Category Archives: XAML

Auto Added by WPeMatico

Announcing Windows Community Toolkit v4.0 – Windows Developer Blog

The Windows Community Toolkit recently reached over 1 million downloads across all nuget packages. This is a very big milestone for the community and I’m very excited to announce yet another major update to the Windows Community Toolkit, version 4.0. With the help of the Windows community, this update introduces several new additions and improvements, specifically:New DataGrid with fluent design for all UWP developers
Two new Microsoft Graph controls. PowerBIEmbedded enables embedding PowerBI dashboards in your UWP apps and PlannerTasksList allows users to work with Microsoft Planner tasks
The Twitter, LinkedIn, and Microsoft Translator services have moved to the .NET Standard services package and available to even more developers, including desktop and Xamarin developers
Strong-named packages for those developers that require strong-named assemblies
Dark theme support for the sample app and theme chooser for each sample
These are some of the biggest updates in this release and I encourage you to view the full release notes on our GitHub. Let’s take a look at some of these updates in more details.

New fluent DataGrid control
We had introduced a preview of a fluent DataGrid control for Windows 10 in Version 3.0. In the past several months, we have added a few more features based on community feedback, ensured more reliability and better accessibility for the DataGrid control. We are now pleased to announce the general availability of the DataGrid control.
The DataGrid control is a robust control that provides a flexible way to display a collection of data in rows and columns. It retains the programming model for DataGrid from Silverlight and WPF so it is familiar to XAML developers who have used the DataGrid control in older XAML technologies. Developers can now create highly flexible tabular visualization of data with editing, data validation and data shaping functionalities with a few simple lines of code in Windows 10:

Make sure to visit the DataGrid documentation to learn about the capabilities of the DataGrid control with detailed guidance documents and How-Tos with code samples. DataGrid comes in a standalone nuget package that you can download and add reference to.
New Microsoft Graph controls
Version 3 of the toolkit introduced a new category of UWP controls to enable developers access the Microsoft Graph. With few lines of code, developers can add UI to enable users to log in to the Microsoft Graph, search for coworkers and friends, browse SharePoint files and more. Version 4.0 introduces two new Microsoft Graph controls: PlannerTaskList and PowerBIEmbedded.
The PlannerTaskList enables developers to integrate tasks directly in their apps and allow users to interact with the Microsoft Planner tasks. Teams and individuals depend on Microsoft Planner to get organized quickly, work together effortlessly, and stay on the same page.

The PowerBIEmbedded control enables developers to embed a rich PowerBI dashboard directly in their apps and allow users to interact with the rich data directly.
Moved Twitter, LinkedIn, and Microsoft Translator services to .NET Standard
The Windows Community Toolkit contains APIs to make it easy to work with web services such as Twitter, OneDrive, LinkedIn, Microsoft Graph and more. Originally only available to only UWP developers, with this update, most services have moved to our .NET Standard services package (Microsoft.Toolkit.Services). These services are now available to any framework implementing .NET Standard 1.4 and above, which includes UWP, the .NET Framework (including WPF and WinForms), Xamarin, .NET Core and many more.
Get started today
As a reminder, you can get started by following this tutorial, or preview the latest features by installing the Windows Community Toolkit Sample App from the Microsoft Store. If you would like to contribute, please join us on GitHub! To join the conversation on Twitter, use the #windowstoolkit hashtag.
Happy coding!
Updated August 8, 2018 8:36 am

Windows UI Library Preview released! – Windows Developer Blog

We’re excited to announce the first preview release of the Windows UI Library!The Windows UI Library (or WinUI for short) is a new way to get and use Fluent controls and styles for building Windows 10 UWP apps: via NuGet packages.
The WinUI NuGet packages contain new and popular UWP XAML controls and features which are backward-compatible on a range of Windows 10 versions, from the latest insider flights down to the Anniversary Update (1607).

Previously, the UWP XAML app development framework was shipped and updated solely as part of Windows and the SDK. In order to get new features or fixes, you had to wait for a new version of Windows. And just as importantly, you had to wait for your users to update their OS as well.
Using the new WinUI NuGet package(s) has two main benefits for UWP XAML app developers:
It lets you start building and shipping apps with new UWP XAML features immediately: since the NuGet packages are backward-compatible with a wider range of Windows 10 versions, you no longer have to wait for your users to update their OS before they can run your app with the latest features.
It makes it simpler to build version adaptive apps: you usually won’t have to include version checks or conditional XAML markup to use controls or features in a WinUI package when you’re building an app that targets multiple versions of Windows 10.

The Windows UI Library is built and maintained by the same engineering team responsible for the standard Windows 10 SDK, and follows the same development and testing process. However, shipping via NuGet gives our engineering team more flexibility in how we plan, release, and update the UWP XAML platform.
This initial release includes previews of the first two Windows UI packages:
Microsoft.UI.Xaml
Microsoft.UI.Xaml.Core.Direct
These are prerelease packages, similar to a Windows Insider SDK. A future release will include “RTM” versions of these packages, and may have additional features or breaking changes. The prerelease versions are fully functional for testing and evaluation purposes, but we recommend using the RTM versions for production apps.
Not all of the XAML platform is in WinUI. For future versions we’re evaluating moving more of the XAML platform to WinUI packages, and are also exploring options for moving our development process to an open source model on GitHub.
Until then, we look forward to hearing any issues or feedback you may have through the Feedback Hub or through the UWP UserVoice forum!

You can find more info on how to install and get started with the Windows UI Library preview in the documentation, which will be expanded in the coming weeks:
The NuGet packages for WinUI can be found via the NuGet Package Manager in Visual Studio, or by visiting the package pages:
The dev branch of the Xaml Controls Gallery sample app available in the Microsoft Store has also been updated to use WinUI as a usage example:
Note that to use the Windows UI Library, your UWP project’s Min version must be 14393 or higher and the Target version must be 17134 or higher.

1) Existing controls and features, with wider version support
The Microsoft.UI.Xaml package includes a number of controls that are also part of the standard Windows 10 SDK, plus Fluent design elements like Reveal highlighting and the Acrylic material.
For example, apps often use a TreeView control to display and navigate a hierarchical list. A new native UWP Windows.UI.Xaml.Controls.TreeView control was added to Windows 10 as part of the April 2018 Update (1803), which means end-users have to install the April 2018 Update before they can run apps that use it. And not every user may be running that version of Windows 10 yet, especially in enterprise environments which evaluate and roll out updates at a slower pace.
However with WinUI, TreeView is also available as a separate Microsoft.UI.Xaml.Controls.TreeView class which provides the same functionality as the default Windows 10 SDK, with added benefits:
It works on a wider range of previous Windows 10 versions
It includes new functionality which hasn’t been released in the standard SDK version yet
Apps can freely use both the default SDK version and the WinUI version of the same control. But you may as well use the WinUI version of a control when there’s one available since there’s little downside.
More info on the package contents is available in the documentation:
2) New and preview controls
The Microsoft.UI.Xaml package also includes new controls that will likely be included in the standard SDK with a future release of Windows, like CommandBarFlyout and MenuBar.
Prerelease versions of the packages may additionally contain early prerelease features and controls. For example, this first prerelease version contains some controls like Repeater, Scroller, and LayoutPanel: these controls are functional, but we’re still working on them and so they likely won’t be included in the first upcoming RTM release of WinUI.
3) XamlDirect
The Microsoft.UI.Xaml.Core.Direct package is a preview of a new standalone WinRT library for middleware developers.
It provides lower level access to most of the XAML framework, enabling better CPU and working set performance for middleware components.
It is functional on the Windows April 2018 Update and previous versions of Windows 10, but will provide improved performance on current RS5 insider builds and upcoming versions of Windows 10!

Announcing Windows Community Toolkit v3.0 – Windows Developer Blog

I’m excited to announce the largest update to the Windows Community Toolkit yet, version 3.0.As announced a few weeks ago, we recently changed the name of the community toolkit to better align with all Windows developers, and today we are releasing our biggest update yet which introduces:
A new package for WPF and WinForms developers that includes the new Edge WebView
A new package for all XAML UWP developer to enable usage of eye gaze APIs in XAML
A new package for all .NET UWP developers to help in writing runtime API checks
A new package introducing new controls to access the Microsoft Graph
New controls and APIs in existing packages
Fluent updates to existing controls with support for light and dark theme
Updated documentation, including code examples in Visual Basic
Many improvements and bug fixes
Let’s take a look at some of these updates in more details.
A new modern WebView for .NET and WPF apps
Microsoft is bringing the latest Microsoft Edge rendering engine to .NET WinForms and WPF apps. However, working with the WebViewControl and WebView API may feel foreign to native .NET developers, so we’re building additional controls to simplify the experience and provide a more familiar environment. These controls wrap the WebViewControl to enable the control feel more like a native .NET WinForms or WPF control, and provide a subset of the members from that class.

The WinForms and WPF controls are available today in the Microsoft.Toolkit.Win32.UI.Controls package. This means that upgrading from the Trident-powered WebBrowser control to the EdgeHTML-powered WebView in your WinForms or WPF app can be as easy as dragging in a new control from the toolbox.
Visit the docs for the full documentation.
New Gaze Interaction Library to integrate eye gaze in all XAML apps
Gaze input is a powerful way to interact and use Windows and UWP apps that is especially useful as an assistive technology for users with neuro-muscular diseases (such as ALS) and other disabilities involving impaired muscle or nerve functions. The Windows 10 April 2018 Update now includes Windows eye tracking APIs. And to enable developers leveraging those APIs in their XAML apps, we are introducing the Gaze Interaction Library in the Microsoft.Toolkit.Uwp.Input.GazeInteraction package. For example, to enable eye gaze on your xaml page, add the following attached property:

xmlns:gaze=”using:Microsoft.Toolkit.Uwp.Input.GazeInteraction”
gaze:GazeInput.Interaction=”Enabled”

The API allows you to control the customize how the eye gaze works with your UI. Make sure to read this blog to learn more and visit the docs for the full documentation.
Platform Specific Analyzer
When writing platform adaptive code, developers should ensure that code checks for presence of API before calling it. The platform specific analyzer, available through the Microsoft.Toolkit.Uwp.PlatformSpecificAnalyzer nuget package, is a Roslyn analyzer for both C# and Visual Basic that can detect when you are using APIs that might now be available on all versions of Windows 10 and help you add the appropriate code checks.

Just add the nuget package to your app and the analyzer will automatically check your code as you are developing.
Microsoft Graph controls
As part of the new Microsoft.Toolkit.Uwp.UI.Controls.Graph package, we are adding four new controls to enable developers access the Microsoft Graph in their XAML apps.
ProfileCard and AadLogin
The ProfileCard control is a simple way to display a user in multiple different formats using a combination of name, image, and email. The AadLogin control leverages the Microsoft Graph service to enable basic Azure Active Directory (AAD) sign-in process.

PeoplePicker
The PeoplePicker control allows for selection of one ore more users from an organizational AD.
SharePointFileList
The SharePointFileList control allows the user to navigate through a folder and files and displays a simple list of SharePoint files.

New controls and helpers
In addition to the new packages, the toolkit is also adding new controls and helpers to existing packages which are worth mentioning here.
CameraHelper and CameraPreview
The CameraHelper provides helper methods to easily use the available camera frame sources to preview video, capture video frames and software bitmaps. With one line of code, developers can subscribe and get real time video frames and software bitmaps as they arrive from the selected camera source.
The CameraPreview XAML control leverages the CameraHelper to easily preview the video frames in your apps.
In your xaml:

The UWP Community Toolkit v2.2

I am extremely excited to announce the latest update of the UWP Community Toolkit, v2.2. The credit for this release, as always, goes to the community, who have continued to support and improve the toolkit for each release. V2.2 introduces a new Parsers package, new controls and helpers, and many improvements and bug fixes to existing APIs.
Below is a quick list of the highlights of this release. Make sure to visit the release notes for the complete list of what is new in v2.2
Microsoft.Toolkit.Parsers and MarkdownTextBlock
V2.0 of the UWP Community Toolkit introduced several new .NET Standard packages, with a commitment to support more cross platform APIs. Building on top of that commitment, V2.2 introduces a new .NET Standard package: Microsoft.Toolkit.Parsers. This package includes parsers for markdown and RSS that can be used across UWP and other platforms that support .NET Standard 1.4 or above.
In addition, the MarkdownTextBlock control is leveraging the new renderer and in addition supports:
Code syntax highlighting
SVG images and image width/height syntax
Relative URIs for images and links
Comments and more

Staggered panel
A new panel has been added to enable staggered layout where items are added to columns with the least amount of space.

XAML Brushes
V2.2 introduces a new namespace (Microsoft.Toolkit.Uwp.UI.Media) and adds 7 composition based brushes, including a RadialGradientBrush. The backdrop brushes apply the effect to whatever is behind the element in the app.

MSAL support and cross-platform Microsoft Graph and OneDrive service
A .NET Standard version of both the Graph and OneDrive services has been introduced and the old OneDrive service has been marked obsolete. The .NET Standard versions of each service now support Microsoft Authentication Library (MSAL) and consumption outside of purely UWP apps. The new service can be found in the Microsoft.Toolkit.Services package.
Notifications package support for My People shoulder taps
With the latest update, the notifications package now includes new toast features for My People shoulder taps, so developers can easily enable this feature in their apps.

Built by the Community
This update would not have been possible if it wasn’t for the community support and participation. If you are interested in participating in the development, but don’t know how to get started, check out our “help wanted” issues on GitHub.
As a reminder, although most of the development efforts and usage of the UWP Community Toolkit is for Desktop apps, it also works great on Xbox One, Mobile, HoloLens, IoT and Surface Hub devices. You can get started by following this tutorial, or preview the latest features by installing the UWP Community Toolkit Sample App from the Microsoft Store.
To join the conversation on Twitter, use the #uwptoolkit hashtag.
Happy coding!

Windows 10 SDK Preview Build 17069 now available

Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Windows 10 Insider Preview (Build 17069 or greater). The Preview SDK Build 17069 contains bug fixes and under development changes to the API surface area.
The Preview SDK can be downloaded from developer section on Windows Insider.
For feedback and updates to the known issues, please see the developer forum. For new developer feature requests, head over to our Windows Platform UserVoice.
Things to note:
This build works in conjunction with previously released SDKs and Visual Studio 2017. You can install this SDK and still also continue to submit your apps that target Windows 10 Creators build or earlier to the store.
The Windows SDK will now formally only be supported by Visual Studio 2017 and greater. You can download the Visual Studio 2017 here.
This build of the Windows SDK will install on Windows 10 Insider Preview and supported Windows operating systems.
Known Issues
Cannot deploy to a device: When attempting to deploy to a mobile device, it fails with the following error:  DEP0001: Unexpected Error: SmartDeviceException – Class not registered [0x80131500]
To work around this issue:
Go to Administrative Command Prompt
Run REGSVR32 “Program Files (x86)Windows Kits10bin10.0.17071.0x86SirepClient.dll”
XAML Designer fails to load: When attempting to load the XAML designer, an Unhandled exception occurs “The XAML Designer has excited unexpectedly.
OleView fails to run.
What’s New:
C++/WinRT Now Available: The C++/WinRT headers and cppwinrt compiler (cppwinrt.exe) are now included in the Windows SDK. The compiler comes in handy if you need to consume a third-party WinRT component or if you need to author your own WinRT components with C++/WinRT. The easiest way to get working with it after installing the Windows Insider Preview SDK is to start the Visual Studio Developer Command Prompt and run the compiler in that environment. Authoring support is currently experimental and subject to change. Stay tuned as we will publish more detailed instructions on how to use the compiler in the coming week.
The ModernCPP blog has a deeper dive into the CppWinRT compiler. Please give us feedback by creating an issue at: https://github.com/microsoft/cppwinrt..
Breaking Changes
New MIDL key words.
As a part of the “modernizing IDL” effort, several new keywords are added to the midlrt tool. These new keywords will cause build breaks if they are encountered in IDL files.
The new keywords are:
event
set
get
partial
unsealed
overridable
protected
importwinmd
If any of these keywords is used as an identifier, it will generate a build failure indicating a syntax error.
The error will be similar to:
1 >d:ossrconecorecomcombaseunittestastatestserverstestserver6idlremreleasetest.idl(12) : error MIDL2025 : [msg]syntax error [context]: expecting a declarator or * near “)”
To fix this, modify the identifier in error to an “@” prefix in front of the identifier. That will cause MIDL to treat the offending element as an identifier instead of a keyword.
API Updates and Additions
When targeting new APIs, consider writing your app to be adaptive in order to run correctly on the widest number of Windows 10 devices. Please see Dynamically detecting features with API contracts (10 by 10) for more information.
The following APIs have been added to the platform since the release of 16299.

***************** New API changes *****************

namespace Windows.ApplicationModel {
public enum AddResourcePackageOptions : uint
public sealed class AppInstance
public sealed class PackageCatalog {
IAsyncOperationWithProgress AddResourcePackageAsync(string resourcePackageFamilyName, string resourceID, AddResourcePackageOptions options);
IAsyncOperation RemoveResourcePackagesAsync(IIterable resourcePackages);
}
public sealed class PackageCatalogAddResourcePackageResult
public sealed class PackageCatalogRemoveResourcePackagesResult
public struct PackageInstallProgress
public enum StartupTaskState {
EnabledByPolicy = 4,
}
}
namespace Windows.ApplicationModel.Activation {
public enum ActivationKind {
BarcodeScannerProvider = 1022,
}
public sealed class BarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsWithUser, IBarcodeScannerPreviewActivatedEventArgs
public interface IBarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs
}
namespace Windows.ApplicationModel.Background {
public enum BackgroundAccessRequestKind
public static class BackgroundExecutionManager {
public static IAsyncOperation RequestAccessKindAsync(BackgroundAccessRequestKind requestedAccess, string reason);
}
public sealed class CustomSystemEventTrigger : IBackgroundTrigger
public enum CustomSystemEventTriggerRecurrence
public sealed class MobileBroadbandPcoDataChangeTrigger : IBackgroundTrigger
public sealed class NetworkOperatorDataUsageTrigger : IBackgroundTrigger
public sealed class StorageLibraryChangeTrackerTrigger : IBackgroundTrigger
public sealed class TetheringEntitlementCheckTrigger : IBackgroundTrigger
}
namespace Windows.ApplicationModel.Calls {
public enum PhoneCallMedia {
AudioAndRealTimeText = 2,
}
public sealed class VoipCallCoordinator {
VoipPhoneCall RequestNewAppInitiatedCall(string context, string contactName, string contactNumber, string serviceName, VoipPhoneCallMedia media);
VoipPhoneCall RequestNewIncomingCall(string context, string contactName, string contactNumber, Uri contactImage, string serviceName, Uri brandingImage, string callDetails, Uri ringtone, VoipPhoneCallMedia media, TimeSpan ringTimeout, string contactRemoteId);
}
public sealed class VoipPhoneCall {
void NotifyCallAccepted(VoipPhoneCallMedia media);
}
}
namespace Windows.ApplicationModel.Core {
public sealed class AppListEntry {
IAsyncOperation LaunchForUserAsync(User user);
}
}
namespace Windows.ApplicationModel.DataTransfer {
public sealed class DataPackagePropertySet : IIterable<IKeyValuePair>, IMap {
string ContentSourceUserActivityJson { get; set; }
}
public sealed class DataPackagePropertySetView : IIterable<IKeyValuePair>, IMapView {
string ContentSourceUserActivityJson { get; }
}
public static class StandardDataFormats {
public static string UserActivityJsonArray { get; }
}
}
namespace Windows.ApplicationModel.Store.Preview {
public enum StoreSystemFeature {
ArchitectureArm64 = 34,
}
}
namespace Windows.ApplicationModel.Store.Preview.InstallControl {
public sealed class AppInstallItem {
bool LaunchAfterInstall { get; set; }
}
public sealed class AppInstallManager {
IAsyncOperation GetIsPackageIdentityAllowedToInstallAsync(string correlationVector, string packageIdentityName, string publisherCertificateName);
IAsyncOperation GetIsPackageIdentityAllowedToInstallForUserAsync(User user, string correlationVector, string packageIdentityName, string publisherCertificateName);
IAsyncOperation<IVectorView> SearchForAllUpdatesAsync(string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<IVectorView> SearchForAllUpdatesForUserAsync(User user, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation SearchForUpdatesAsync(string productId, string skuId, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation SearchForUpdatesForUserAsync(User user, string productId, string skuId, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<IVectorView> StartProductInstallAsync(string productId, string flightId, string clientId, string correlationVector, AppInstallOptions installOptions);
IAsyncOperation<IVectorView> StartProductInstallForUserAsync(User user, string productId, string flightId, string clientId, string correlationVector, AppInstallOptions installOptions);
}
public sealed class AppInstallOptions
public sealed class AppInstallStatus {
bool IsStaged { get; }
}
public sealed class AppUpdateOptions
}
namespace Windows.ApplicationModel.UserActivities {
public sealed class UserActivity {
public UserActivity(string activityId);
string ToJson();
public static string ToJsonArray(IIterable activities);
public static UserActivity TryParseFromJson(string json);
public static IVector TryParseFromJsonArray(string json);
}
public sealed class UserActivityChannel {
public static void DisableAutoSessionCreation();
IAsyncOperation<IVector> GetRecentUserActivitiesAsync(int maxUniqueActivities);
IAsyncOperation<IVector> GetSessionHistoryItemsForUserActivityAsync(string activityId, DateTime startTime);
public static UserActivityChannel TryGetForWebAccount(WebAccount account);
}
public sealed class UserActivityRequest
public sealed class UserActivityRequestedEventArgs
public sealed class UserActivityRequestManager
public sealed class UserActivitySessionHistoryItem
public sealed class UserActivityVisualElements {
string AttributionDisplayText { get; set; }
}
}
namespace Windows.Devices.Bluetooth {
public sealed class BluetoothAdapter {
bool AreClassicSecureConnectionsSupported { get; }
bool AreLowEnergySecureConnectionsSupported { get; }
}
public sealed class BluetoothDevice : IClosable {
bool WasSecureConnectionUsedForPairing { get; }
}
public sealed class BluetoothLEDevice : IClosable {
bool WasSecureConnectionUsedForPairing { get; }
}
}
namespace Windows.Devices.Display {
public sealed class DisplayMonitor
public enum DisplayMonitorConnectionKind
public enum DisplayMonitorDescriptorKind
public enum DisplayMonitorPhysicalConnectorKind
public enum DisplayMonitorUsageKind
}
namespace Windows.Devices.Input.Preview {
public enum GazeDeviceConfigurationStatePreview
public sealed class GazeDevicePreview
public sealed class GazeDeviceWatcherAddedPreviewEventArgs
public sealed class GazeDeviceWatcherPreview
public sealed class GazeDeviceWatcherRemovedPreviewEventArgs
public sealed class GazeDeviceWatcherUpdatedPreviewEventArgs
public sealed class GazeEnteredPreviewEventArgs
public sealed class GazeExitedPreviewEventArgs
public sealed class GazeInputSourcePreview
public sealed class GazeMovedPreviewEventArgs
public sealed class GazePointPreview
}
namespace Windows.Devices.PointOfService {
public sealed class BarcodeScannerReport {
public BarcodeScannerReport(uint scanDataType, IBuffer scanData, IBuffer scanDataLabel);
}
public sealed class ClaimedBarcodeScanner : IClosable {
bool IsVideoPreviewShownOnEnable { get; set; }
void HideVideoPreview();
IAsyncOperation ShowVideoPreviewAsync();
}
public sealed class UnifiedPosErrorData {
public UnifiedPosErrorData(string message, UnifiedPosErrorSeverity severity, UnifiedPosErrorReason reason, uint extendedReason);
}
}
namespace Windows.Devices.PointOfService.Provider {
public sealed class BarcodeScannerDisableScannerRequest
public sealed class BarcodeScannerDisableScannerRequestEventArgs
public sealed class BarcodeScannerEnableScannerRequest
public sealed class BarcodeScannerEnableScannerRequestEventArgs
public sealed class BarcodeScannerGetSymbologyAttributesRequest
public sealed class BarcodeScannerGetSymbologyAttributesRequestEventArgs
public sealed class BarcodeScannerHideVideoPreviewRequest
public sealed class BarcodeScannerHideVideoPreviewRequestEventArgs
public sealed class BarcodeScannerProviderConnection : IClosable
public sealed class BarcodeScannerProviderTriggerDetails
public sealed class BarcodeScannerSetActiveSymbologiesRequest
public sealed class BarcodeScannerSetActiveSymbologiesRequestEventArgs
public sealed class BarcodeScannerSetSymbologyAttributesRequest
public sealed class BarcodeScannerSetSymbologyAttributesRequestEventArgs
public sealed class BarcodeScannerStartSoftwareTriggerRequest
public sealed class BarcodeScannerStartSoftwareTriggerRequestEventArgs
public sealed class BarcodeScannerStopSoftwareTriggerRequest
public sealed class BarcodeScannerStopSoftwareTriggerRequestEventArgs
public enum BarcodeScannerTriggerState
public sealed class BarcodeSymbologyAttributesBuilder
}
namespace Windows.Foundation.Numerics {
public struct Rational
}
namespace Windows.Globalization {
public static class ApplicationLanguages {
public static IVectorView GetLanguagesForUser(User user);
}
public sealed class Language {
LanguageLayoutDirection LayoutDirection { get; }
}
public enum LanguageLayoutDirection
}
namespace Windows.Graphics {
public struct DisplayAdapterId
public interface IGeometrySource2D
}
namespace Windows.Graphics.Capture {
public sealed class Direct3D11CaptureFrame : IClosable
public sealed class Direct3D11CaptureFramePool : IClosable
public sealed class GraphicsCaptureItem
public sealed class GraphicsCapturePicker
public sealed class GraphicsCaptureSession : IClosable
}
namespace Windows.Graphics.DirectX {
public enum DirectXColorSpace
}
namespace Windows.Graphics.Display {
public sealed class AdvancedColorInfo
public enum AdvancedColorKind
public sealed class BrightnessOverrideSettings
public sealed class ColorOverrideSettings
public enum DisplayBrightnessOverrideScenario
public enum DisplayColorOverrideScenario
public sealed class DisplayEnhancementOverride
public sealed class DisplayEnhancementOverrideCapabilities
public sealed class DisplayEnhancementOverrideCapabilitiesChangedEventArgs
public sealed class DisplayInformation {
event TypedEventHandler AdvancedColorInfoChanged;
AdvancedColorInfo GetAdvancedColorInfo();
}
public enum HdrMetadataFormat
public struct NitRange
}
namespace Windows.Graphics.Holographic {
public sealed class HolographicCamera {
bool CanOverrideViewport { get; }
}
public sealed class HolographicCameraPose {
void OverrideProjectionTransform(HolographicStereoTransform projectionTransform);
void OverrideViewport(Rect leftViewport, Rect rightViewport);
void OverrideViewTransform(SpatialCoordinateSystem coordinateSystem, HolographicStereoTransform coordinateSystemToViewTransform);
}
public sealed class HolographicFramePresentationMonitor : IClosable
public sealed class HolographicFramePresentationReport
public sealed class HolographicSpace {
HolographicSpaceUserPresence UserPresence { get; }
event TypedEventHandler UserPresenceChanged;
HolographicFramePresentationMonitor CreateFramePresentationMonitor(uint maxQueuedReports);
void WaitForNextFrameReady();
void WaitForNextFrameReadyWithHeadStart(TimeSpan requestedHeadStartDuration);
}
public enum HolographicSpaceUserPresence
}
namespace Windows.Graphics.Imaging {
public enum BitmapPixelFormat {
P010 = 104,
}
}
namespace Windows.Graphics.Printing {
public sealed class PrintPageRange
public sealed class PrintPageRangeOptions
public sealed class PrintTaskOptions : IPrintTaskOptionsCore, IPrintTaskOptionsCoreProperties, IPrintTaskOptionsCoreUIConfiguration {
IVector CustomPageRanges { get; }
PrintPageRangeOptions PageRangeOptions { get; }
}
public static class StandardPrintTaskOptions {
public static string CustomPageRanges { get; }
}
}
namespace Windows.Graphics.Printing.OptionDetails {
public sealed class PrintBindingOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintBorderingOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCollationOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintColorModeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCopiesOptionDetails : IPrintNumberOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCustomItemListOptionDetails : IPrintCustomOptionDetails, IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
void AddItem(string itemId, string displayName, string description, IRandomAccessStreamWithContentType icon);
}
public sealed class PrintCustomTextOptionDetails : IPrintCustomOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCustomToggleOptionDetails : IPrintCustomOptionDetails, IPrintOptionDetails
public sealed class PrintDuplexOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintHolePunchOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintMediaSizeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintMediaTypeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public enum PrintOptionType {
Toggle = 4,
}
public sealed class PrintOrientationOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintPageRangeOptionDetails : IPrintOptionDetails
public sealed class PrintQualityOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintStapleOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintTaskOptionDetails : IPrintTaskOptionsCore, IPrintTaskOptionsCoreUIConfiguration {
PrintCustomToggleOptionDetails CreateToggleOption(string optionId, string displayName);
}
}
namespace Windows.Management.Deployment {
public sealed class PackageManager {
IAsyncOperationWithProgress RequestAddPackageAsync(Uri packageUri, IIterable dependencyPackageUris, DeploymentOptions deploymentOptions, PackageVolume targetVolume, IIterable optionalPackageFamilyNames, IIterable relatedPackageUris, IIterable packageUrisToInstall);
}
}
namespace Windows.Management.Update {
public sealed class PreviewBuildsManager
public sealed class PreviewBuildsState
}
namespace Windows.Media {
public sealed class VideoFrame : IClosable, IMediaFrame {
IAsyncAction CopyToAsync(VideoFrame frame, IReference sourceBounds, IReference destinationBounds);
public static VideoFrame CreateAsDirect3D11SurfaceBacked(DirectXPixelFormat format, int width, int height);
public static VideoFrame CreateAsDirect3D11SurfaceBacked(DirectXPixelFormat format, int width, int height, IDirect3DDevice device);
public static VideoFrame CreateWithDirect3D11Surface(IDirect3DSurface surface);
public static VideoFrame CreateWithSoftwareBitmap(SoftwareBitmap bitmap);
}
}
namespace Windows.Media.Audio {
public sealed class AudioGraph : IClosable {
IAsyncOperation CreateMediaSourceAudioInputNodeAsync(MediaSource mediaSource);
IAsyncOperation CreateMediaSourceAudioInputNodeAsync(MediaSource mediaSource, AudioNodeEmitter emitter);
}
public sealed class AudioGraphSettings {
double MaxPlaybackSpeedFactor { get; set; }
}
public sealed class AudioStateMonitor
public sealed class CreateMediaSourceAudioInputNodeResult
public sealed class MediaSourceAudioInputNode : IAudioInputNode, IAudioInputNode2, IAudioNode, IClosable
public enum MediaSourceAudioInputNodeCreationStatus
}
namespace Windows.Media.Capture {
public sealed class CapturedFrame : IClosable, IContentTypeProvider, IInputStream, IOutputStream, IRandomAccessStream, IRandomAccessStreamWithContentType {
BitmapPropertySet BitmapProperties { get; }
CapturedFrameControlValues ControlValues { get; }
}
public enum KnownVideoProfile {
HdrWithWcgPhoto = 8,
HdrWithWcgVideo = 7,
HighFrameRate = 5,
VariablePhotoSequence = 6,
VideoHdr8 = 9,
}
public sealed class MediaCaptureSettings {
IDirect3DDevice Direct3D11Device { get; }
}
public sealed class MediaCaptureVideoProfile {
IVectorView FrameSourceInfos { get; }
IMapView Properties { get; }
}
public sealed class MediaCaptureVideoProfileMediaDescription {
IMapView Properties { get; }
string Subtype { get; }
}
}
namespace Windows.Media.Capture.Frames {
public sealed class AudioMediaFrame
public sealed class MediaFrameFormat {
AudioEncodingProperties AudioEncodingProperties { get; }
}
public sealed class MediaFrameReference : IClosable {
AudioMediaFrame AudioMediaFrame { get; }
}
public sealed class MediaFrameSourceController {
AudioDeviceController AudioDeviceController { get; }
}
public sealed class MediaFrameSourceInfo {
string ProfileId { get; }
IVectorView VideoProfileMediaDescription { get; }
}
public enum MediaFrameSourceKind {
Audio = 4,
Image = 5,
}
}
namespace Windows.Media.Core {
public sealed class AudioStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2 {
AudioStreamDescriptor Copy();
}
public sealed class MediaBindingEventArgs {
void SetDownloadOperation(DownloadOperation downloadOperation);
}
public sealed class MediaSource : IClosable, IMediaPlaybackSource {
DownloadOperation DownloadOperation { get; }
public static MediaSource CreateFromDownloadOperation(DownloadOperation downloadOperation);
}
public sealed class TimedMetadataStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2
public sealed class VideoStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2 {
VideoStreamDescriptor Copy();
}
}
namespace Windows.Media.Devices {
public sealed class VideoDeviceController : IMediaDeviceController {
VideoTemporalDenoisingControl VideoTemporalDenoisingControl { get; }
}
public sealed class VideoTemporalDenoisingControl
public enum VideoTemporalDenoisingMode
}
namespace Windows.Media.DialProtocol {
public sealed class DialReceiverApp {
IAsyncOperation GetUniqueDeviceNameAsync();
}
}
namespace Windows.Media.Effects {
public sealed class VideoTransformEffectDefinition : IVideoEffectDefinition {
VideoTransformSphericalProjection SphericalProjection { get; }
}
public sealed class VideoTransformSphericalProjection
}
namespace Windows.Media.MediaProperties {
public sealed class AudioEncodingProperties : IMediaEncodingProperties {
AudioEncodingProperties Copy();
}
public sealed class ContainerEncodingProperties : IMediaEncodingProperties {
ContainerEncodingProperties Copy();
}
public sealed class ImageEncodingProperties : IMediaEncodingProperties {
ImageEncodingProperties Copy();
}
public sealed class MediaEncodingProfile {
IVector GetTimedMetadataTracks();
void SetTimedMetadataTracks(IIterable value);
}
public static class MediaEncodingSubtypes {
public static string P010 { get; }
}
public enum MediaPixelFormat {
P010 = 2,
}
public sealed class TimedMetadataEncodingProperties : IMediaEncodingProperties
public sealed class VideoEncodingProperties : IMediaEncodingProperties {
VideoEncodingProperties Copy();
}
}
namespace Windows.Media.Playback {
public sealed class MediaPlaybackSession {
MediaRotation PlaybackRotation { get; set; }
MediaPlaybackSessionOutputDegradationPolicyState GetOutputDegradationPolicyState();
}
public sealed class MediaPlaybackSessionOutputDegradationPolicyState
public enum MediaPlaybackSessionVideoConstrictionReason
public sealed class MediaPlayer : IClosable {
AudioStateMonitor AudioStateMonitor { get; }
}
}
namespace Windows.Media.SpeechSynthesis {
public enum SpeechAppendedSilence
public enum SpeechPunctuationSilence
public sealed class SpeechSynthesizerOptions {
SpeechAppendedSilence AppendedSilence { get; set; }
SpeechPunctuationSilence PunctuationSilence { get; set; }
}
}
namespace Windows.Media.Streaming.Adaptive {
public sealed class AdaptiveMediaSourceDiagnosticAvailableEventArgs {
string ResourceContentType { get; }
IReference ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadCompletedEventArgs {
string ResourceContentType { get; }
IReference ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadFailedEventArgs {
string ResourceContentType { get; }
IReference ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadRequestedEventArgs {
string ResourceContentType { get; }
IReference ResourceDuration { get; }
}
}
namespace Windows.Networking.BackgroundTransfer {
public sealed class DownloadOperation : IBackgroundTransferOperation, IBackgroundTransferOperationPriority {
void MakeCurrentInTransferGroup();
}
public sealed class UploadOperation : IBackgroundTransferOperation, IBackgroundTransferOperationPriority {
void MakeCurrentInTransferGroup();
}
}
namespace Windows.Networking.Connectivity {
public sealed class CellularApnContext {
string ProfileName { get; set; }
}
public sealed class ConnectionProfileFilter {
IReference PurposeGuid { get; set; }
}
public sealed class WwanConnectionProfileDetails {
WwanNetworkIPKind IPKind { get; }
IVectorView PurposeGuids { get; }
}
public enum WwanNetworkIPKind
}
namespace Windows.Networking.NetworkOperators {
public sealed class ESim
public sealed class ESimAddedEventArgs
public enum ESimAuthenticationPreference
public sealed class ESimDownloadProfileMetadataResult
public static class ESimManager
public sealed class ESimOperationResult
public enum ESimOperationStatus
public sealed class ESimPolicy
public sealed class ESimProfile
public enum ESimProfileClass
public struct ESimProfileInstallProgress
public sealed class ESimProfileMetadata
public enum ESimProfileMetadataState
public sealed class ESimProfilePolicy
public enum ESimProfileState
public sealed class ESimRemovedEventArgs
public sealed class ESimServiceInfo
public enum ESimState
public sealed class ESimUpdatedEventArgs
public sealed class ESimWatcher
public enum ESimWatcherStatus
public sealed class MobileBroadbandAntennaSar {
public MobileBroadbandAntennaSar(int antennaIndex, int sarBackoffIndex);
}
public sealed class MobileBroadbandModem {
bool IsInEmergencyCallMode { get; }
event TypedEventHandler IsInEmergencyCallModeChanged;
IAsyncOperation TryGetPcoAsync();
}
public sealed class MobileBroadbandModemIsolation
public sealed class MobileBroadbandPco
public sealed class MobileBroadbandPcoDataChangeTriggerDetails
public enum NetworkOperatorDataUsageNotificationKind
public sealed class NetworkOperatorDataUsageTriggerDetails
public sealed class TetheringEntitlementCheckTriggerDetails
}
namespace Windows.Networking.Sockets {
public sealed class MessageWebSocket : IClosable, IWebSocket {
IAsyncOperationWithProgress SendFinalFrameAsync(IBuffer data);
IAsyncOperationWithProgress SendNonfinalFrameAsync(IBuffer data);
}
public sealed class ServerMessageWebSocket : IClosable
public sealed class ServerMessageWebSocketControl
public sealed class ServerMessageWebSocketInformation
public sealed class ServerStreamWebSocket : IClosable
public sealed class ServerStreamWebSocketInformation
}
namespace Windows.Networking.Vpn {
public sealed class VpnChannel {
object CurrentRequestTransportContext { get; }
void AddAndAssociateTransport(object transport, object context);
ControlChannelTriggerStatus GetSlotTypeForTransportContext(object context);
void ReplaceAndAssociateTransport(object transport, object context);
void StartReconnectingTransport(object transport, object context);
void StartWithTrafficFilter(IIterable assignedClientIpv4Addresses, IIterable assignedClientIpv6Addresses, VpnInterfaceId vpninterfaceId, VpnRouteAssignment assignedRoutes, VpnDomainNameAssignment assignedNamespace, uint mtuSize, uint maxFrameSize, bool reserved, IIterable transports, VpnTrafficFilterAssignment assignedTrafficFilters);
}
public sealed class VpnPacketBuffer {
object TransportContext { get; set; }
}
}
namespace Windows.Security.Authentication.Identity.Provider {
public enum SecondaryAuthenticationFactorAuthenticationMessage {
CanceledByUser = 22,
CenterHand = 23,
ConnectionRequired = 20,
DeviceUnavailable = 28,
MoveHandCloser = 24,
MoveHandFarther = 25,
PlaceHandAbove = 26,
RecognitionFailed = 27,
TimeLimitExceeded = 21,
}
}
namespace Windows.Security.Authentication.Web.Core {
public sealed class FindAllAccountsResult
public enum FindAllWebAccountsStatus
public static class WebAuthenticationCoreManager {
public static IAsyncOperation FindAllAccountsAsync(WebAccountProvider provider);
public static IAsyncOperation FindAllAccountsAsync(WebAccountProvider provider, string clientId);
public static IAsyncOperation FindSystemAccountProviderAsync(string webAccountProviderId);
public static IAsyncOperation FindSystemAccountProviderAsync(string webAccountProviderId, string authority);
public static IAsyncOperation FindSystemAccountProviderAsync(string webAccountProviderId, string authority, User user);
}
}
namespace Windows.Security.Authentication.Web.Provider {
public sealed class WebProviderTokenRequest {
string ApplicationPackageFamilyName { get; }
string ApplicationProcessName { get; }
IAsyncOperation CheckApplicationForCapabilityAsync(string capabilityName);
}
}
namespace Windows.Security.Credentials {
public sealed class WebAccountProvider {
bool IsSystemProvider { get; }
}
}
namespace Windows.Services.Maps {
public sealed class MapRouteDrivingOptions {
IReference DepartureTime { get; set; }
}
public sealed class PlaceInfo {
public static PlaceInfo CreateFromAddress(string displayAddress);
public static PlaceInfo CreateFromAddress(string displayAddress, string displayName);
}
}
namespace Windows.Services.Store {
public sealed class StoreCanAcquireLicenseResult
public enum StoreCanLicenseStatus
public sealed class StoreContext {
bool CanSilentlyDownloadStorePackageUpdates { get; }
IAsyncOperation CanAcquireStoreLicenseAsync(string productStoreId);
IAsyncOperation CanAcquireStoreLicenseForOptionalPackageAsync(Package optionalPackage);
IAsyncOperationWithProgress DownloadAndInstallStorePackagesAsync(IIterable storeIds);
IAsyncOperation<IVectorView> GetAssociatedStoreQueueItemsAsync();
IAsyncOperation GetStoreProductsAsync(IIterable productKinds, IIterable storeIds, StoreProductOptions storeProductOptions);
IAsyncOperation<IVectorView> GetStoreQueueItemsAsync(IIterable storeIds);
IAsyncOperationWithProgress RequestDownloadAndInstallStorePackagesAsync(IIterable storeIds, StorePackageInstallOptions storePackageInstallOptions);
IAsyncOperation RequestUninstallStorePackageAsync(Package package);
IAsyncOperation RequestUninstallStorePackageByStoreIdAsync(string storeId);
IAsyncOperationWithProgress TrySilentDownloadAndInstallStorePackageUpdatesAsync(IIterable storePackageUpdates);
IAsyncOperationWithProgress TrySilentDownloadStorePackageUpdatesAsync(IIterable storePackageUpdates);
IAsyncOperation UninstallStorePackageAsync(Package package);
IAsyncOperation UninstallStorePackageByStoreIdAsync(string storeId);
}
public sealed class StorePackageInstallOptions
public sealed class StorePackageUpdateResult {
IVectorView StoreQueueItems { get; }
}
public sealed class StoreProductOptions
public sealed class StoreQueueItem
public sealed class StoreQueueItemCompletedEventArgs
public enum StoreQueueItemExtendedState
public enum StoreQueueItemKind
public enum StoreQueueItemState
public sealed class StoreQueueItemStatus
public sealed class StoreUninstallStorePackageResult
public enum StoreUninstallStorePackageStatus
}
namespace Windows.Storage {
public sealed class StorageFolder : IStorageFolder, IStorageFolder2, IStorageFolderQueryOperations, IStorageItem, IStorageItem2, IStorageItemProperties, IStorageItemProperties2, IStorageItemPropertiesWithProvider {
StorageLibraryChangeTracker TryGetChangeTracker();
}
}
namespace Windows.Storage.Provider {
public interface IStorageProviderUriSource
public sealed class StorageProviderGetContentInfoForPathResult
public sealed class StorageProviderGetPathForContentUriResult
public enum StorageProviderUriSourceStatus
}
namespace Windows.Storage.Search {
public sealed class StorageLibraryChangeTrackerTriggerDetails
}
namespace Windows.System {
public sealed class AppActivationResult
public sealed class AppDiagnosticInfo {
IAsyncOperation LaunchAsync();
}
public sealed class AppExecutionStateChangeResult
public sealed class AppResourceGroupInfo {
IAsyncOperation StartResumeAsync();
IAsyncOperation StartSuspendAsync();
IAsyncOperation StartTerminateAsync();
}
public enum AutoUpdateTimeZoneStatus
public static class TimeZoneSettings {
public static IAsyncOperation AutoUpdateTimeZoneAsync(TimeSpan timeout);
}
}
namespace Windows.System.Diagnostics {
public sealed class DiagnosticInvoker {
IAsyncOperationWithProgress RunDiagnosticActionFromStringAsync(string context);
}
}
namespace Windows.System.Diagnostics.DevicePortal {
public sealed class DevicePortalConnection {
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request);
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request, SocketMessageType messageType, string protocol);
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request, SocketMessageType messageType, string protocol, uint outboundBufferSizeInBytes, uint maxMessageSize, MessageWebSocketReceiveMode receiveMode);
ServerStreamWebSocket GetServerStreamWebSocketForRequest(HttpRequestMessage request);
ServerStreamWebSocket GetServerStreamWebSocketForRequest(HttpRequestMessage request, string protocol, uint outboundBufferSizeInBytes, bool noDelay);
}
public sealed class DevicePortalConnectionRequestReceivedEventArgs {
bool IsWebSocketUpgradeRequest { get; }
IVectorView WebSocketProtocolsRequested { get; }
Deferral GetDeferral();
}
}
namespace Windows.System.Inventory {
public sealed class InstalledDesktopApp : IStringable
}
namespace Windows.System.Profile {
public static class AnalyticsInfo {
public static IAsyncOperation<IMapView> GetClientPropertiesAsync(IIterable attributeNames);
}
}
namespace Windows.System.RemoteSystems {
public sealed class RemoteSystem {
RemoteSystemPlatform Platform { get; }
}
public sealed class RemoteSystemEnumerationCompletedEventArgs
public enum RemoteSystemPlatform
public sealed class RemoteSystemWatcher {
event TypedEventHandler EnumerationCompleted;
event TypedEventHandler ErrorOcurred;
}
public enum RemoteSystemWatcherError
public sealed class RemoteSystemWatcherErrorOcurredEventArgs
}
namespace Windows.System.UserProfile {
public static class GlobalizationPreferences {
public static GlobalizationPreferencesForUser GetForUser(User user);
}
public sealed class GlobalizationPreferencesForUser
}
namespace Windows.UI.ApplicationSettings {
public sealed class AccountsSettingsPane {
public static IAsyncAction ShowAddAccountForUserAsync(User user);
public static IAsyncAction ShowManageAccountsForUserAsync(User user);
}
public sealed class AccountsSettingsPaneCommandsRequestedEventArgs {
User User { get; }
}
}
namespace Windows.UI.Composition {
public sealed class AnimationController : CompositionObject
public enum AnimationControllerProgressBehavior
public sealed class BounceScalarNaturalMotionAnimation : ScalarNaturalMotionAnimation
public sealed class BounceVector2NaturalMotionAnimation : Vector2NaturalMotionAnimation
public sealed class BounceVector3NaturalMotionAnimation : Vector3NaturalMotionAnimation
public sealed class CompositionContainerShape : CompositionShape
public sealed class CompositionEllipseGeometry : CompositionGeometry
public class CompositionGeometry : CompositionObject
public class CompositionLight : CompositionObject {
bool IsEnabled { get; set; }
}
public sealed class CompositionLineGeometry : CompositionGeometry
public class CompositionObject : IClosable {
AnimationController TryGetAnimationController(string propertyName);
}
public sealed class CompositionPath : IGeometrySource2D
public sealed class CompositionPathGeometry : CompositionGeometry
public sealed class CompositionRectangleGeometry : CompositionGeometry
public sealed class CompositionRoundedRectangleGeometry : CompositionGeometry
public class CompositionShape : CompositionObject
public sealed class CompositionShapeCollection : CompositionObject, IIterable, IVector
public sealed class CompositionSpriteShape : CompositionShape
public enum CompositionStrokeCap
public sealed class CompositionStrokeDashArray : CompositionObject, IIterable, IVector
public enum CompositionStrokeLineJoin
public sealed class CompositionViewBox : CompositionObject
public sealed class Compositor : IClosable {
string Comment { get; set; }
float GlobalPlaybackRate { get; set; }
public static float MaxGlobalPlaybackRate { get; }
public static float MinGlobalPlaybackRate { get; }
BounceScalarNaturalMotionAnimation CreateBounceScalarAnimation();
BounceVector2NaturalMotionAnimation CreateBounceVector2Animation();
BounceVector3NaturalMotionAnimation CreateBounceVector3Animation();
CompositionContainerShape CreateContainerShape();
CompositionEllipseGeometry CreateEllipseGeometry();
CompositionLineGeometry CreateLineGeometry();
CompositionPathGeometry CreatePathGeometry();
CompositionPathGeometry CreatePathGeometry(CompositionPath path);
PathKeyFrameAnimation CreatePathKeyFrameAnimation();
CompositionRectangleGeometry CreateRectangleGeometry();
CompositionRoundedRectangleGeometry CreateRoundedRectangleGeometry();
ShapeVisual CreateShapeVisual();
CompositionSpriteShape CreateSpriteShape();
CompositionSpriteShape CreateSpriteShape(CompositionGeometry geometry);
CompositionViewBox CreateViewBox();
IAsyncAction RequestCommitAsync();
}
public sealed class PathKeyFrameAnimation : KeyFrameAnimation
public sealed class PointLight : CompositionLight {
float MaxAttenuationCutoff { get; set; }
float MinAttenuationCutoff { get; set; }
}
public sealed class ShapeVisual : ContainerVisual
public sealed class SpotLight : CompositionLight {
float MaxAttenuationCutoff { get; set; }
float MinAttenuationCutoff { get; set; }
}
}
namespace Windows.UI.Composition.Core {
public sealed class CompositorController : IClosable
}
namespace Windows.UI.Composition.Desktop {
public sealed class DesktopWindowTarget : CompositionTarget
}
namespace Windows.UI.Composition.Diagnostics {
public sealed class CompositionDebugHeatMaps
public enum CompositionDebugOverdrawContentKinds : uint
public sealed class CompositionDebugSettings
}
namespace Windows.UI.Composition.Interactions {
public enum VisualInteractionSourceRedirectionMode {
CapableTouchpadAndPointerWheel = 3,
PointerWheelOnly = 2,
}
}
namespace Windows.UI.Core {
public enum AppViewBackButtonVisibility {
Disabled = 2,
}
public sealed class CoreComponentInputSource : ICoreInputSourceBase, ICorePointerInputSource, ICorePointerInputSource2 {
DispatcherQueue DispatcherQueue { get; }
}
public sealed class CoreIndependentInputSource : ICoreInputSourceBase, ICorePointerInputSource, ICorePointerInputSource2 {
DispatcherQueue DispatcherQueue { get; }
}
public interface ICorePointerInputSource2 : ICorePointerInputSource
}
namespace Windows.UI.Input.Core {
public sealed class RadialControllerIndependentInputSource {
DispatcherQueue DispatcherQueue { get; }
}
}
namespace Windows.UI.Input.Inking {
public sealed class InkDrawingAttributes {
InkModelerAttributes ModelerAttributes { get; }
}
public sealed class InkInputConfiguration
public sealed class InkModelerAttributes
public sealed class InkPresenter {
InkInputConfiguration InputConfiguration { get; }
}
}
namespace Windows.UI.Input.Spatial {
public sealed class SpatialInteractionController {
BatteryReport TryGetBatteryReport();
}
}
namespace Windows.UI.Notifications {
public sealed class ScheduledToastNotification {
IReference ExpirationTime { get; set; }
}
}
namespace Windows.UI.StartScreen {
public sealed class TileMixedRealityModel {
TileMixedRealityModelActivationBehavior ActivationBehavior { get; set; }
}
public enum TileMixedRealityModelActivationBehavior
}
namespace Windows.UI.Text {
public sealed class ContentLinkInfo
public sealed class RichEditTextRange : ITextRange
public enum TextRangeUnit {
ContentLink = 32,
}
}
namespace Windows.UI.ViewManagement {
public sealed class ApplicationViewTab
public sealed class ApplicationViewTabBadge
public sealed class ApplicationViewTabIcon
public sealed class ApplicationViewTabManager
public sealed class ApplicationViewTabManagerTabClosedEventArgs
public sealed class ApplicationViewTabManagerTabCloseRequestedEventArgs
public sealed class ApplicationViewTabManagerTabDraggedOutEventArgs
public sealed class ApplicationViewTabManagerTabDroppedInEventArgs
public sealed class ApplicationViewTabManagerTabRearrangedEventArgs
public static class ApplicationViewTabPolicy
}
namespace Windows.UI.ViewManagement.Core {
public sealed class CoreInputView {
event TypedEventHandler XYFocusTransferredToPrimaryView;
event TypedEventHandler XYFocusTransferringFromPrimaryView;
bool TryTransferXYFocusToPrimaryView(Rect origin, CoreInputViewXYFocusTransferDirection direction);
}
public sealed class CoreInputViewTransferringXYFocusEventArgs
public enum CoreInputViewXYFocusTransferDirection
}
namespace Windows.UI.WebUI {
public sealed class WebUIBarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsDeferral, IActivatedEventArgsWithUser, IBarcodeScannerPreviewActivatedEventArgs
public sealed class WebUILaunchActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsDeferral, IActivatedEventArgsWithUser, IApplicationViewActivatedEventArgs, ILaunchActivatedEventArgs, ILaunchActivatedEventArgs2, IPrelaunchActivatedEventArgs {
TileActivatedInfo TileActivatedInfo { get; }
}
}
namespace Windows.UI.Xaml {
public sealed class BringIntoViewOptions {
double HorizontalAlignmentRatio { get; set; }
double HorizontalOffset { get; set; }
double VerticalAlignmentRatio { get; set; }
double VerticalOffset { get; set; }
}
public sealed class BringIntoViewRequestedEventArgs : RoutedEventArgs
public sealed class ElementSoundPlayer {
public static ElementSpatialAudioMode SpatialAudioMode { get; set; }
}
public enum ElementSpatialAudioMode
public enum FocusVisualKind {
Reveal = 2,
}
public class UIElement : DependencyObject {
public static RoutedEvent BringIntoViewRequestedEvent { get; }
public static RoutedEvent ContextRequestedEvent { get; }
KeyboardAcceleratorPlacementMode KeyboardAcceleratorPlacementMode { get; set; }
public static DependencyProperty KeyboardAcceleratorPlacementModeProperty { get; }
DependencyObject KeyboardAcceleratorPlacementTarget { get; set; }
public static DependencyProperty KeyboardAcceleratorPlacementTargetProperty { get; }
DependencyObject KeyTipTarget { get; set; }
public static DependencyProperty KeyTipTargetProperty { get; }
event TypedEventHandler BringIntoViewRequested;
virtual void OnBringIntoViewRequested(BringIntoViewRequestedEventArgs e);
virtual void OnKeyboardAcceleratorInvoked(KeyboardAcceleratorInvokedEventArgs args);
public static void RegisterAsScrollPort(UIElement element);
}
}
namespace Windows.UI.Xaml.Automation {
public sealed class AutomationElementIdentifiers {
public static AutomationProperty HeadingLevelProperty { get; }
}
public sealed class AutomationProperties {
public static DependencyProperty HeadingLevelProperty { get; }
public static AutomationHeadingLevel GetHeadingLevel(DependencyObject element);
public static void SetHeadingLevel(DependencyObject element, AutomationHeadingLevel value);
}
}
namespace Windows.UI.Xaml.Automation.Peers {
public enum AutomationHeadingLevel
public class AutomationPeer : DependencyObject {
AutomationHeadingLevel GetHeadingLevel();
virtual AutomationHeadingLevel GetHeadingLevelCore();
}
public sealed class AutoSuggestBoxAutomationPeer : FrameworkElementAutomationPeer, IInvokeProvider {
void Invoke();
}
public class CalendarDatePickerAutomationPeer : FrameworkElementAutomationPeer, IInvokeProvider, IValueProvider
public class TreeViewItemAutomationPeer : ListViewItemAutomationPeer, IExpandCollapseProvider
public class TreeViewListAutomationPeer : SelectorAutomationPeer
}
namespace Windows.UI.Xaml.Controls {
public class AppBarButton : Button, ICommandBarElement, ICommandBarElement2 {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
AppBarButtonTemplateSettings TemplateSettings { get; }
}
public class AppBarToggleButton : ToggleButton, ICommandBarElement, ICommandBarElement2 {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
AppBarToggleButtonTemplateSettings TemplateSettings { get; }
}
public sealed class ContentLinkChangedEventArgs
public enum ContentLinkChangeKind
public sealed class HandwritingPanelClosedEventArgs
public sealed class HandwritingPanelOpenedEventArgs
public enum HandwritingPanelPlacementAlignment
public class HandwritingView : Control
public class IconSource : DependencyObject {
protected IconSource();
}
public class MediaTransportControls : Control {
bool IsCompactOverlayButtonVisible { get; set; }
public static DependencyProperty IsCompactOverlayButtonVisibleProperty { get; }
bool IsCompactOverlayEnabled { get; set; }
public static DependencyProperty IsCompactOverlayEnabledProperty { get; }
}
public class MenuFlyoutItem : MenuFlyoutItemBase {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
MenuFlyoutItemTemplateSettings TemplateSettings { get; }
}
public class NavigationView : ContentControl {
NavigationViewBackButtonVisible IsBackButtonVisible { get; set; }
public static DependencyProperty IsBackButtonVisibleProperty { get; }
bool IsBackEnabled { get; set; }
public static DependencyProperty IsBackEnabledProperty { get; }
string PaneTitle { get; set; }
public static DependencyProperty PaneTitleProperty { get; }
event TypedEventHandler BackRequested;
event TypedEventHandler PaneClosed;
event TypedEventHandler PaneClosing;
event TypedEventHandler PaneOpened;
event TypedEventHandler PaneOpening;
}
public enum NavigationViewBackButtonVisible
public sealed class NavigationViewBackRequestedEventArgs
public sealed class NavigationViewPaneClosingEventArgs
public class RefreshContainer : ContentControl
public sealed class RefreshInteractionRatioChangedEventArgs
public enum RefreshPullDirection
public sealed class RefreshRequestedEventArgs
public sealed class RefreshStateChangedEventArgs
public class RefreshVisualizer : Control
public enum RefreshVisualizerOrientation
public enum RefreshVisualizerState
public class RichEditBox : Control {
SolidColorBrush ContentLinkBackgroundColor { get; set; }
public static DependencyProperty ContentLinkBackgroundColorProperty { get; }
SolidColorBrush ContentLinkForegroundColor { get; set; }
public static DependencyProperty ContentLinkForegroundColorProperty { get; }
ContentLinkProviderCollection ContentLinkProviders { get; set; }
public static DependencyProperty ContentLinkProvidersProperty { get; }
HandwritingView HandwritingView { get; set; }
public static DependencyProperty HandwritingViewProperty { get; }
bool IsHandwritingViewEnabled { get; set; }
public static DependencyProperty IsHandwritingViewEnabledProperty { get; }
event TypedEventHandler ContentLinkChanged;
event TypedEventHandler ContentLinkInvoked;
}
public class TextBox : Control {
HandwritingView HandwritingView { get; set; }
public static DependencyProperty HandwritingViewProperty { get; }
bool IsHandwritingViewEnabled { get; set; }
public static DependencyProperty IsHandwritingViewEnabledProperty { get; }
}
public class TreeView : Control
public sealed class TreeViewCollapsedEventArgs
public sealed class TreeViewExpandingEventArgs
public class TreeViewItem : ListViewItem
public sealed class TreeViewItemInvokedEventArgs
public class TreeViewItemTemplateSettings : DependencyObject
public class TreeViewList : ListView
public class TreeViewNode : DependencyObject
public enum TreeViewSelectionMode
public sealed class WebView : FrameworkElement {
event TypedEventHandler SeparateProcessLost;
}
public enum WebViewExecutionMode {
SeparateProcess = 2,
}
public enum WebViewPermissionType {
Screen = 5,
WebVR = 6,
}
public sealed class WebViewSeparateProcessLostEventArgs
}
namespace Windows.UI.Xaml.Controls.Maps {
public sealed class MapControl : Control {
string Region { get; set; }
public static DependencyProperty RegionProperty { get; }
}
public class MapElement : DependencyObject {
bool IsEnabled { get; set; }
public static DependencyProperty IsEnabledProperty { get; }
}
}
namespace Windows.UI.Xaml.Controls.Primitives {
public sealed class AppBarButtonTemplateSettings : DependencyObject
public sealed class AppBarToggleButtonTemplateSettings : DependencyObject
public sealed class MenuFlyoutItemTemplateSettings : DependencyObject
}
namespace Windows.UI.Xaml.Documents {
public sealed class ContactContentLinkProvider : ContentLinkProvider
public sealed class ContentLink : Inline
public sealed class ContentLinkInvokedEventArgs
public class ContentLinkProvider : DependencyObject
public sealed class ContentLinkProviderCollection : IIterable, IVector
public sealed class PlaceContentLinkProvider : ContentLinkProvider
}
namespace Windows.UI.Xaml.Input {
public sealed class FocusManager {
public static IAsyncOperation TryFocusAsync(DependencyObject element, FocusState value);
public static IAsyncOperation TryMoveFocusAsync(FocusNavigationDirection focusNavigationDirection);
public static IAsyncOperation TryMoveFocusAsync(FocusNavigationDirection focusNavigationDirection, FindNextElementOptions focusNavigationOptions);
}
public sealed class FocusMovementResult
public sealed class GettingFocusEventArgs : RoutedEventArgs {
bool TryCancel();
bool TrySetNewFocusedElement(DependencyObject element);
}
public sealed class KeyboardAcceleratorInvokedEventArgs {
KeyboardAccelerator KeyboardAccelerator { get; }
}
public enum KeyboardAcceleratorPlacementMode
public sealed class LosingFocusEventArgs : RoutedEventArgs {
bool TryCancel();
bool TrySetNewFocusedElement(DependencyObject element);
}
}
namespace Windows.UI.Xaml.Media {
public sealed class CompositionTarget {
public static event EventHandler Rendered;
}
public sealed class RenderedEventArgs
}
namespace Windows.Web.UI {
public interface IWebViewControl
public sealed class WebViewControlContentLoadingEventArgs
public sealed class WebViewControlDeferredPermissionRequest
public sealed class WebViewControlDOMContentLoadedEventArgs
public sealed class WebViewControlLongRunningScriptDetectedEventArgs
public sealed class WebViewControlNavigationCompletedEventArgs
public sealed class WebViewControlNavigationStartingEventArgs
public sealed class WebViewControlNewWindowRequestedEventArgs
public sealed class WebViewControlPermissionRequest
public sealed class WebViewControlPermissionRequestedEventArgs
public enum WebViewControlPermissionState
public enum WebViewControlPermissionType
public sealed class WebViewControlScriptNotifyEventArgs
public sealed class WebViewControlSettings
public sealed class WebViewControlUnsupportedUriSchemeIdentifiedEventArgs
public sealed class WebViewControlUnviewableContentIdentifiedEventArgs
public sealed class WebViewControlWebResourceRequestedEventArgs
}
namespace Windows.Web.UI.Interop {
public sealed class WebViewControl : IWebViewControl
public sealed class WebViewControlAcceleratorKeyPressedEventArgs
public enum WebViewControlAcceleratorKeyRoutingStage
public enum WebViewControlMoveFocusReason
public sealed class WebViewControlMoveFocusRequestedEventArgs
public sealed class WebViewControlProcess
public enum WebViewControlProcessCapabilityState
public sealed class WebViewControlProcessOptions
}

Windows 10 SDK Preview Build 17061 now available

Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Windows 10 Insider Preview (Build 17061 or greater). The Preview SDK Build 17061 contains bug fixes and under development changes to the API surface area.
The Preview SDK can be downloaded from developer section on Windows Insider.
For feedback and updates to the known issues, please see the developer forum. For new developer feature requests, head over to our Windows Platform UserVoice.
Things to note:
This build works in conjunction with previously released SDKs and Visual Studio 2017. You can install this SDK and still also continue to submit your apps that target Windows 10 Creators build or earlier to the store.
The Windows SDK will now formally only be supported by Visual Studio 2017 and greater. You can download the Visual Studio 2017 here.
Known Issues
Installation on an operating system that is not a Windows 10 Insider Preview build is not supported and may fail.
Cannot deploy to a device: When attempting to deploy to a mobile device, it fails with the following error:  DEP0001: Unexpected Error: SmartDeviceException – Class not registered [0x80131500]
Please follow this posting for updates.  https://developercommunity.visualstudio.com/content/problem/122425/dep0001-unexpected-error-smartdeviceexception-the.html
XAML Designer fails to load: When attempting to load the XAML designer, an Unhandled exception occurs “The XAML Designer has excited unexpectedly.
What’s New:
C++/WinRT Now Available: The C++/WinRT headers and cppwinrt compiler (cppwinrt.exe) are now included in the Windows SDK. The compiler comes in handy if you need to consume a third-party WinRT component or if you need to author your own WinRT components with C++/WinRT. The easiest way to get working with it after installing the Windows Insider Preview SDK is to start the Visual Studio Developer Command Prompt and run the compiler in that environment. Authoring support is currently experimental and subject to change. Stay tuned as we will publish more detailed instructions on how to use the compiler in the coming week.The ModernCPP blog has a deeper dive into the CppWinRT compiler. Please give us feedback by creating an issue at: https://github.com/microsoft/cppwinrt.
 Breaking Changes
New MIDL key words.
As a part of the “modernizing IDL” effort, several new keywords are added to the midlrt tool. These new keywords will cause build breaks if they are encountered in IDL files.
The new keywords are:
event
set
get
partial
unsealed
overridable
protected
importwinmd
If any of these keywords is used as an identifier, it will generate a build failure indicating a syntax error.
The error will be similar to:
1 >d:ossrconecorecomcombaseunittestastatestserverstestserver6idlremreleasetest.idl(12) : error MIDL2025 : [msg]syntax error [context]: expecting a declarator or * near “)”
To fix this, modify the identifier in error to an “@” prefix in front of the identifier. That will cause MIDL to treat the offending element as an identifier instead of a keyword.
API Updates and Additions
When targeting new APIs, consider writing your app to be adaptive in order to run correctly on the widest number of Windows 10 devices. Please see Dynamically detecting features with API contracts (10 by 10) for more information.
The following APIs have been added to the platform since the release of 16299.

namespace Windows.ApplicationModel {
public enum AddResourcePackageOptions : uint
public sealed class AppInstance
public sealed class PackageCatalog {
IAsyncOperationWithProgress<PackageCatalogAddResourcePackageResult, PackageInstallProgress> AddResourcePackageAsync(string resourcePackageFamilyName, string resourceID, AddResourcePackageOptions options);
IAsyncOperation<PackageCatalogRemoveResourcePackagesResult> RemoveResourcePackagesAsync(IIterable<Package> resourcePackages);
}
public sealed class PackageCatalogAddResourcePackageResult
public sealed class PackageCatalogRemoveResourcePackagesResult
public struct PackageInstallProgress
public enum StartupTaskState {
EnabledByPolicy = 4,
}
}
namespace Windows.ApplicationModel.Activation {
public enum ActivationKind {
BarcodeScannerProvider = 1022,
}
public sealed class BarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsWithUser, IBarcodeScannerPreviewActivatedEventArgs
public interface IBarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs
}
namespace Windows.ApplicationModel.Background {
public enum BackgroundAccessRequestKind
public static class BackgroundExecutionManager {
public static IAsyncOperation<bool> RequestAccessKindAsync(BackgroundAccessRequestKind requestedAccess, string reason);
}
public sealed class CustomSystemEventTrigger : IBackgroundTrigger
public enum CustomSystemEventTriggerRecurrence
public sealed class MobileBroadbandPcoDataChangeTrigger : IBackgroundTrigger
public sealed class NetworkOperatorDataUsageTrigger : IBackgroundTrigger
public sealed class StorageLibraryChangeTrackerTrigger : IBackgroundTrigger
public sealed class TetheringEntitlementCheckTrigger : IBackgroundTrigger
}
namespace Windows.ApplicationModel.Calls {
public enum PhoneCallMedia {
AudioAndRealTimeText = 2,
}
public sealed class VoipCallCoordinator {
VoipPhoneCall RequestNewAppInitiatedCall(string context, string contactName, string contactNumber, string serviceName, VoipPhoneCallMedia media);
VoipPhoneCall RequestNewIncomingCall(string context, string contactName, string contactNumber, Uri contactImage, string serviceName, Uri brandingImage, string callDetails, Uri ringtone, VoipPhoneCallMedia media, TimeSpan ringTimeout, string contactRemoteId);
}
public sealed class VoipPhoneCall {
void NotifyCallAccepted(VoipPhoneCallMedia media);
}
}
namespace Windows.ApplicationModel.Core {
public sealed class AppListEntry {
IAsyncOperation<bool> LaunchForUserAsync(User user);
}
}
namespace Windows.ApplicationModel.DataTransfer {
public sealed class DataPackagePropertySet : IIterable<IKeyValuePair<string, object>>, IMap<string, object> {
string ContentSourceUserActivityJson { get; set; }
}
public sealed class DataPackagePropertySetView : IIterable<IKeyValuePair<string, object>>, IMapView<string, object> {
string ContentSourceUserActivityJson { get; }
}
public static class StandardDataFormats {
public static string UserActivityJsonArray { get; }
}
}
namespace Windows.ApplicationModel.Store.Preview {
public enum StoreSystemFeature {
ArchitectureArm64 = 34,
}
}
namespace Windows.ApplicationModel.Store.Preview.InstallControl {
public sealed class AppInstallItem {
bool LaunchAfterInstall { get; set; }
}
public sealed class AppInstallManager {
IAsyncOperation<bool> GetIsPackageIdentityAllowedToInstallAsync(string correlationVector, string packageIdentityName, string publisherCertificateName);
IAsyncOperation<bool> GetIsPackageIdentityAllowedToInstallForUserAsync(User user, string correlationVector, string packageIdentityName, string publisherCertificateName);
IAsyncOperation<IVectorView<AppInstallItem>> SearchForAllUpdatesAsync(string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<IVectorView<AppInstallItem>> SearchForAllUpdatesForUserAsync(User user, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<AppInstallItem> SearchForUpdatesAsync(string productId, string skuId, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<AppInstallItem> SearchForUpdatesForUserAsync(User user, string productId, string skuId, string correlationVector, string clientId, AppUpdateOptions updateOptions);
IAsyncOperation<IVectorView<AppInstallItem>> StartProductInstallAsync(string productId, string flightId, string clientId, string correlationVector, AppInstallOptions installOptions);
IAsyncOperation<IVectorView<AppInstallItem>> StartProductInstallForUserAsync(User user, string productId, string flightId, string clientId, string correlationVector, AppInstallOptions installOptions);
}
public sealed class AppInstallOptions
public sealed class AppInstallStatus {
bool IsStaged { get; }
}
public sealed class AppUpdateOptions
}
namespace Windows.ApplicationModel.UserActivities {
public sealed class UserActivity {
public UserActivity(string activityId);
string ToJson();
public static string ToJsonArray(IIterable<UserActivity> activities);
public static UserActivity TryParseFromJson(string json);
public static IVector<UserActivity> TryParseFromJsonArray(string json);
}
public sealed class UserActivityChannel {
public static void DisableAutoSessionCreation();
IAsyncOperation<IVector<UserActivitySessionHistoryItem>> GetRecentUserActivitiesAsync(int maxUniqueActivities);
IAsyncOperation<IVector<UserActivitySessionHistoryItem>> GetSessionHistoryItemsForUserActivityAsync(string activityId, DateTime startTime);
public static UserActivityChannel TryGetForWebAccount(WebAccount account);
}
public sealed class UserActivityRequest
public sealed class UserActivityRequestedEventArgs
public sealed class UserActivityRequestManager
public sealed class UserActivitySessionHistoryItem
public sealed class UserActivityVisualElements {
string AttributionDisplayText { get; set; }
}
}
namespace Windows.Devices.Bluetooth {
public sealed class BluetoothAdapter {
bool AreClassicSecureConnectionsSupported { get; }
bool AreLowEnergySecureConnectionsSupported { get; }
}
public sealed class BluetoothDevice : IClosable {
bool WasSecureConnectionUsedForPairing { get; }
}
public sealed class BluetoothLEDevice : IClosable {
bool WasSecureConnectionUsedForPairing { get; }
}
}
namespace Windows.Devices.Display {
public sealed class DisplayMonitor
public enum DisplayMonitorConnectionKind
public enum DisplayMonitorDescriptorKind
public enum DisplayMonitorPhysicalConnectorKind
public enum DisplayMonitorUsageKind
}
namespace Windows.Devices.PointOfService {
public sealed class BarcodeScannerReport {
public BarcodeScannerReport(uint scanDataType, IBuffer scanData, IBuffer scanDataLabel);
}
public sealed class ClaimedBarcodeScanner : IClosable {
bool IsVideoPreviewShownOnEnable { get; set; }
void HideVideoPreview();
IAsyncOperation<bool> ShowVideoPreviewAsync();
}
public sealed class UnifiedPosErrorData {
public UnifiedPosErrorData(string message, UnifiedPosErrorSeverity severity, UnifiedPosErrorReason reason, uint extendedReason);
}
}
namespace Windows.Devices.PointOfService.Provider {
public sealed class BarcodeScannerDisableScannerRequest
public sealed class BarcodeScannerDisableScannerRequestEventArgs
public sealed class BarcodeScannerEnableScannerRequest
public sealed class BarcodeScannerEnableScannerRequestEventArgs
public sealed class BarcodeScannerGetSymbologyAttributesRequest
public sealed class BarcodeScannerGetSymbologyAttributesRequestEventArgs
public sealed class BarcodeScannerHideVideoPreviewRequest
public sealed class BarcodeScannerHideVideoPreviewRequestEventArgs
public sealed class BarcodeScannerProviderConnection : IClosable
public sealed class BarcodeScannerProviderTriggerDetails
public sealed class BarcodeScannerSetActiveSymbologiesRequest
public sealed class BarcodeScannerSetActiveSymbologiesRequestEventArgs
public sealed class BarcodeScannerSetSymbologyAttributesRequest
public sealed class BarcodeScannerSetSymbologyAttributesRequestEventArgs
public sealed class BarcodeScannerStartSoftwareTriggerRequest
public sealed class BarcodeScannerStartSoftwareTriggerRequestEventArgs
public sealed class BarcodeScannerStopSoftwareTriggerRequest
public sealed class BarcodeScannerStopSoftwareTriggerRequestEventArgs
public enum BarcodeScannerTriggerState
public sealed class BarcodeSymbologyAttributesBuilder
}
namespace Windows.Foundation.Numerics {
public struct Rational
}
namespace Windows.Globalization {
public static class ApplicationLanguages {
public static IVectorView<string> GetLanguagesForUser(User user);
}
public sealed class Language {
LanguageLayoutDirection LayoutDirection { get; }
}
public enum LanguageLayoutDirection
}
namespace Windows.Graphics {
public struct DisplayAdapterId
public interface IGeometrySource2D
}
namespace Windows.Graphics.Capture {
public sealed class Direct3D11CaptureFrame : IClosable
public sealed class Direct3D11CaptureFramePool : IClosable
public sealed class GraphicsCaptureItem
public sealed class GraphicsCapturePicker
public sealed class GraphicsCaptureSession : IClosable
}
namespace Windows.Graphics.DirectX {
public enum DirectXColorSpace
}
namespace Windows.Graphics.Display {
public sealed class AdvancedColorInfo
public enum AdvancedColorKind
public sealed class BrightnessOverrideSettings
public sealed class ColorOverrideSettings
public enum DisplayBrightnessOverrideScenario
public enum DisplayColorOverrideScenario
public sealed class DisplayEnhancementOverride
public sealed class DisplayEnhancementOverrideCapabilities
public sealed class DisplayEnhancementOverrideCapabilitiesChangedEventArgs
public sealed class DisplayInformation {
event TypedEventHandler<DisplayInformation, object> AdvancedColorInfoChanged;
AdvancedColorInfo GetAdvancedColorInfo();
}
public enum HdrMetadataFormat
public struct NitRange
}
namespace Windows.Graphics.Holographic {
public sealed class HolographicCamera {
bool CanOverrideViewport { get; }
}
public sealed class HolographicCameraPose {
void OverrideProjectionTransform(HolographicStereoTransform projectionTransform);
void OverrideViewport(Rect leftViewport, Rect rightViewport);
void OverrideViewTransform(SpatialCoordinateSystem coordinateSystem, HolographicStereoTransform coordinateSystemToViewTransform);
}
public sealed class HolographicFramePresentationMonitor : IClosable
public sealed class HolographicFramePresentationReport
public sealed class HolographicSpace {
HolographicSpaceUserPresence UserPresence { get; }
event TypedEventHandler<HolographicSpace, object> UserPresenceChanged;
HolographicFramePresentationMonitor CreateFramePresentationMonitor(uint maxQueuedReports);
void WaitForNextFrameReady();
void WaitForNextFrameReadyWithHeadStart(TimeSpan requestedHeadStartDuration);
}
public enum HolographicSpaceUserPresence
}
namespace Windows.Graphics.Imaging {
public enum BitmapPixelFormat {
P010 = 104,
}
}
namespace Windows.Graphics.Printing {
public sealed class PrintPageRange
public sealed class PrintPageRangeOptions
public sealed class PrintTaskOptions : IPrintTaskOptionsCore, IPrintTaskOptionsCoreProperties, IPrintTaskOptionsCoreUIConfiguration {
IVector<PrintPageRange> CustomPageRanges { get; }
PrintPageRangeOptions PageRangeOptions { get; }
}
public static class StandardPrintTaskOptions {
public static string CustomPageRanges { get; }
}
}
namespace Windows.Graphics.Printing.OptionDetails {
public sealed class PrintBindingOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintBorderingOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCollationOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintColorModeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCopiesOptionDetails : IPrintNumberOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCustomItemListOptionDetails : IPrintCustomOptionDetails, IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
void AddItem(string itemId, string displayName, string description, IRandomAccessStreamWithContentType icon);
}
public sealed class PrintCustomTextOptionDetails : IPrintCustomOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintCustomToggleOptionDetails : IPrintCustomOptionDetails, IPrintOptionDetails
public sealed class PrintDuplexOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintHolePunchOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintMediaSizeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintMediaTypeOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public enum PrintOptionType {
Toggle = 4,
}
public sealed class PrintOrientationOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintPageRangeOptionDetails : IPrintOptionDetails
public sealed class PrintQualityOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintStapleOptionDetails : IPrintItemListOptionDetails, IPrintOptionDetails {
string Description { get; set; }
string WarningText { get; set; }
}
public sealed class PrintTaskOptionDetails : IPrintTaskOptionsCore, IPrintTaskOptionsCoreUIConfiguration {
PrintCustomToggleOptionDetails CreateToggleOption(string optionId, string displayName);
}
}
namespace Windows.Management.Deployment {
public sealed class PackageManager {
IAsyncOperationWithProgress<DeploymentResult, DeploymentProgress> RequestAddPackageAsync(Uri packageUri, IIterable<Uri> dependencyPackageUris, DeploymentOptions deploymentOptions, PackageVolume targetVolume, IIterable<string> optionalPackageFamilyNames, IIterable<Uri> relatedPackageUris, IIterable<Uri> packageUrisToInstall);
}
}
namespace Windows.Management.Update {
public sealed class PreviewBuildsManager
public sealed class PreviewBuildsState
}
namespace Windows.Media {
public sealed class VideoFrame : IClosable, IMediaFrame {
IAsyncAction CopyToAsync(VideoFrame frame, IReference<BitmapBounds> sourceBounds, IReference<BitmapBounds> destinationBounds);
public static VideoFrame CreateAsDirect3D11SurfaceBacked(DirectXPixelFormat format, int width, int height);
public static VideoFrame CreateAsDirect3D11SurfaceBacked(DirectXPixelFormat format, int width, int height, IDirect3DDevice device);
public static VideoFrame CreateWithDirect3D11Surface(IDirect3DSurface surface);
public static VideoFrame CreateWithSoftwareBitmap(SoftwareBitmap bitmap);
}
}
namespace Windows.Media.Audio {
public sealed class AudioGraph : IClosable {
IAsyncOperation<CreateMediaSourceAudioInputNodeResult> CreateMediaSourceAudioInputNodeAsync(MediaSource mediaSource);
IAsyncOperation<CreateMediaSourceAudioInputNodeResult> CreateMediaSourceAudioInputNodeAsync(MediaSource mediaSource, AudioNodeEmitter emitter);
}
public sealed class AudioGraphSettings {
double MaxPlaybackSpeedFactor { get; set; }
}
public sealed class AudioStateMonitor
public sealed class CreateMediaSourceAudioInputNodeResult
public sealed class MediaSourceAudioInputNode : IAudioInputNode, IAudioInputNode2, IAudioNode, IClosable
public enum MediaSourceAudioInputNodeCreationStatus
}
namespace Windows.Media.Capture {
public sealed class CapturedFrame : IClosable, IContentTypeProvider, IInputStream, IOutputStream, IRandomAccessStream, IRandomAccessStreamWithContentType {
BitmapPropertySet BitmapProperties { get; }
CapturedFrameControlValues ControlValues { get; }
}
public enum KnownVideoProfile {
HdrWithWcgPhoto = 8,
HdrWithWcgVideo = 7,
HighFrameRate = 5,
VariablePhotoSequence = 6,
VideoHdr8 = 9,
}
public sealed class MediaCaptureSettings {
IDirect3DDevice Direct3D11Device { get; }
}
public sealed class MediaCaptureVideoProfile {
IVectorView<MediaFrameSourceInfo> FrameSourceInfos { get; }
IMapView<Guid, object> Properties { get; }
}
public sealed class MediaCaptureVideoProfileMediaDescription {
IMapView<Guid, object> Properties { get; }
string Subtype { get; }
}
}
namespace Windows.Media.Capture.Frames {
public sealed class AudioMediaFrame
public sealed class MediaFrameFormat {
AudioEncodingProperties AudioEncodingProperties { get; }
}
public sealed class MediaFrameReference : IClosable {
AudioMediaFrame AudioMediaFrame { get; }
}
public sealed class MediaFrameSourceController {
AudioDeviceController AudioDeviceController { get; }
}
public sealed class MediaFrameSourceInfo {
string ProfileId { get; }
IVectorView<MediaCaptureVideoProfileMediaDescription> VideoProfileMediaDescription { get; }
}
public enum MediaFrameSourceKind {
Audio = 4,
Image = 5,
}
}
namespace Windows.Media.Core {
public sealed class AudioStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2 {
AudioStreamDescriptor Copy();
}
public sealed class MediaBindingEventArgs {
void SetDownloadOperation(DownloadOperation downloadOperation);
}
public sealed class MediaSource : IClosable, IMediaPlaybackSource {
DownloadOperation DownloadOperation { get; }
public static MediaSource CreateFromDownloadOperation(DownloadOperation downloadOperation);
}
public sealed class TimedMetadataStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2
public sealed class VideoStreamDescriptor : IMediaStreamDescriptor, IMediaStreamDescriptor2 {
VideoStreamDescriptor Copy();
}
}
namespace Windows.Media.Devices {
public sealed class VideoDeviceController : IMediaDeviceController {
VideoTemporalDenoisingControl VideoTemporalDenoisingControl { get; }
}
public sealed class VideoTemporalDenoisingControl
public enum VideoTemporalDenoisingMode
}
namespace Windows.Media.DialProtocol {
public sealed class DialReceiverApp {
IAsyncOperation<string> GetUniqueDeviceNameAsync();
}
}
namespace Windows.Media.Effects {
public sealed class VideoTransformEffectDefinition : IVideoEffectDefinition {
VideoTransformSphericalProjection SphericalProjection { get; }
}
public sealed class VideoTransformSphericalProjection
}
namespace Windows.Media.MediaProperties {
public sealed class AudioEncodingProperties : IMediaEncodingProperties {
AudioEncodingProperties Copy();
}
public sealed class ContainerEncodingProperties : IMediaEncodingProperties {
ContainerEncodingProperties Copy();
}
public sealed class ImageEncodingProperties : IMediaEncodingProperties {
ImageEncodingProperties Copy();
}
public sealed class MediaEncodingProfile {
IVector<TimedMetadataStreamDescriptor> GetTimedMetadataTracks();
void SetTimedMetadataTracks(IIterable<TimedMetadataStreamDescriptor> value);
}
public static class MediaEncodingSubtypes {
public static string P010 { get; }
}
public enum MediaPixelFormat {
P010 = 2,
}
public sealed class TimedMetadataEncodingProperties : IMediaEncodingProperties
public sealed class VideoEncodingProperties : IMediaEncodingProperties {
VideoEncodingProperties Copy();
}
}
namespace Windows.Media.Playback {
public sealed class MediaPlaybackSession {
MediaRotation PlaybackRotation { get; set; }
MediaPlaybackSessionOutputDegradationPolicyState GetOutputDegradationPolicyState();
}
public sealed class MediaPlaybackSessionOutputDegradationPolicyState
public enum MediaPlaybackSessionVideoConstrictionReason
public sealed class MediaPlayer : IClosable {
AudioStateMonitor AudioStateMonitor { get; }
}
}
namespace Windows.Media.SpeechSynthesis {
public enum SpeechAppendedSilence
public enum SpeechPunctuationSilence
public sealed class SpeechSynthesizerOptions {
SpeechAppendedSilence AppendedSilence { get; set; }
SpeechPunctuationSilence PunctuationSilence { get; set; }
}
}
namespace Windows.Media.Streaming.Adaptive {
public sealed class AdaptiveMediaSourceDiagnosticAvailableEventArgs {
string ResourceContentType { get; }
IReference<TimeSpan> ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadCompletedEventArgs {
string ResourceContentType { get; }
IReference<TimeSpan> ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadFailedEventArgs {
string ResourceContentType { get; }
IReference<TimeSpan> ResourceDuration { get; }
}
public sealed class AdaptiveMediaSourceDownloadRequestedEventArgs {
string ResourceContentType { get; }
IReference<TimeSpan> ResourceDuration { get; }
}
}
namespace Windows.Networking.BackgroundTransfer {
public sealed class DownloadOperation : IBackgroundTransferOperation, IBackgroundTransferOperationPriority {
void MakeCurrentInTransferGroup();
}
public sealed class UploadOperation : IBackgroundTransferOperation, IBackgroundTransferOperationPriority {
void MakeCurrentInTransferGroup();
}
}
namespace Windows.Networking.Connectivity {
public sealed class CellularApnContext {
string ProfileName { get; set; }
}
public sealed class ConnectionProfileFilter {
IReference<Guid> PurposeGuid { get; set; }
}
public sealed class WwanConnectionProfileDetails {
WwanNetworkIPKind IPKind { get; }
IVectorView<Guid> PurposeGuids { get; }
}
public enum WwanNetworkIPKind
}
namespace Windows.Networking.NetworkOperators {
public sealed class ESim
public sealed class ESimAddedEventArgs
public enum ESimAuthenticationPreference
public sealed class ESimDownloadProfileMetadataResult
public static class ESimManager
public sealed class ESimOperationResult
public enum ESimOperationStatus
public sealed class ESimPolicy
public sealed class ESimProfile
public enum ESimProfileClass
public struct ESimProfileInstallProgress
public sealed class ESimProfileMetadata
public enum ESimProfileMetadataState
public sealed class ESimProfilePolicy
public enum ESimProfileState
public sealed class ESimRemovedEventArgs
public sealed class ESimServiceInfo
public enum ESimState
public sealed class ESimUpdatedEventArgs
public sealed class ESimWatcher
public enum ESimWatcherStatus
public sealed class MobileBroadbandAntennaSar {
public MobileBroadbandAntennaSar(int antennaIndex, int sarBackoffIndex);
}
public sealed class MobileBroadbandModem {
bool IsInEmergencyCallMode { get; }
event TypedEventHandler<MobileBroadbandModem, object> IsInEmergencyCallModeChanged;
IAsyncOperation<MobileBroadbandPco> TryGetPcoAsync();
}
public sealed class MobileBroadbandModemIsolation
public sealed class MobileBroadbandPco
public sealed class MobileBroadbandPcoDataChangeTriggerDetails
public enum NetworkOperatorDataUsageNotificationKind
public sealed class NetworkOperatorDataUsageTriggerDetails
public sealed class TetheringEntitlementCheckTriggerDetails
}
namespace Windows.Networking.Sockets {
public sealed class MessageWebSocket : IClosable, IWebSocket {
IAsyncOperationWithProgress<uint, uint> SendFinalFrameAsync(IBuffer data);
IAsyncOperationWithProgress<uint, uint> SendNonfinalFrameAsync(IBuffer data);
}
public sealed class ServerMessageWebSocket : IClosable
public sealed class ServerMessageWebSocketControl
public sealed class ServerMessageWebSocketInformation
public sealed class ServerStreamWebSocket : IClosable
public sealed class ServerStreamWebSocketInformation
}
namespace Windows.Networking.Vpn {
public sealed class VpnChannel {
object CurrentRequestTransportContext { get; }
void AddAndAssociateTransport(object transport, object context);
ControlChannelTriggerStatus GetSlotTypeForTransportContext(object context);
void ReplaceAndAssociateTransport(object transport, object context);
void StartReconnectingTransport(object transport, object context);
void StartWithTrafficFilter(IIterable<HostName> assignedClientIpv4Addresses, IIterable<HostName> assignedClientIpv6Addresses, VpnInterfaceId vpninterfaceId, VpnRouteAssignment assignedRoutes, VpnDomainNameAssignment assignedNamespace, uint mtuSize, uint maxFrameSize, bool reserved, IIterable<object> transports, VpnTrafficFilterAssignment assignedTrafficFilters);
}
public sealed class VpnPacketBuffer {
object TransportContext { get; set; }
}
}
namespace Windows.Security.Authentication.Identity.Provider {
public enum SecondaryAuthenticationFactorAuthenticationMessage {
CanceledByUser = 22,
CenterHand = 23,
ConnectionRequired = 20,
DeviceUnavailable = 28,
MoveHandCloser = 24,
MoveHandFarther = 25,
PlaceHandAbove = 26,
RecognitionFailed = 27,
TimeLimitExceeded = 21,
}
}
namespace Windows.Security.Authentication.Web.Core {
public sealed class FindAllAccountsResult
public enum FindAllWebAccountsStatus
public static class WebAuthenticationCoreManager {
public static IAsyncOperation<FindAllAccountsResult> FindAllAccountsAsync(WebAccountProvider provider);
public static IAsyncOperation<FindAllAccountsResult> FindAllAccountsAsync(WebAccountProvider provider, string clientId);
}
}
namespace Windows.Security.Authentication.Web.Provider {
public sealed class WebProviderTokenRequest {
string ApplicationPackageFamilyName { get; }
string ApplicationProcessName { get; }
IAsyncOperation<bool> CheckApplicationForCapabilityAsync(string capabilityName);
}
}
namespace Windows.Services.Maps {
public sealed class MapRouteDrivingOptions {
IReference<DateTime> DepartureTime { get; set; }
}
public sealed class PlaceInfo {
public static PlaceInfo CreateFromAddress(string displayAddress);
public static PlaceInfo CreateFromAddress(string displayAddress, string displayName);
}
}
namespace Windows.Services.Store {
public sealed class StoreCanAcquireLicenseResult
public enum StoreCanLicenseStatus
public sealed class StoreContext {
bool CanSilentlyDownloadStorePackageUpdates { get; }
IAsyncOperation<StoreCanAcquireLicenseResult> CanAcquireStoreLicenseAsync(string productStoreId);
IAsyncOperation<StoreCanAcquireLicenseResult> CanAcquireStoreLicenseForOptionalPackageAsync(Package optionalPackage);
IAsyncOperationWithProgress<StorePackageUpdateResult, StorePackageUpdateStatus> DownloadAndInstallStorePackagesAsync(IIterable<string> storeIds);
IAsyncOperation<IVectorView<StoreQueueItem>> GetAssociatedStoreQueueItemsAsync();
IAsyncOperation<StoreProductQueryResult> GetStoreProductsAsync(IIterable<string> productKinds, IIterable<string> storeIds, StoreProductOptions storeProductOptions);
IAsyncOperation<IVectorView<StoreQueueItem>> GetStoreQueueItemsAsync(IIterable<string> storeIds);
IAsyncOperationWithProgress<StorePackageUpdateResult, StorePackageUpdateStatus> RequestDownloadAndInstallStorePackagesAsync(IIterable<string> storeIds, StorePackageInstallOptions storePackageInstallOptions);
IAsyncOperation<StoreUninstallStorePackageResult> RequestUninstallStorePackageAsync(Package package);
IAsyncOperation<StoreUninstallStorePackageResult> RequestUninstallStorePackageByStoreIdAsync(string storeId);
IAsyncOperationWithProgress<StorePackageUpdateResult, StorePackageUpdateStatus> TrySilentDownloadAndInstallStorePackageUpdatesAsync(IIterable<StorePackageUpdate> storePackageUpdates);
IAsyncOperationWithProgress<StorePackageUpdateResult, StorePackageUpdateStatus> TrySilentDownloadStorePackageUpdatesAsync(IIterable<StorePackageUpdate> storePackageUpdates);
IAsyncOperation<StoreUninstallStorePackageResult> UninstallStorePackageAsync(Package package);
IAsyncOperation<StoreUninstallStorePackageResult> UninstallStorePackageByStoreIdAsync(string storeId);
}
public sealed class StorePackageInstallOptions
public sealed class StorePackageUpdateResult {
IVectorView<StoreQueueItem> StoreQueueItems { get; }
}
public sealed class StoreProductOptions
public sealed class StoreQueueItem
public sealed class StoreQueueItemCompletedEventArgs
public enum StoreQueueItemExtendedState
public enum StoreQueueItemKind
public enum StoreQueueItemState
public sealed class StoreQueueItemStatus
public sealed class StoreUninstallStorePackageResult
public enum StoreUninstallStorePackageStatus
}
namespace Windows.Storage {
public sealed class StorageFolder : IStorageFolder, IStorageFolder2, IStorageFolderQueryOperations, IStorageItem, IStorageItem2, IStorageItemProperties, IStorageItemProperties2, IStorageItemPropertiesWithProvider {
StorageLibraryChangeTracker TryGetChangeTracker();
}
}
namespace Windows.Storage.Provider {
public interface IStorageProviderUriSource
public sealed class StorageProviderGetContentInfoForPathResult
public sealed class StorageProviderGetPathForContentUriResult
public enum StorageProviderUriSourceStatus
}
namespace Windows.Storage.Search {
public sealed class StorageLibraryChangeTrackerTriggerDetails
}
namespace Windows.System {
public sealed class AppActivationResult
public sealed class AppDiagnosticInfo {
IAsyncOperation<AppActivationResult> LaunchAsync();
}
public sealed class AppExecutionStateChangeResult
public sealed class AppResourceGroupInfo {
IAsyncOperation<AppExecutionStateChangeResult> StartResumeAsync();
IAsyncOperation<AppExecutionStateChangeResult> StartSuspendAsync();
IAsyncOperation<AppExecutionStateChangeResult> StartTerminateAsync();
}
public enum AutoUpdateTimeZoneStatus
public static class TimeZoneSettings {
public static IAsyncOperation<AutoUpdateTimeZoneStatus> AutoUpdateTimeZoneAsync(TimeSpan timeout);
}
public sealed class User {
public static User GetDefault();
}
public enum UserType {
SystemManaged = 4,
}
}
namespace Windows.System.Diagnostics {
public sealed class DiagnosticInvoker {
IAsyncOperationWithProgress<DiagnosticActionResult, DiagnosticActionState> RunDiagnosticActionFromStringAsync(string context);
}
}
namespace Windows.System.Diagnostics.DevicePortal {
public sealed class DevicePortalConnection {
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request);
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request, SocketMessageType messageType, string protocol);
ServerMessageWebSocket GetServerMessageWebSocketForRequest(HttpRequestMessage request, SocketMessageType messageType, string protocol, uint outboundBufferSizeInBytes, uint maxMessageSize, MessageWebSocketReceiveMode receiveMode);
ServerStreamWebSocket GetServerStreamWebSocketForRequest(HttpRequestMessage request);
ServerStreamWebSocket GetServerStreamWebSocketForRequest(HttpRequestMessage request, string protocol, uint outboundBufferSizeInBytes, bool noDelay);
}
public sealed class DevicePortalConnectionRequestReceivedEventArgs {
bool IsWebSocketUpgradeRequest { get; }
IVectorView<string> WebSocketProtocolsRequested { get; }
Deferral GetDeferral();
}
}
namespace Windows.System.Inventory {
public sealed class InstalledDesktopApp : IStringable
}
namespace Windows.System.Profile {
public static class AnalyticsInfo {
public static IAsyncOperation<IMapView<string, string>> GetClientPropertiesAsync(IIterable<string> attributeNames);
}
}
namespace Windows.System.RemoteSystems {
public sealed class RemoteSystem {
RemoteSystemPlatform Platform { get; }
}
public sealed class RemoteSystemEnumerationCompletedEventArgs
public enum RemoteSystemPlatform
public sealed class RemoteSystemWatcher {
event TypedEventHandler<RemoteSystemWatcher, RemoteSystemEnumerationCompletedEventArgs> EnumerationCompleted;
event TypedEventHandler<RemoteSystemWatcher, RemoteSystemWatcherErrorOcurredEventArgs> ErrorOcurred;
}
public enum RemoteSystemWatcherError
public sealed class RemoteSystemWatcherErrorOcurredEventArgs
}
namespace Windows.System.UserProfile {
public static class GlobalizationPreferences {
public static GlobalizationPreferencesForUser GetForUser(User user);
}
public sealed class GlobalizationPreferencesForUser
}
namespace Windows.UI.ApplicationSettings {
public sealed class AccountsSettingsPane {
public static IAsyncAction ShowAddAccountForUserAsync(User user);
public static IAsyncAction ShowManageAccountsForUserAsync(User user);
}
public sealed class AccountsSettingsPaneCommandsRequestedEventArgs {
User User { get; }
}
}
namespace Windows.UI.Composition {
public sealed class AnimationController : CompositionObject
public enum AnimationControllerProgressBehavior
public sealed class BounceScalarNaturalMotionAnimation : ScalarNaturalMotionAnimation
public sealed class BounceVector2NaturalMotionAnimation : Vector2NaturalMotionAnimation
public sealed class BounceVector3NaturalMotionAnimation : Vector3NaturalMotionAnimation
public sealed class CompositionContainerShape : CompositionShape
public sealed class CompositionEllipseGeometry : CompositionGeometry
public class CompositionGeometry : CompositionObject
public class CompositionLight : CompositionObject {
bool IsEnabled { get; set; }
}
public sealed class CompositionLineGeometry : CompositionGeometry
public class CompositionObject : IClosable {
AnimationController TryGetAnimationController(string propertyName);
}
public sealed class CompositionPath : IGeometrySource2D
public sealed class CompositionPathGeometry : CompositionGeometry
public sealed class CompositionRectangleGeometry : CompositionGeometry
public sealed class CompositionRoundedRectangleGeometry : CompositionGeometry
public class CompositionShape : CompositionObject
public sealed class CompositionShapeCollection : CompositionObject, IIterable<CompositionShape>, IVector<CompositionShape>
public sealed class CompositionSpriteShape : CompositionShape
public enum CompositionStrokeCap
public sealed class CompositionStrokeDashArray : CompositionObject, IIterable<float>, IVector<float>
public enum CompositionStrokeLineJoin
public sealed class CompositionViewBox : CompositionObject
public sealed class Compositor : IClosable {
string Comment { get; set; }
float GlobalPlaybackRate { get; set; }
public static float MaxGlobalPlaybackRate { get; }
public static float MinGlobalPlaybackRate { get; }
BounceScalarNaturalMotionAnimation CreateBounceScalarAnimation();
BounceVector2NaturalMotionAnimation CreateBounceVector2Animation();
BounceVector3NaturalMotionAnimation CreateBounceVector3Animation();
CompositionContainerShape CreateContainerShape();
CompositionEllipseGeometry CreateEllipseGeometry();
CompositionLineGeometry CreateLineGeometry();
CompositionPathGeometry CreatePathGeometry();
CompositionPathGeometry CreatePathGeometry(CompositionPath path);
PathKeyFrameAnimation CreatePathKeyFrameAnimation();
CompositionRectangleGeometry CreateRectangleGeometry();
CompositionRoundedRectangleGeometry CreateRoundedRectangleGeometry();
ShapeVisual CreateShapeVisual();
CompositionSpriteShape CreateSpriteShape();
CompositionSpriteShape CreateSpriteShape(CompositionGeometry geometry);
CompositionViewBox CreateViewBox();
IAsyncAction RequestCommitAsync();
}
public sealed class PathKeyFrameAnimation : KeyFrameAnimation
public sealed class PointLight : CompositionLight {
float MaxAttenuationCutoff { get; set; }
float MinAttenuationCutoff { get; set; }
}
public sealed class ShapeVisual : ContainerVisual
public sealed class SpotLight : CompositionLight {
float MaxAttenuationCutoff { get; set; }
float MinAttenuationCutoff { get; set; }
}
}
namespace Windows.UI.Composition.Core {
public sealed class CompositorController : IClosable
}
namespace Windows.UI.Composition.Desktop {
public sealed class DesktopWindowTarget : CompositionTarget
}
namespace Windows.UI.Composition.Diagnostics {
public sealed class CompositionDebugHeatMaps
public enum CompositionDebugOverdrawContentKinds : uint
public sealed class CompositionDebugSettings
}
namespace Windows.UI.Composition.Interactions {
public enum VisualInteractionSourceRedirectionMode {
CapableTouchpadAndPointerWheel = 3,
PointerWheelOnly = 2,
}
}
namespace Windows.UI.Core {
public enum AppViewBackButtonVisibility {
Disabled = 2,
}
public sealed class CoreComponentInputSource : ICoreInputSourceBase, ICorePointerInputSource, ICorePointerInputSource2 {
DispatcherQueue DispatcherQueue { get; }
}
public sealed class CoreIndependentInputSource : ICoreInputSourceBase, ICorePointerInputSource, ICorePointerInputSource2 {
DispatcherQueue DispatcherQueue { get; }
}
public interface ICorePointerInputSource2 : ICorePointerInputSource
}
namespace Windows.UI.Input.Core {
public sealed class RadialControllerIndependentInputSource {
DispatcherQueue DispatcherQueue { get; }
}
}
namespace Windows.UI.Input.Inking {
public sealed class InkDrawingAttributes {
InkModelerAttributes ModelerAttributes { get; }
}
public sealed class InkInputConfiguration
public sealed class InkModelerAttributes
public sealed class InkPresenter {
InkInputConfiguration InputConfiguration { get; }
}
}
namespace Windows.UI.Input.Spatial {
public sealed class SpatialInteractionController {
BatteryReport TryGetBatteryReport();
}
}
namespace Windows.UI.Notifications {
public sealed class ScheduledToastNotification {
IReference<DateTime> ExpirationTime { get; set; }
}
}
namespace Windows.UI.StartScreen {
public sealed class TileMixedRealityModel {
TileMixedRealityModelActivationBehavior ActivationBehavior { get; set; }
}
public enum TileMixedRealityModelActivationBehavior
}
namespace Windows.UI.Text {
public sealed class ContentLinkInfo
public sealed class RichEditTextRange : ITextRange
public enum TextRangeUnit {
ContentLink = 32,
}
}
namespace Windows.UI.ViewManagement {
public sealed class ApplicationViewTab
public sealed class ApplicationViewTabBadge
public sealed class ApplicationViewTabIcon
public sealed class ApplicationViewTabManager
public sealed class ApplicationViewTabManagerTabClosedEventArgs
public sealed class ApplicationViewTabManagerTabCloseRequestedEventArgs
public sealed class ApplicationViewTabManagerTabDraggedOutEventArgs
public sealed class ApplicationViewTabManagerTabDroppedInEventArgs
public sealed class ApplicationViewTabManagerTabRearrangedEventArgs
public static class ApplicationViewTabPolicy
}
namespace Windows.UI.ViewManagement.Core {
public sealed class CoreInputView {
event TypedEventHandler<CoreInputView, object> XYFocusTransferredToPrimaryView;
event TypedEventHandler<CoreInputView, CoreInputViewTransferringXYFocusEventArgs> XYFocusTransferringFromPrimaryView;
bool TryTransferXYFocusToPrimaryView(Rect origin, CoreInputViewXYFocusTransferDirection direction);
}
public sealed class CoreInputViewTransferringXYFocusEventArgs
public enum CoreInputViewXYFocusTransferDirection
}
namespace Windows.UI.WebUI {
public sealed class WebUIBarcodeScannerPreviewActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsDeferral, IActivatedEventArgsWithUser, IBarcodeScannerPreviewActivatedEventArgs
public sealed class WebUILaunchActivatedEventArgs : IActivatedEventArgs, IActivatedEventArgsDeferral, IActivatedEventArgsWithUser, IApplicationViewActivatedEventArgs, ILaunchActivatedEventArgs, ILaunchActivatedEventArgs2, IPrelaunchActivatedEventArgs {
TileActivatedInfo TileActivatedInfo { get; }
}
}
namespace Windows.UI.Xaml {
public sealed class BringIntoViewOptions {
double HorizontalAlignmentRatio { get; set; }
double HorizontalOffset { get; set; }
double VerticalAlignmentRatio { get; set; }
double VerticalOffset { get; set; }
}
public sealed class BringIntoViewRequestedEventArgs : RoutedEventArgs
public sealed class ElementSoundPlayer {
public static ElementSpatialAudioMode SpatialAudioMode { get; set; }
}
public enum ElementSpatialAudioMode
public enum FocusVisualKind {
Reveal = 2,
}
public class UIElement : DependencyObject {
public static RoutedEvent BringIntoViewRequestedEvent { get; }
public static RoutedEvent ContextRequestedEvent { get; }
KeyboardAcceleratorPlacementMode KeyboardAcceleratorPlacementMode { get; set; }
public static DependencyProperty KeyboardAcceleratorPlacementModeProperty { get; }
DependencyObject KeyboardAcceleratorPlacementTarget { get; set; }
public static DependencyProperty KeyboardAcceleratorPlacementTargetProperty { get; }
DependencyObject KeyTipTarget { get; set; }
public static DependencyProperty KeyTipTargetProperty { get; }
event TypedEventHandler<UIElement, BringIntoViewRequestedEventArgs> BringIntoViewRequested;
virtual void OnBringIntoViewRequested(BringIntoViewRequestedEventArgs e);
virtual void OnKeyboardAcceleratorInvoked(KeyboardAcceleratorInvokedEventArgs args);
public static void RegisterAsScrollPort(UIElement element);
}
}
namespace Windows.UI.Xaml.Automation {
public sealed class AutomationElementIdentifiers {
public static AutomationProperty HeadingLevelProperty { get; }
}
public sealed class AutomationProperties {
public static DependencyProperty HeadingLevelProperty { get; }
public static AutomationHeadingLevel GetHeadingLevel(DependencyObject element);
public static void SetHeadingLevel(DependencyObject element, AutomationHeadingLevel value);
}
}
namespace Windows.UI.Xaml.Automation.Peers {
public enum AutomationHeadingLevel
public class AutomationPeer : DependencyObject {
AutomationHeadingLevel GetHeadingLevel();
virtual AutomationHeadingLevel GetHeadingLevelCore();
}
public sealed class AutoSuggestBoxAutomationPeer : FrameworkElementAutomationPeer, IInvokeProvider {
void Invoke();
}
public class CalendarDatePickerAutomationPeer : FrameworkElementAutomationPeer, IInvokeProvider, IValueProvider
public class TreeViewItemAutomationPeer : ListViewItemAutomationPeer, IExpandCollapseProvider
public class TreeViewListAutomationPeer : SelectorAutomationPeer
}
namespace Windows.UI.Xaml.Controls {
public class AppBarButton : Button, ICommandBarElement, ICommandBarElement2 {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
AppBarButtonTemplateSettings TemplateSettings { get; }
}
public class AppBarToggleButton : ToggleButton, ICommandBarElement, ICommandBarElement2 {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
AppBarToggleButtonTemplateSettings TemplateSettings { get; }
}
public sealed class ContentLinkChangedEventArgs
public enum ContentLinkChangeKind
public sealed class HandwritingPanelClosedEventArgs
public sealed class HandwritingPanelOpenedEventArgs
public enum HandwritingPanelPlacementAlignment
public class HandwritingView : Control
public class MediaTransportControls : Control {
bool IsCompactOverlayButtonVisible { get; set; }
public static DependencyProperty IsCompactOverlayButtonVisibleProperty { get; }
bool IsCompactOverlayEnabled { get; set; }
public static DependencyProperty IsCompactOverlayEnabledProperty { get; }
}
public class MenuFlyoutItem : MenuFlyoutItemBase {
string KeyboardAcceleratorTextOverride { get; set; }
public static DependencyProperty KeyboardAcceleratorTextOverrideProperty { get; }
MenuFlyoutItemTemplateSettings TemplateSettings { get; }
}
public class NavigationView : ContentControl {
string PaneTitle { get; set; }
public static DependencyProperty PaneTitleProperty { get; }
event TypedEventHandler<NavigationView, object> PaneClosed;
event TypedEventHandler<NavigationView, NavigationViewPaneClosingEventArgs> PaneClosing;
event TypedEventHandler<NavigationView, object> PaneOpened;
event TypedEventHandler<NavigationView, object> PaneOpening;
}
public sealed class NavigationViewPaneClosingEventArgs
public class RefreshContainer : ContentControl
public sealed class RefreshInteractionRatioChangedEventArgs
public enum RefreshPullDirection
public sealed class RefreshRequestedEventArgs
public sealed class RefreshStateChangedEventArgs
public class RefreshVisualizer : Control
public enum RefreshVisualizerOrientation
public enum RefreshVisualizerState
public class RichEditBox : Control {
SolidColorBrush ContentLinkBackgroundColor { get; set; }
public static DependencyProperty ContentLinkBackgroundColorProperty { get; }
SolidColorBrush ContentLinkForegroundColor { get; set; }
public static DependencyProperty ContentLinkForegroundColorProperty { get; }
ContentLinkProviderCollection ContentLinkProviders { get; set; }
public static DependencyProperty ContentLinkProvidersProperty { get; }
HandwritingView HandwritingView { get; set; }
public static DependencyProperty HandwritingViewProperty { get; }
bool IsHandwritingViewEnabled { get; set; }
public static DependencyProperty IsHandwritingViewEnabledProperty { get; }
event TypedEventHandler<RichEditBox, ContentLinkChangedEventArgs> ContentLinkChanged;
event TypedEventHandler<RichEditBox, ContentLinkInvokedEventArgs> ContentLinkInvoked;
}
public class TextBox : Control {
HandwritingView HandwritingView { get; set; }
public static DependencyProperty HandwritingViewProperty { get; }
bool IsHandwritingViewEnabled { get; set; }
public static DependencyProperty IsHandwritingViewEnabledProperty { get; }
}
public class TreeView : Control
public sealed class TreeViewCollapsedEventArgs
public sealed class TreeViewExpandingEventArgs
public class TreeViewItem : ListViewItem
public sealed class TreeViewItemInvokedEventArgs
public class TreeViewItemTemplateSettings : DependencyObject
public class TreeViewList : ListView
public class TreeViewNode : DependencyObject
public enum TreeViewSelectionMode
public sealed class WebView : FrameworkElement {
event TypedEventHandler<WebView, WebViewSeparateProcessLostEventArgs> SeparateProcessLost;
}
public enum WebViewExecutionMode {
SeparateProcess = 2,
}
public enum WebViewPermissionType {
Screen = 5,
WebVR = 6,
}
public sealed class WebViewSeparateProcessLostEventArgs
}
namespace Windows.UI.Xaml.Controls.Maps {
public sealed class MapControl : Control {
string Region { get; set; }
public static DependencyProperty RegionProperty { get; }
}
public class MapElement : DependencyObject {
bool IsEnabled { get; set; }
public static DependencyProperty IsEnabledProperty { get; }
}
}
namespace Windows.UI.Xaml.Controls.Primitives {
public sealed class AppBarButtonTemplateSettings : DependencyObject
public sealed class AppBarToggleButtonTemplateSettings : DependencyObject
public class ListViewItemPresenter : ContentPresenter {
bool DisableTilt { get; set; }
public static DependencyProperty DisableTiltProperty { get; }
}
public sealed class MenuFlyoutItemTemplateSettings : DependencyObject
}
namespace Windows.UI.Xaml.Documents {
public sealed class ContactContentLinkProvider : ContentLinkProvider
public sealed class ContentLink : Inline
public sealed class ContentLinkInvokedEventArgs
public class ContentLinkProvider : DependencyObject
public sealed class ContentLinkProviderCollection : IIterable<ContentLinkProvider>, IVector<ContentLinkProvider>
public sealed class PlaceContentLinkProvider : ContentLinkProvider
}
namespace Windows.UI.Xaml.Input {
public sealed class FocusManager {
public static IAsyncOperation<FocusMovementResult> TryFocusAsync(DependencyObject element, FocusState value);
public static IAsyncOperation<FocusMovementResult> TryMoveFocusAsync(FocusNavigationDirection focusNavigationDirection);
public static IAsyncOperation<FocusMovementResult> TryMoveFocusAsync(FocusNavigationDirection focusNavigationDirection, FindNextElementOptions focusNavigationOptions);
}
public sealed class FocusMovementResult
public sealed class GettingFocusEventArgs : RoutedEventArgs {
bool TryCancel();
bool TrySetNewFocusedElement(DependencyObject element);
}
public sealed class KeyboardAcceleratorInvokedEventArgs {
KeyboardAccelerator KeyboardAccelerator { get; }
}
public enum KeyboardAcceleratorPlacementMode
public sealed class LosingFocusEventArgs : RoutedEventArgs {
bool TryCancel();
bool TrySetNewFocusedElement(DependencyObject element);
}
}
namespace Windows.UI.Xaml.Media {
public sealed class CompositionTarget {
public static event EventHandler<RenderedEventArgs> Rendered;
}
public sealed class RenderedEventArgs
}
namespace Windows.Web.UI {
public interface IWebViewControl
public sealed class WebViewControlContentLoadingEventArgs
public sealed class WebViewControlDeferredPermissionRequest
public sealed class WebViewControlDOMContentLoadedEventArgs
public sealed class WebViewControlLongRunningScriptDetectedEventArgs
public sealed class WebViewControlNavigationCompletedEventArgs
public sealed class WebViewControlNavigationStartingEventArgs
public sealed class WebViewControlNewWindowRequestedEventArgs
public sealed class WebViewControlPermissionRequest
public sealed class WebViewControlPermissionRequestedEventArgs
public enum WebViewControlPermissionState
public enum WebViewControlPermissionType
public sealed class WebViewControlScriptNotifyEventArgs
public sealed class WebViewControlSettings
public sealed class WebViewControlUnsupportedUriSchemeIdentifiedEventArgs
public sealed class WebViewControlUnviewableContentIdentifiedEventArgs
public sealed class WebViewControlWebResourceRequestedEventArgs
}
namespace Windows.Web.UI.Interop {
public sealed class WebViewControl : IWebViewControl
public sealed class WebViewControlAcceleratorKeyPressedEventArgs
public enum WebViewControlAcceleratorKeyRoutingStage
public enum WebViewControlMoveFocusReason
public sealed class WebViewControlMoveFocusRequestedEventArgs
public sealed class WebViewControlProcess
public enum WebViewControlProcessCapabilityState
public sealed class WebViewControlProcessOptions
}

The UWP Community Toolkit v2.1

We are extremely excited to announce the latest update to the UWP Community Toolkit, version 2.1!
This update builds on top of the previous version and continues to align the toolkit closer to the Windows 10 Fall Creators Update SDK. Thanks to the continued support and help of the community, all packages have been updated to target the Fall Creators Update, several controls, helpers, and extensions have been added or updated, and the documentation and design time experience have been greatly improved.
Below is a quick list of few of the major updates in this release. Head over to the release notes for a complete overview of what’s new in 2.1.
DockPanel
This release introduces the DockPanel control that provides an easy docking of elements to the left, right, top, bottom or center.

#DockPanel is now part of #UwpToolkit get the pre-release from here https://t.co/ccEz8R6qSa thanks to @metulev & @dotMorten for their review pic.twitter.com/Gfp566kFAE
— Ibraheem Osama (@IbraheemOM) November 2, 2017

HeaderedContentControl and HeaderedItemsControl
There are now two controls, HeaderedContentControl and HeaderedItemsControl that allow content to be easily displayed with a header that can be templated.

<controls:HeaderedContentControl Header="Hello header!">
<Grid Background="Gray">

</Grid>
</<controls:HeaderedContentControl>

Connected and Implicit Animation in XAML
There are two new sets of XAML attached properties that enable working with composition animations directly in XAML
Implicit animations (including show and hide) can now be directly added to the elements in XAML

<Border extensions:VisualExtensions.NormalizedCenterPoint="0.5">

<animations:Implicit.ShowAnimations>
<animations:TranslationAnimation Duration="0:0:1"
To="0, 100, 0" ></animations:TranslationAnimation>
<animations:OpacityAnimation Duration="0:0:1"
To="1.0"></animations:OpacityAnimation>
</animations:Implicit.ShowAnimations>

</Border>

Connected animations can now be defined directly on the element in XAML by simply adding the same key on elements on different pages

<!– Page 1 –>
<Border x:Name="Element" animations:Connected.Key="item"></Border>

<!– Page 2 –>
<Border x:Name="Element" animations:Connected.Key="item"></Border>

Improved design time experience
Added designer support for controls, including toolbox integration and improved design time experience by placing properties in the proper category in the properties grid with hover tooltip.

Added @VisualStudio Toolbox integration to #UWPToolkit: https://t.co/SZ6Tf3b0cf #DragNDropLikeItsHot pic.twitter.com/G4s73wXUsi
— Morten Nielsen (@dotMorten) August 31, 2017

New SystemInformation properties
SystemInformation class now includes new properties and methods to make it easier to provide first run (or related) experiences or collect richer analytics.

The #uwptoolkit got some new SystemInformation properties fresh from the oven thanks to @mrlacey. What would you use these for? https://t.co/cFjGWSBxPX pic.twitter.com/Pft6nWbx0M
— Nikola Metulev (@metulev) October 13, 2017

Easy transition to new Fall Creators Update controls
To enable a smooth transition from existing toolkit controls to the new Fall Creators Update controls, the HamburgeMenu and SlidableListItem have new properties to use the NavigationView and SwipeControl respectively when running on Fall Creators Update. Take a look at the documentation on how this works.
Documentation
All documentation is now available at Microsoft docs. In addition, there is new API documentation as part of .NET API Browser.
Built by the Community
This update would not have been possible if it wasn’t for the community support and participation. If you are interested in participating in the development, but don’t know how to get started, check out our “help wanted” issues on GitHub.
As a reminder, although most of the development efforts and usage of the UWP Community Toolkit is for Desktop apps, it also works great on Xbox One, Mobile, HoloLens, IoT and Surface Hub devices. You can get started by following this tutorial, or preview the latest features by installing the UWP Community Toolkit Sample App from the Microsoft Store.
To join the conversation on Twitter, use the #uwptoolkit hashtag.

Windows 10 at Microsoft Connect(); 2017

Today, at Microsoft Connect(); we spoke about the work we have been doing to align the concepts and tags that can be shared between Microsoft’s XAML UI systems.  With Windows 10 XAML and Xamarin.Forms, we expose the full and unique capabilities of each platform. Xamarin.Forms focuses on native mobile experiences and exposing the common subset of controls and capabilities needed most by mobile developers. Windows 10 XAML and WPF are optimized for native Windows experiences, including the most rich and demanding experiences optimized for use with mouse, keyboard and touch. We are releasing a preview of Xamarin.Forms which includes additional APIs that advance XAML Standard, including new types names and properties for common elements you will recognize from Windows 10 XAML. I encourage you to check out the APIs at: aka.ms/xamlstandard and provide us with your feedback. We look forward to working with you.
Connect(); Sessions
Tomorrow, on November 16th, you can view two Connect(); 2017 live sessions online to learn more about how to create beautiful and engaging applications. In “Engaging with your customers on any platform using the Microsoft Graph, Activity Feed, and Adaptive Cards” you’ll learn how customers’ lives are made more seamless through Microsoft Graph and Project Rome. Allowing customers to use Windows, Android and iOS together ensures continuity in busy lifestyles. Next, you’ll learn about the benefits Bots and Adaptive Cards bring to that same customer, as well as the businesses they are interacting with. And finally, we’ll show you how unique Windows experiences like Notifications and Timeline run smoothly and are quick and easy to integrate with Adaptive Cards. Be sure to tune in at 11 a.m. PST to learn about all of these rich features.
In our next session, also on November 16 at 12pm PST, we show you how to make your applications more beautiful. “Building amazing applications with the Fluent Design System” helps you transform your applications to be engaging, modern and visually rich. It includes the UX building blocks, guidelines, tools and end-to-end support developers need. You will learn how easy it is to use familiar technologies like XAML and C# to create applications that bring the Fluent Design System to life on Windows 10 across a range of devices and inputs. We will cover the different elements of the design system and how to use the latest controls, animations, effects and other platform capabilities to captivate your customers and maximize their productivity. To learn more about the features, visit: http://developer.microsoft.com/design.
Wrapping up
Last month, we shipped the Windows 10 Fall Creators Update SDK – we created tools and APIs to help developers build applications that will make customers want to engage and re-engage with your application – driving future growth and retention. We are constantly taking in your feedback and making Windows 10 a better place for all developers.

The UWP Community Toolkit v2.0

Today, the UWP Community Toolkit graduates to version 2.0 and sets the stage for future releases.
There have been seven releases since the UWP Community Toolkit was first introduced exactly one year ago and version 2.0 is the first major and largest update to date. The developer community has worked enthusiastically to build something that is used by thousands of developers every month. Today, there are over 100 contributors, and developers have downloaded the packages over 250,000 times. This would not be possible without the strength of the community – Thank You!
For developers, and designers alike
Beginning with the v2.0 release, the UWP Community Toolkit is making efforts to align with the latest Windows 10 Fall Creators Update to enable developers to take advantage of the new APIs and the new Fluent Design System.
The Fluent Design System defines several foundational elements that will make new designs perform beautifully across devices, inputs and dimensions. To prepare for the general availability of the Fall Creators Update later this year, the community has committed to update all UWP Community Toolkit controls to adopt Fluent Design. Over the coming months, new and existing controls will be updated to support light, depth, material, motion and scale. The sample app will also be updated to take full advantage of the new foundational elements to demonstrate what is possible.

Updating the Sample App
The UWP Community Toolkit Sample App showcases toolkit features for developers by providing tools to get started using the toolkit in their apps, and it continues to get better. In the largest update since the initial release, developers can now edit XAML directly in the sample app and instantaneously view the results side by side. This is a very powerful addition that allows developers to get started with development immediately by simply downloading the app from the store.
But that’s not all. Taking inspiration from the Fall Creators Update, the sample app has been updated to use an improved and redesigned navigation model. The navigation has moved to the top and it’s now much easier to get to any sample. In addition, a new landing page has been added to make it easier to find what is new and keep track of favorite samples.

Beyond UWP
The UWP Community Toolkit has received feedback about the importance of supporting cross-platform development to enable developers to share more of their code across platforms. Version 2.0 introduces two new packages: Microsoft.Toolkit and Microsoft.Toolkit.Services with the commitment to support more cross platform APIs in future releases. These packages are built with .NET Standard and support any platform with .NET Standard 1.4 and above. The Bing Service is the first API to go cross-platform and there is currently work underway to move more services to the new packages.
What else is new?
As with every release, the community has worked together to share their ideas, build new controls and helpers libraries and improve the UWP Community Toolkit for everyone. This release is no different.
There are several large additions and updates to highlight here, but make sure to visit our release notes for all additions and improvements:
Added InAppNotification control – a control to show local notifications in app
Added TextToolbar control – text editing control that enables easy rich text and Markdown formatting
Updated Expander to support all orientations and added LayoutTranformControl from the WinRT XAML Toolkit
Updated Menu to support underline characters, orientation and many other improvements
This is just the start
We learned a lot in the past year, and the community has worked together to make toolkit APIs as easy and flexible as possible. Few APIs and packages have been restructured to make them more convenient for developers and allowed more flexibility for future additions and updates. For example, the Microsoft.Toolkit.UWP.Connectivity package was added to unify all connectivity APIs such as Bluetooth and networking. Likewise, all extensions and helpers are now unified under a single namespace and are consistent across API.
As a reminder, although most of the development efforts and usage of the UWP Community Toolkit is for Desktop apps, it also works great on Xbox One, Mobile, HoloLens, IoT and Surface Hub devices. You can get started by following this tutorial, or preview the latest features by installing the UWP Community Toolkit Sample App from the Windows Store.
If you would like to contribute, please join us on GitHub! To join the conversation on Twitter, use the #uwptoolkit hashtag.

Creating Materials and Lights in the Visual Layer

In today’s post, we’re going wrap up this series by combining everything we’ve learned so far and take you through the steps in creating a custom material. We also have an amazing new tool to show you that empowers anyone to design a custom material. To see how you can use these custom materials in your XAML app, be sure to check out the last two posts in this series; XAML and Visual Layer Interop, part one and part two.

The Fluent Design Language is an evolving concept, rather than a one-time design language release like MDL and MDL2. It was designed to expand and grow as Microsoft and the community of creators (developers and designers), adds to what it could be. We’ll show you that anything is possible, as designers, developers and the Windows community have common ground to share their creations and create amazing materials.
Let’s get started by first showing you how a material is created by chaining effects, then we’ll explore using the new Material Creator to easily and quickly create materials.
Creating Material with the Visual Layer
CompositionEffectBrush
Whether we’ll be using the effect in a XamlCompositionBrushBase or painting a SpriteVisual, the construction of the effect graph is the core of the approach. In order to create the material we want, we’ll need the following components:
Effect sources: A SurfaceBrush for the NormalMap and a BackdropBrush for access to the pixels underneath the material
The effect graph: A composite of different effects to control the Material’s reflectance properties and filter effects (such as blur and tint) to customize for UI usage
Lighting: The Visual is in a scene that has a CompositionLight applied
Let’s start with the first source, a SurfaceBrush. This will be provided by using LoadedImageSurface to load a NormalMap.
NormalMap and LoadedImageSurface

If you’ve had any experience with 3D computer graphics, maybe as a game developer, you may already know what a normal map is and the image above looks familiar. If you’ve never worked with one before, Normal mapping is a technique that determines the reflectance of light at every pixel (read more about Normal mapping here). The Visual Layer in Windows 10 gives you a choice of industry standard reflectance models; Blinn-Phong and Physically Based Blinn-Phong. Go here to read more about the math behind how this is done.
For today’s demo, we used a 2D picture of a textured surface and transformed it into a Normal map image using an image editor. There are many image editing tools that let you do this. You can use any one you prefer to create your image.
To get started, we can load the image using the new LoadedImageSurface API. Let’s add a private field for the LoadedImageSurface, load the image and create a CompositionSurfaceBrush with it.

// Load NormalMap onto an ICompositionSurface using LoadedImageSurface
LoadedImageSurface _surface = LoadedImageSurface.StartLoadFromUri(new Uri("ms-appx:///Images/NormalMap.jpg"), new Size(512,384));

// Load Surface onto SurfaceBrush
CompositionSurfaceBrush normalMap = compositor.CreateSurfaceBrush(_surface);
normalMap.Stretch = CompositionStretch.Uniform;

Now we’re ready to move on to creating and chaining effects.
Chaining Effects to create the effect graph
For our material, we are going to create a chain of effects that leverages the Win2D’s ArithmeticCompositeEffect (note: be sure to add the Win2D NuGet package to your project). All effects can be used as input sources for other effects, thus enabling you to allow a chain of effects to one or more inputs.
ArithmeticCompositeEffect lets you assign two sources for the composite, giving each one a weight toward the final effect. For example, Source1 at 0.75 (75%) and Source2 at 0.25 (25%). You can also use an additional ArithmeticCompositeEffect as one of the sources to add more effects in the composite chain.
Let’s step back for a minute and think about how we want create the composite:
Parent ArithmeticCompositeEffect to be used for Brush
Source 1: Child ArithmeticCompositeEffect
Source 1: ColorSourceEffect for tint coloring
Source 2: GaussianBlurEffect using the BackDropBrush for its source

Source2: SceneLightingEffect using the Normal map for its source

For source 1, we’ll combine a ColorSourceEffect and GaussianBlurEffect (from Win2D) with a nested ArithmeticSourceEffect. For Source 2, we’ll use a SceneLightingEffect (from Windows.UI.Composition.Effects). This will manipulate the reflective properties of the effect’s source when a CompositionLight, from a XamlLight for example, is applied.
Note that the SceneLightingEffect is used to modify the default lighting applied to the contents of a SpriteVisual targeted by a CompositionLight. In today’s example, we are going to create SurfaceBrush using a NormalMap (loaded by LoadedImageSurface) to define dents and bumps that the light reflects off of.
Furthermore, in order to use the SceneLightingEffect, the content being modified must be defined as one of the sources into a multi-input effect graph, with the other input being the SceneLightingEffect. For example, above, the content whose lighting properties are being modified is defined by Source1 of the parent ArithmeticCompositeEffect.
Here’s what the code looks like for the effect graph:

// Define Effect graph
const float glassLightAmount = 0.5f;
const float glassBlurAmount = 0.95f;
Color tintColor = Color.FromArgb(255, 128, 128, 128);

var graphicsEffect = new ArithmeticCompositeEffect
{
Name = "LightComposite",
Source1Amount = 1,
Source2Amount = glassLightAmount,
MultiplyAmount = 0,
// Nested Composite to combine the Blur and Color tint effects
Source1 = new ArithmeticCompositeEffect
{
Name = "BlurComposite",
Source1Amount = 1 – glassBlurAmount,
Source2Amount = glassBlurAmount,
MultiplyAmount = 0,
Source1 = new ColorSourceEffect
{
Name = "Tint",
Color = tintColor,
},
Source2 = new GaussianBlurEffect
{
BlurAmount = 20,
Source = new CompositionEffectSourceParameter("Backdrop"),
Optimization = EffectOptimization.Balanced,
BorderMode = EffectBorderMode.Hard,
},
},
// The SceneLighting effect, which will use a NormalMap
Source2 = new SceneLightingEffect
{
AmbientAmount = 0.15f,
DiffuseAmount = 1,
SpecularAmount = 0.1f,
NormalMapSource = new CompositionEffectSourceParameter("NormalMap")
}
};

Notice the SceneLightingEffect’s NormalMapSource property and the GaussianBlurEffect’s Source; these are parameter provided sources. We will set what these parameters are as we pull everything together to create the CompositionEffectBrush:

// Create EffectFactory and the CompositionEffectBrush
CompositionEffectFactory effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect);
CompositionEffectBrush effectBrush = effectFactory.CreateBrush();

// Create BackdropBrush, this is used by the GaussianBlurEffect
CompositionBackdropBrush backdrop = Window.Current.Compositor.CreateBackdropBrush();

// Set Sources to Effect
effectBrush.SetSourceParameter("NormalMap", _normalMap);
effectBrush.SetSourceParameter("Backdrop", backdrop);

With the CompositionEffect completed, we can now use it to paint a SpriteVisual, like this:

SpriteVisual spriteVisual = Window.Current.Compositor.CreateSpriteVisual();
spriteVisual.Brush = effectBrush;

If you’re primarily a XAML dev, you can use this effect in a XamlCompositionBrushBase. Let’s take a look.
Using the CompositionEffectBrush in a XamlCompositionBrushBase
As I mentioned earlier, we can also create this effect graph in XamlCompositionBrushBase and set the XamlCompositionBrushBase’s CompsositionBrush property. If you haven’t read the post in this series on how to create a XamlCompositionBrushBase, go here to catch up.
As with the other XamlCompositionBrushBase implementations, we build the effect graph in the OnConnected method and make sure that the user’s device supports effects. This can be done using the AreEffectsSupported method of the CompositionCapabilities API.
Here’s the full class:

public sealed class MaterialBrush : XamlCompositionBrushBase
{
private LoadedImageSurface _surface;

protected override void OnConnected()
{
if (DesignMode.DesignModeEnabled) return;

Compositor compositor = Window.Current.Compositor;

// CompositionCapabilities: Are Effects supported?
bool usingFallback = !CompositionCapabilities.GetForCurrentView().AreEffectsSupported();
FallbackColor = Color.FromArgb(100, 60, 60, 60);

if (usingFallback)
{
// If Effects are not supported, use Fallback Solid Color
CompositionBrush = compositor.CreateColorBrush(FallbackColor);
return;
}

// Load NormalMap onto an ICompositionSurface using LoadedImageSurface
_surface = LoadedImageSurface.StartLoadFromUri(new Uri("ms-appx:///Images/NormalMap.jpg"), new Size(512, 384));

// Load Surface onto SurfaceBrush
CompositionSurfaceBrush normalMap = compositor.CreateSurfaceBrush(_surface);
normalMap.Stretch = CompositionStretch.Uniform;

// Define Effect graph
const float glassLightAmount = 0.5f;
const float glassBlurAmount = 0.95f;
Color tintColor = Color.FromArgb(255, 128, 128, 128);

var graphicsEffect = new ArithmeticCompositeEffect()
{
Name = "LightComposite",
Source1Amount = 1,
Source2Amount = glassLightAmount,
MultiplyAmount = 0,
Source1 = new ArithmeticCompositeEffect()
{
Name = "BlurComposite",
Source1Amount = 1 – glassBlurAmount,
Source2Amount = glassBlurAmount,
MultiplyAmount = 0,
Source1 = new ColorSourceEffect()
{
Name = "Tint",
Color = tintColor,
},
Source2 = new GaussianBlurEffect()
{
BlurAmount = 20,
Source = new CompositionEffectSourceParameter("Backdrop"),
Optimization = EffectOptimization.Balanced,
BorderMode = EffectBorderMode.Hard,
},
},
Source2 = new SceneLightingEffect()
{
AmbientAmount = 0.15f,
DiffuseAmount = 1,
SpecularAmount = 0.1f,
NormalMapSource = new CompositionEffectSourceParameter("NormalMap")
},
};

// Create EffectFactory and EffectBrush
CompositionEffectFactory effectFactory = compositor.CreateEffectFactory(graphicsEffect);
CompositionEffectBrush effectBrush = effectFactory.CreateBrush();

// Create BackdropBrush
CompositionBackdropBrush backdrop = compositor.CreateBackdropBrush();

// Set Sources to Effect
effectBrush.SetSourceParameter("NormalMap", normalMap);
effectBrush.SetSourceParameter("Backdrop", backdrop);

// Set EffectBrush as the brush that XamlCompBrushBase paints onto Xaml UIElement
CompositionBrush = effectBrush;
}

protected override void OnDisconnected()
{
// Clean up resources
_surface?.Dispose();
_surface = null;

CompositionBrush?.Dispose();
CompositionBrush = null;
}
}

To see this in action, let’s create a Grid to put in the middle of our page’s root Grid and set an instance of our MaterialBrush to that Grid’s Background brush:

<Grid Background="Gray">
<Grid Width="580"
Height="387"
HorizontalAlignment="Center"
VerticalAlignment="Center">

<!– Our new MaterialBrush –>
<Grid.Background>
<brushes:MaterialBrush />
</Grid.Background>
</Grid>
</Grid>

Here’s what it would look like if you ran the app now:

This is because you’re missing the second part of the approach, the lighting!
Illuminating the Material with Lights
In the last post, we created two lights (an AmbientLight “AmbLight” and the SpotLight “HoverLight”). We’ll use them today to apply lighting to the UIElement that is using our custom material.
Since our MaterialBrush uses the new SceneLightingEffect with a Normal map, any lights applied will enhance the material per the SceneLightingEffect’s configuration. Note that this isn’t necessary, but can greatly enhance your material. For example, if you’re using an Acrylic material in your app, adding Reveal will enhance the Acrylic.
Let’s now add the two XamlLights to the Grid:

<Grid Background="Gray">
<Grid Width="580"
Height="387"
HorizontalAlignment="Center"
VerticalAlignment="Center">
<Grid.Background>
<brushes:MaterialBrush />
</Grid.Background>

<!– Added lights –>
<Grid.Lights>
<lights:HoverLight />
<lights:AmbLight />
</Grid.Lights>
</Grid>
</Grid>

Now, this is what you’ll see at runtime:

What if it were easier to create and experiment with new materials? What if there were a tool that anyone can use? Let’s take a look at what’s coming to the WindowsUIDevLabs GitHub repo, the Material Creator tool.
Using the new Material Creator
Introducing availability of the new Material Creator tool!

Creating custom materials may sometimes requires a bit of experimentation and tweaking to get the effect’s property configuration just right. This would take time if you had to constantly tweak and redeploy your app. What if there were a way that you could change effect properties and material layers in real time?
The Material Creator can be found on the WindowsUIDevLabs GitHub repo in the demos folder here. (Note: you need to be running Windows 10, build 16225 or higher to use the Material Creator).
Generating the SceneLightingEffect code

One of the great features of the tool is being able to see the effect graph after you’re done creating the material. Click the ellipsis next to the save button and select “view effect graph” to see the C# code for the SceneLightingEffect. You can then copy and use this code directly in your custom material class.
If you go back up to the part of this article where we created the ArithemticCompositeEffect that contains a SceneLightingEffect, that’s where you can use this code!
Saving and Loading Materials
The Material Editor can also save and load materials! If you want to save your current progress on a material, or share a completed material with another developer, just click the Save button and it will create a json file containing all the layers and effect configurations. To load an existing material or edit a material shared with you, just click Load and select the json file.
The key takeaway is that you don’t need to be a developer to create materials. A designer can create a material and then share the saved json file with a developer for implementation in a XamlCompositionBrushBase. Even Windows enthusiasts, like the Windows Insiders, can start building out a universe of materials to drive the evolution of Fluent Design.
Blog Series Wrap up: The future of Fluent Design materials
Acrylic and Reveal are stunning examples of how using Material with Lights can alter the Windows experience, but they’re just the beginning of what is possible. The vision for the Fluent Design Language going forward is that developers and designers can easily build custom materials, innovate and share as well.
The message we want you to walk away with is that you can build new Materials, for a couple primary reasons:
Because you’re a Creator
Because it embodies your brand
We look forward to seeing what kinds of materials you create for your Windows apps! If you’ve already built your own material, feel free to share in the comments below.
Resources
Demo Code:
Material Creator
Brush Interop
Light Interop

Blog posts: XAML and Visual Layer Interop series
Part One
Part Two

Lighting Overview
CompositionCapabilities API
Light Types
Mathematics of lighting
SceneLightingEffect
WindowsUIDevLabs GitHub repo (contains Samples Gallery app)
Win2D Effects API Documentation

Powered by WPeMatico