of your mixed reality home

Sometimes, the floor of your Windows Mixed Reality home may feel slanted or at the wrong height. If it doesn’t feel comfortable to you, you can change the floor height via Start > Room Adjustment. Just follow the instructions and use the touch pad on your motion controller to get your floor feeling right in no time.

Share your experience with others

Use the Mixed Reality Portal to share the fun with friends. From your compatible PC, select the Play button to show the view from your headset on your computer screen.3
These are just a few of the many things you can do in Windows Mixed Reality. To learn more, check out  Windows Mixed Reality Support and the mixed reality tips page for even more inspiration.
[1] In addition, the Samsung HMD Odyssey headset has a mechanical IPD adjuster. [2] To experience sound, Cortana and voice dictation, compatible mic-enabled headphones with 3.5mm jack (USB won’t be able to connect to headset) have to be attached, plugged in to the audio jack on the HMD. Consumers may find compatible headphones by looking for the Cortana badge or Circle icon on product packaging and websites. [3] PC hardware requirements may vary for available apps, features and content.

Windows 10 Tip: View 360° videos and photos in Microsoft Edge with your Windows Mixed Reality headset

With the 360 Viewer extension and a Windows Mixed Reality headset plugged into your PC, you can view 360° videos and photos in your headset from Microsoft Edge, simply by clicking the Windows Mixed Reality icon that has been added to the video or photo.
You can also navigate to a website in Microsoft Edge on your desktop, play a 360° video and click on the Mixed Reality icon. This will automatically launch Windows Mixed Reality and start playing the 360° video in your headset, as long as you have your headset plugged into your PC.
Once you’ve downloaded this extension, you can browse Facebook.com and see 360° photos, watch 360° YouTube videos of a shark encounter or enjoy 360° videos from the NYTimes website – all in your Windows Mixed Reality headset from Microsoft Edge.
To learn more about Windows Mixed Reality, head over here!
*Currently supports content from YouTube, Facebook, Twitter, Veer.tv and NYTimes. Requires a Windows Mixed Reality immersive headset and compatible PC.

#ifdef WINDOWS – How to enable WebVR with just two lines of code with BabylonJS

BabylonJS is a very powerful JavaScript framework for building 3D apps and games with web standards, used by game developers to build some amazing experiences that can run on any platform and device. This includes Windows Mixed Reality and VR platforms such as Oculus or SteamVR.  
With the latest release of BabylonJS, developers can enable immersive experiences with only 2 lines of code. David Rousset, one of the core authors of BabylonJS, stopped by to show just how easy it is to create fully interactive WebVR apps. Watch the full video above and feel free to reach out on Twitter or in the comments below for questions or comments. 
Happy coding! 

Mixed Reality at Microsoft – February update

It’s hard to believe that 2018 is almost two months old! Speaking on behalf of everyone on the mixed reality team at Microsoft, we are excited about the year to come. We have a lot of fun things planned.
Because I love mixed reality so much, I thought February 14th (Valentine’s Day for those who celebrate) would be the perfect day to kick off a new regular update from us. Each month we will share some news on what we are doing, and we will highlight some of the great work coming to market from our customers and partners.
Let’s get going with what we have to share today!
Making it easier to get your hands on HoloLens
We have heard loud and clear that people are looking for additional ways to get HoloLens. To support that demand we have two important program updates to share.
HoloLens expands to more markets
First, I’m happy to announce we will soon be making HoloLens available in Singapore and the United Arab Emirates. To all the developers, creators, partners, and customers we will now work with – welcome! With these new additions, HoloLens is now available in 41 markets around the world.
HoloLens now available for rent
Second, many of our customers have expressed a desire to rent HoloLens, so that companies can evaluate before purchasing or increase their inventory temporarily to support tradeshows and events.
Today, we are excited to help remove this barrier and announce that customers in North America can now rent a HoloLens from our partners at ABCOMRENTS. We are also working to bring this program to additional markets in the months ahead. We look forward to sharing those details soon.
For those in the USA and Canada who are interested in renting HoloLens devices, please visit this link.
Continued adoption of mixed reality
The best part of my job is seeing what people around the world are doing with mixed reality. The innovation and development we see on the platform inspires us to create the software and tools needed to bring the potential of mixed reality to life.
Over the first six weeks of 2018, we have seen some really great work from our partners and customers. Here are a few of my favorites.
Trimble expands their mixed reality product portfolio

Last month, Trimble announced Trimble Connect for HoloLens and a new hard hat solution for HoloLens that improves the utility of mixed reality for practical field applications. Trimble has paid close attention to how to support HoloLens as a high-value tool for firstline workers and are continuing to increase their impact on the market.
Trimble Connect for HoloLens is a mixed-reality solution that improves coordination by combining models from multiple stakeholders such as structural, mechanical and electrical trade partners. The solution provides for precise alignment of holographic data on a 1:1 scale on the job site, to review models in the context of the physical environment. Trimble Connect for HoloLens is available now through the Microsoft Store.
Trimble’s Hard Hat Solution for Microsoft HoloLens extends the benefits of HoloLens mixed reality into areas where increased safety requirements are mandated, such as construction sites, offshore facilities, and mining projects. The solution, which is ANSI-approved, integrates the HoloLens holographic computer with an industry-standard hard hat. Trimble’s Hard Hat Solution for HoloLens is expected to be available in the first quarter of 2018.
HP unveils Windows Mixed Reality Headset – Professional Edition
Last week, we saw HP announce the HP Windows Mixed Reality Headset – Professional Edition. What we love about this headset is the work HP is doing to enhance the way work is done within a set of industries we also care deeply about – Engineering Product Dev and design reviews, AEC (Architecture, Engineering & Construction) reviews, and MRO (Maintenance, Repair and Overhaul) training use environments.

Just like the consumer edition, this headset delivers 1440×1440 resolution per eye and up to a 90Hz refresh rate. For businesses, this headset is the perfect combination of comfort and convenience as it comes with easy to clean, replaceable face cushions. It also uses a double-padded headband, easy adjustment knob and front-hinged display for a superb experience for one or more users.
Honeywell introduces mixed reality simulator to train industrial workforce and help close skills gap

Earlier this week Honeywell Process Solutions announced a cloud-based simulation tool named Honeywell Connected Plant Skills Insight Immersive Competency. This new offering uses mixed reality to train plant personnel on critical work activities. With as much as 50 percent of industrial plant personnel due to retire within the next five years, Immersive Competency is designed to bring new industrial workers up–to–speed quickly by enhancing training and delivering it in new and contemporary ways. By implementing experiences that take advantage of both HoloLens and Windows Mixed Reality immersive headsets, Honeywell has been able to deploy a solution that directly links industrial staff competency to plant performance by measuring the training’s effectiveness based on real outcomes.
We look forward to sharing more next month. If you have any questions or needs, feel free to reach out to me on Twitter – @lorrainebardeen.
And – if you celebrate – enjoy Valentine’s Day! Here’s a little something for you.

Lorraine

Mixed Reality at Microsoft – February update
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Target Surface Hub and Windows 10 S on a Snapdragon processor with your UWP apps

When submitting your UWP app or game to Microsoft Store through Dev Center, you have the flexibility to choose the device families on which customers can acquire your app. By default, we make your app or game available to all device families which can run it (except for Xbox, which you can opt into as appropriate if your packages support it). This lets your apps and games reach the most potential customers.
Recently, we’ve added new options that let you offer your submission to customers on Surface Hub. You can now also offer ARM packages to Windows 10 S on a Snapdragon processor (Always Connected PCs).

To target Surface Hub when submitting your UWP app to the Microsoft Store, simply ensure that the box for the Windows 10 Team device family is checked. This is generally the case if you upload packages targeting the Universal or Team device family.
If you include an ARM package in your submission that targets the Universal or Desktop device family, this package will be made available to Windows 10 S on a Snapdragon processor (Always Connected PCs) devices as long as the Windows 10 Desktop device family box is checked.
The example above shows three packages that target the Universal device family, x64, ARM and x86. The boxes for Windows 10 Desktop, Windows 10 Mobile, Windows 10 Xbox, Windows 10 Team, and Windows 10 Holographic are selected. This means that customers on any of those device types can download this submission.
For more about device family selection, check out our documentation.

App packaging and testing
App packages are configured to run on a specific processor architecture. We highly recommended that you build your app packages to target all architectures whenever possible, so your app will run smoothly on all Windows 10 devices. To learn more, visit our app package architecture documentation.
We highly recommend that you test your app on all device families that you plan to support to ensure the best experience on all devices. To learn more about steps to take before packaging and submitting your UWP app, read our documentation.

#ifdef WINDOWS – 3D launchers and glTF toolkit

With the Windows 10 Fall Creators Update, when developing experiences for Windows Mixed Reality, a 3D launcher can be defined to override the default 2D launcher and provide a richer experience launching a game or app from the mixed reality home.
Roberto Sonnino and Tom Mignone from the mixed reality team dropped by my office to give me a hands on demonstration as we discussed why developers should consider creating 3D launchers and what is possible when creating 3D tiles. We also covered why the team chose glTF as the file format and how they created the glTF toolkit to make it very easy for developers to modify and optimize glTF assets.
Check out the full video above and feel free to reach out on  Twitter or in the comments below.
Happy coding!