Tag Archives: education

Join us live or virtually at Bett as we bring you the latest updates on ed tech tools that can drive innovation and success in the classroom | | Microsoft EDU

A new year brings new opportunities to learn about all the latest and greatest from Microsoft Education. Join Microsoft at Bett 2020 in London on January 22-25, either online or right there with us at the event, being held at London’s ExCeL venue.

Bett is an annual event that explores how technology can empower educators and students to reach their full potential. Microsoft, as a worldwide partner of Bett, will be hosting a wide array of sessions and hands-on demonstrations on the show floor, along with inspirational talks to support educators looking for new ways to engage and empower their students.

To kick off a whole week of Bett, we’re releasing a special episode of What’s New in EDU, our show that gets you caught up on the new tools and updates coming from Microsoft Education this year. This Bett episode will be available on January 22 – watch it to learn more about all the new and exciting Microsoft classroom technology that will be available. And don’t forget to stay tuned to the Education Blog for more as it comes in!

We’ll also have special edition What’s New in EDU live events streaming daily from Bett in London. You can register to catch the livestream events each day with the following links:

Whether you’re looking for the latest in mixed reality for education, some grounded advice on how to transform your classroom digitally, or want a peek at what’s next for Minecraft: Education Edition, the schedule below is a good place to start, learn and participate. Make sure to stop by Booth NF40 to see all the new experiences we have relating to STEM, Virtual Reality and new tools for the classroom.

If you’re joining us at Bett in person, we hope to see you at one of the following highlights:

Microsoft keynote | Bett Arena | Wednesday, 22 January, 13:35 – 14:15

Hybrid Intelligences: Amplifying Human Potential

Young people are leveraging emerging technologies such as AI to raise their voices and build solutions to the most pressing issues they face. Emotional intelligence is converging with artificial intelligence as researchers merge psychology and computer science. And educators are adapting and innovating in a profession that will look significantly different by 2030.

Join Microsoft’s Anthony Salcito and Barbara Holzapfel,  Affective Computing researcher Dr. Daniel McDuff, and NetHope Emerging Technologies Initiative Lead Leila Toplic as we explore the technology that will empower educators to navigate the changing needs of the staffroom and the classroom, and enable students to accelerate their impact and transform the world.

Microsoft Sessions
In addition to joining for our keynote in the Bett Arena, be sure to visit us across the Bett show at our own Learn Live Theatre, Microsoft Training Academy, the Bett PD Theatre, Bett Schools Theatre and the Bett Higher and Further Education Theatre!

Learn Live Theatre

This is the perfect place to go if you are looking to see and hear about the latest product releases, see demonstrations, and discover ways you can unlock learning in your students. Each session is held on Microsoft stand NF40 and lasts 25 minutes.

 Time Title
Wed – Sat
What’s new in EDU?
Wed – Fri
Meet the New Microsoft Edge & Learn How to Deploy it Today
Immersive Reader is Everywhere and other Apps to support your inclusive classroom including: Translator, Presenter Coach, and Seeing AI
Wed – Fri
Engage and amplify every scholar with Flipgrid
Unleash Creativity with Windows 10
Wed – Fri
Make your classroom more inclusive with built-in, free, and non-stigmatizing learning tools
Intelligent Forms features to transform your data collection and analysis
Wed – Sat
Greenwood Academies: Empowering students with Dell Affordable Devices and M365
Wed – Fri
Immersive Reader is Everywhere and other Apps to support your inclusive classroom including: Translator, Presenter Coach, and Seeing AI
Build confidence and improve your communication skills with Presenter Coach in PowerPoint
Wed – Sat
Empower individual teachers and your entire school system with Microsoft’s free and adaptable professional development resources
Wed – Fri
How Office can help your students develop into great writers
Wed – Fri
Going for full 1:1 with Surface Pro – journey of infrastructure, CPD and teacher involvement
Wed – Fri
Using Microsoft Teams to enable effective professional development
Wed – Fri
Develop a Teaching and Learning Video Culture with Teams and Stream | Connect with meetings and live events, teach with web-based screen recording and create on mobile using the Flipgrid Camera
Wed – Fri
How Microsoft Sparks Learning: Classroom stories
Wed – Fri
Make your Own Arcade Games with MakeCode
Wed – Fri
Create inclusive live presentations with PowerPoint
Wed – Fri
Deliver Student Centered Learning with Education Devices
Wed – Fri
Drive greater faculty engagement and professional development with your faculty using Teams

Microsoft Training Academy

If you are looking for a hands-on opportunity to try, test and experiment with Microsoft products and devices, this is the perfect stage for you. Get tips and tricks and learn about the best way to use a Microsoft solution in the classroom, from and with our own teachers, trainers, and Microsoft Learning Consultants. Each session is held in the Platinum Suite Level 2 foyer and lasts 25 minutes.

Time Title
Wed – Sat
How we empower teaching and learning by getting teachers to learn and students to teach
Wed – Sat
Grow your practice with free professional learning and resources with the Microsoft Educator Center
Wed – Sat
How you can build an Inclusive classroom with Microsoft Learning Tools
Wed – Sat
12:00- 12:30
Helping students grow and improve with Teams Assignments
Wed – Sat
The impact that OneNote Class Notebook is driving for teachers, students, and classrooms everywhere
Wed – Sat
Enabling your school with Office’s free and easy-to-use web apps!
Wed – Sat
Utilizing smart assistance and intelligence across Office apps
Wed – Sat
Transformative Teaching with Minecraft: Education Edition
Wed – Fri
 Build an app in 25 mins or less to free up teacher time
Wed – Fri
App Smashing in Teams
Wed – Fri
Maximizing Teams for your education institution
Wed – Fri
Foster an inclusive classroom with Flipgrid
Wed – Fri
Grow your practice with free professional learning and resources with the Microsoft Educator Center
Wed – Fri
The impact that OneNote Class Notebook is driving for teachers, students, and classrooms everywhere
Wed – Fri
How you can build an Inclusive classroom with Microsoft Learning Tools

Microsoft on the Stage (PD Theatre)

Time Title
13:00 – 13:30
(South Hall)
Empower students with the Immersive Reader in the inclusive classroom
15:00 – 15:30
(South Hall)
Whole school professional learning with the Microsoft Educator Center
15:00 – 15:30
(North Hall)
Saving time through authentic assessment using Microsoft Forms

Microsoft on the Stage (Schools Theatre)

Time Title
11:50 – 12:20
Digital transformation of teaching and learning to support all
15:10 – 15:40
Innovation Driven By Community
11:45 – 12:15
Improving outcomes through the use of technology in the classroom
14:45 – 15:10
Implementing digital transformation – Wimbledon High’s Journey
11:50 – 12:20
Enriching and engaging learning in a challenging environment
15:10 – 15:40
Learning Tool in Action:  Helping Students of all Abilities thrive at Louis Riel

Microsoft on the Stage (Higher and Further Education Theatre)

Time Title
11:50 – 12:20
DigiLearn: Empowering transformational change in education
15:30 – 16:00
Working better together: Using Microsoft Teams to embed digital skills at Newcastle University
11:35 – 12:05
Strategic Digital Transformation: A blueprint for adoption
15:00 – 15:30
A digital University by ethos and design – how the university of Bath is putting digital at its core
11:35 – 12:05
Establishing a digital learning platform that works for all
15:00 – 15:30
Transforming Teaching, Learning and Assessment using technology: empowering all learners to achieve more

Community Learning Center | Booth SM45 |Wednesday, 22 January – Saturday, 25 January

jp.ik and Microsoft have been partnering together for the last decade and gathered the necessary expertise in this vertical by implementing several large-scale sustainable projects around the world and impacting over 16 million students and 1 million teachers in over 70 countries. Throughout our journey we have been facing the lack of basic structures (schools), the lack of basic utilities (electricity and sanitation) and the lack of telecommunication network. This is why jp.ik, Microsoft and their partners have come together to create a Community Learning Center to empower rural areas and connect them throughout the entire globe.

We look forward to welcoming you in Booth SM45, located next to the Bett arena in the South Hall to discover our solar-powered, digitally connected Community Learning Center.

Microsoft Certifications Testing Lab | Platinum Suite 5 |Wednesday, 22 January – Saturday, 25 January

In partnership with Microsoft, Prodigy Learning is offering Bett 2020 attendees the opportunity to complete a Microsoft Certification Exam for FREE. We are delighted to announce the Microsoft Technical Certifications (MTC) in Azure Fundamentals, M365 Fundamentals & Dynamics Fundamentals. Learn more.

Microsoft Partner Adventure |Wednesday, 22 January – Saturday, 25 January

Take part in the Microsoft Partner Adventure and for a chance to WIN a Surface Pro, a Surface Go, or a 3rd party partner Windows device daily! Discover Microsoft’s unique off-campus partners and answer a question to reveal a code, scanned using the Bett app!  Participants will have to visit all 15 partner booths to answer all the questions, scan the QR codes.  Competition closes at 15:00 and winner drawn at 16:00 daily (Wed to Fri) and closes at 13:00 and winners drawn at 14:00 on Saturday in front of the Learn Live Theater on the Microsoft stand NF40. Winners must be present to collect their prizes.

Solutions Showcase | Platinum Suite 7 |Wednesday, 22 January & Thursday, 23 January, 10:30 – 16:15

Digital transformation is an indisputable force revolutionizing industries and reshaping the workplace. Education leaders around the globe are faced with the need to prepare students for this new world. These sessions are your opportunity to meet fellow practitioners and hear first-hand global experiences and trends and how these might help support you.  Learn more.

Microsoft Education Developer Platform and Data Solutions | Gallery Suite 8 |Wednesday, 22 January – Friday, 24 January

This free event features sessions in two tracks for technical audiences:

CIOs and IT Pros –

Come learn how Microsoft can integrate with your IT system and learning apps to save time and data management costs, protect student data privacy, and accelerate learning in the Classroom.

Application Developers and Microsoft Partners –

Come learn how Microsoft can help you create and deliver applications that empower learners and educators to achieve more.  Whether you are enhancing an existing application or building a new solution from scratch, Microsoft’s Education platform can help you facilitate deployment, maximize inclusion, increase engagement and improve outcomes.

Secure your seat and register for the sessions that you would like to attend. Learn more.

Transformation Leaders’ Summit | Platinum Suite 6 | Thursday, January 23, 10:30 – 13:00

Driving successful change is challenging whether in an individual school or system-wide. Across the world, leaders are discovering the most effective ways to improve student experience and outcomes, using technology to support learning, teaching and school administration. This Microsoft event aims to explore innovative, impactful journeys that leaders are taking to support their students, bringing together hands-on experience, networking opportunities and strategic insight for leaders at school and system-level. Learn more.

Privacy & Security Summit | Platinum Suite 6 | Friday, January 24, 10:30 – 14:00

Microsoft Worldwide EDU will be launching VIP invitation only CEO / CIO / CSO Privacy and Security Summit at the BETT conference. Subject matter experts from Microsoft product teams will be listening to customer feedback and discussing AI, Privacy and Security in K-12. Agenda will encompass discussions around student security on campus, trends for privacy in schools worldwide as well as how AI can drive positive impact. Learn more.

Become a Microsoft Global Training Partner | Platinum Suite 6 | Thursday, January 23, 13:30 – 15:30

Join this session to learn about the Microsoft Global Training Partner Program, explore how it fits your existing Professional Development training model and what are the partnership models possible with Microsoft. Learn more.

MakeCode Saturday | Platinum Suite 6 & 7 | Saturday, 25 January, 10:00 – 15:00

Microsoft MakeCode Saturday is a fun, hands-on workshop at BETT that is free and open to teachers, parents and students.  Microsoft MakeCode is an open source platform for creating engaging computer science learning experiences that support a progression path from Blocks into real-world programming. Learn more about MakeCode Saturday.

Explore tools for Future Ready SkillsExplore tools for Future Ready Skills

Go to Original Article
Author: Microsoft News Center

Microsoft Ignite 2019 conference coverage

Editor’s note

For Microsoft, it’s all cloud, all the time.

No matter the market — education, developers or enterprise — the technology giant continues to expand and heavily market its cloud offerings to those groups. And for good reason. Sales related to cloud products continue to go through the roof, totaling $11 billion in a recent earnings release.

It’s not all from traditional server workloads running on Azure. Microsoft says it has more than 180 million users on its Office 365 collaboration platform. The company expects its investments in AI, a good portion of which will have its roots in Azure, will pay off in the future.

This guide highlights the company’s recent moves in the marketplace. Check back during the Microsoft Ignite 2019 conference, being held Nov. 4 to 8 in Orlando, Fla., for articles about product updates and new offerings.

Go to Original Article

Announcing our new podcast: Artificial Intelligence in Education | | Microsoft EDU

Dan Bowen and Ray Fleming, from our Microsoft Australia Education team, have put their voices together to create a new podcast series, the Artificial Intelligence (AI) in Education Podcast. Over the coming weeks they’ll be talking about what artificial intelligence is, and what it  could be used for in schools, colleges and universities. It isn’t a technical conversation, but is intended for educators who are interested to learn more about this often discussed technology wave.

With “the robots are coming to steal our (students’) jobs!” being a hot topic of many education conferences (and, at many business conferences too), Dan and Ray have their feet on the ground and spend their time talking about what’s really happening, and what the technical language means in plain English. As we run further into the podcast series, Ray and Dan will talk about scenarios that are more specific to their areas of expertise – Dan’s a schools specialist, and Ray’s a specialist in higher education. And along the way they will also interview specialists in other areas – personalising learning, accessibility – and how artificial intelligence is intersecting with them and bringing innovation.

Your podcast hosts

  • Ray Fleming is the Higher Education Director for Microsoft Australia, and has spent his career working within the education ICT industry. From working with tertiary education organisations at global and national level, Ray brings insights into the rapid pace of change being seen as digital disruption occurs in other industries, and what might happen next in Australia’s universities.
    In the past Ray’s been an award-winning writer, and columnist for the Times Higher Education. He’s also a regular speaker at higher education conferences in Australia on data-led decision making, the implications of AI for the higher education sector and today’s students, and on digital transformation of industries.
  • Dan is a Technology Strategist working with schools and school systems. He has worked in education as a teacher, governor and school inspector. He also worked in higher education as a blended learning advisor, before moving into Microsoft where he was the product manager for Office 365 in Education, STEM education lead and managed the Minecraft portfolio for Australia (to the delight of his kids). In his current role he is working across Azure, Windows and devices and looking to support schools to drive educational transformation. His interest in Artificial Intelligence comes from both the use cases and implementation as well as the education and enablement of IT to drive this technology. He is interested in the social and ethical uses of AI in Education.

You can find the podcast in Spotify, Apple Podcasts and Google Podcasts, search in your normal podcast app for “AI in Education”, or listen directly on the podcast website at http://aipodcast.education 

Click here for free STEM resourcesExplore tools for student-centered learning

Go to Original Article
Author: Microsoft News Center

Teaching and learning with Minecraft—#MSFTEduChat TweetMeet and Live Event on September 17 | | Microsoft EDU

Announcing the September 17 TweetMeet and a new Live Event

Minecraft: Education Edition has found a place in many classrooms around the world, empowering students and teachers to take charge of their learning, boost their STEM and 21st-century skills to solve problems through inquiry, creativity and collaboration—in the immersive and fun world of Minecraft.

On September 17, in celebration of the new Back to School updates by Minecraft: Education Edition, we’re excited to host two Minecraft-themed events to inspire you for the new school year: a #MSFTEduChat TweetMeet immediately followed by a new Live Event.

Keep reading for detailed information about this new, dual TweetMeet event.

September 17, 10 a.m. PDT | 1 p.m. EDT | 18:00 BST: Teaching and Learning with Minecraft #MSFTEduChat TweetMeet

September 17, 10 a.m. PDT | 1 p.m. EDT | 18:00 BST: Teaching and Learning with Minecraft #MSFTEduChat TweetMeet

TweetMeet on Teaching and Learning with Minecraft starting at 10 a.m. PDT

Whether you’re a newcomer to MinecraftEdu or have been working with it for years, our TweetMeet has something for you. Hosted by 21 passionate Minecraft Global Mentors, this Twitter conversation invites you to share and learn from the best ideas, tips and resources. Our hosts will provide you with implementation checklists and exciting examples of interactive lessons and activities that keep your learners motivated while they collaborate on solving real-world problems. With all this in mind, we welcome you to a 75-minute TweetMeet on September 17 at 10 a.m. PDT.

Meenoo Rami @MeenooRami, Manager for #MinecraftEdu at Microsoft

Meenoo Rami @MeenooRami, Manager for #MinecraftEdu at Microsoft

Live Event with Meenoo Rami from the MinecraftEdu Team at 11:15 a.m. PDT

Just a few weeks ago, Minecraft: Education Edition released the Back to School update for all users, which include Immersive Reader integration, an improved multiplayer experience with join codes, single sign-on (SSO) support and more.

Video for Teaching and learning with Minecraft—#MSFTEduChat TweetMeet and Live Event on September 17

Earlier this summer, the Minecraft team released an interactive science curriculum on biodiversity developed in partnership with World Wildlife Fund and Naturebytes.

Video for Teaching and learning with Minecraft—#MSFTEduChat TweetMeet and Live Event on September 17

That’s why we’re excited that Meenoo Rami from the Minecraft team will be demonstrating the highlights from these major announcements immediately after the TweetMeet, at 11:15 a.m. PDT.

Mark the Live Event in your calendar, join the Live Eventno registration required—and make sure to check out the MinecraftEdu Blog for many more posts detailing these significant updates.

Welcoming newcomers

Our brand-new “You can join a #MSFTEduChat TweetMeet” video was created especially for newcomers, so please share it with friends and colleagues who might be interested in joining:

Video for Teaching and learning with Minecraft—#MSFTEduChat TweetMeet and Live Event on September 17

Know someone who is totally new to Twitter and could use an introduction? Point them to the Twitter EDU tutorial ebook by David Truss @datruss.

10 Language tracks

We’re offering 10 simultaneous language tracks this month: English, Arabic, Dutch, Finnish (new!), French, German, Norwegian, Portuguese, Romanian and Spanish.

For each language track, we have one or more hosts to post the translated questions and respond to educators.

The #TweetMeetXX hashtags for non-English languages are to be used together with #MSFTEduChat so that everyone can find the conversations back in their own language.

For example: German-speaking people should use both #TweetMeetDE and #MSFTEduChat. English-speaking educators may use #MSFTEduChat on its own.

TweetMeet Fan? Show it off on your Twitter profile!

Show your passion for this month’s Minecraft-themed TweetMeet by uploading this month’s #MSFTEduChat Twitter Header Photo as a banner on your own Twitter profile.

Twitter Header Photos are available in many languages and time zones.

September 17, 10 a.m. PDT | 1 p.m. EDT | 18:00 BST: Teaching and Learning with Minecraft #MSFTEduChat TweetMeet

September 17, 10 a.m. PDT | 1 p.m. EDT | 18:00 BST: Teaching and Learning with Minecraft #MSFTEduChat TweetMeet

Create your own TweetMeet Friend Card

Another way to share your enthusiasm for MinecraftEdu and the TweetMeets in general is to create a TweetMeet Friend Card. Share your own version of this image anytime, anywhere. It will come in handy when introducing yourself at the start of a TweetMeet. Just follow the steps in the TweetMeet Friend Cards PowerPoint.

Here’s an example:

TweetMeet Friend Card example

TweetMeet Friend Card example

Looking back on the August TweetMeet on Back to School

We captured highlights from the Back to School TweetMeet in this @MicrosoftEDU Twitter Moment. There’s even a comprehensive collection of 2,180 tweets in this Wakelet Collection.

Why join the #MSFTEduChat TweetMeets?

TweetMeets are monthly recurring Twitter conversations about themes relevant to educators, facilitated by Microsoft Education. The purpose of these events is to help professionals in education learn from each other and inspire their students while they are preparing for their future. The TweetMeets also nurture personal-learning networks among educators from across the globe.

Check out this helpful blog post by former host James Kieft that describes why educators should consider participating in Twitter chats and how to get started.

When and how can I join?

Join us Tuesday, September 17 from 10:00 a.m. to 11:15 a.m. PDT on Twitter using the hashtags  #MinecraftEdu, #MSFTEduChat and#MicrosoftEDU (which you can always use to stay in touch with us). Be sure to double-check your own local event time. You can find the event time for 215 countries with this time zone announcer.

Our next recommendation for you is to set up a Twitter dashboard TweetDeck and add columns for the hashtag #MSFTEduChat, #MinecraftEdu and #MicrosoftEDU. If you are new to TweetDeck, then check out this brief TweetDeck tutorial by Marjolein Hoekstra.

When a tweet appears that you want to respond to, press the retweet button and type your comments.

Additional tips are offered in this animated GIF that you’re most welcome to share with newcomers:

#MSFTEduChat TweetMeet Tips! | 1) Quote-Retweet the question with your answer, 2) Start retweet with A1, A2 .. A5, 3) Use hashtag #MSFTEduChat in all your tweets, 4) Monitor tweets in TweetDeck

#MSFTEduChat TweetMeet Tips! | 1) Quote-Retweet the question with your answer, 2) Start retweet with A1, A2 .. A5, 3) Use hashtag #MSFTEduChat in all your tweets, 4) Monitor tweets in TweetDeck

Too busy to join at event time? No problem!

From our monthly surveys we know that you may be in class at event time, busy doing other things or may even be asleep—well, no problem! All educators are welcome to join any time after the event. Simply look at the questions below and respond to these at a day and time that suit you best.

You can also schedule your tweets in advance. In such cases, be sure to include the entire question in your tweet and include the hashtag #MSFTEduChat so that everyone knows to which question in which conversation you are responding.

To better allow everyone to prepare for the event, from now on we’re providing the question timings in a text table:

PDT # September 17–TweetMeet question timings
10:00am Welcome Please introduce yourself. Use hashtag #MSFTEduChat.
10:04 1 Why Minecraft in education?
10:18 2 What helps teachers get started with #MinecraftEdu?
10:32 3 How does Minecraft transform education? Share stories.
10:46 4 What practical Minecraft tips, resources and lessons do you recommend?
11:00 5 What’s the next step in your #MinecraftEdu adventure?
11:15 Live Event Join our Live Event with Meenoo Rami from the MinecraftEdu team.

SuperWakelet: resources curated by this month’s hosts

Wakelet is a useful web service to bookmark, curate and annotate resources, images, tweets and other content. A brand-new addition is the possibility to include a Flipgrid Shorts video in a Wakelet.

Through our new SuperWakelet, each of our hosts uses Flipgrid to introduce and share their personal favorite resources on Minecraft in Education:

Teaching and Learning with Minecraft SuperWakelet, live-embedded:


Meet the 21 hosts for this month’s TweetMeet! After going through weeks of preparation for this TweetMeet, they are thrilled to engage with you on their favorite topic: Teaching and Learning with Minecraft.

Check out all the hosts, see what they are tweeting about and consider following them: https://twitter.com/TweetMeet/lists/msfteduchat-2019-09/members

List of hosts and their profiles

  • Anis Amouri @Anis_amouri (Fine arts teacher, MIE Expert and MIE Master Trainer, Master Skype Teacher, Minecraft Global Mentor, SDG Ambassador, EU Code Week Ambassdor, HundrED Ambassador, CoSpaces Ambassador—Sfax, Tunisia)
  • Becky Keene @BeckyKeene (Director, Content and Professional Learning, insight2execution; Director of Amazing Things, Phygital Labs; Minecraft Global Mentor, MIE Expert and Master Trainer, Flipgrid Student Voice Ambassador, OneNote Junkie—Seattle WA, USA)
  • Bryan Sanders @nayrbgo (Doctor of Education, Educational Technology Researcher, Academic Technology Specialist, High School English Teacher, Minecraft Global Mentor—Los Angeles CA, USA)
  • Carlos Solano @Carlos_Rsolano (Teacher and NTI coordinator, passionate of learning gaming, using Minecraft in daily classes and also to promote social inclusion of both gifted and autistic childs, Minecraft Global Mentor, MIE Expert—Madrid, Spain)
  • Cheryn Ridge @cherynbaier (MIE Expert and Master Trainer, Minecraft Global Mentor, Teacher, EdTech Teacher Support at Computers 4 Kids—Cape Town, South Africa)
  • Elena Vladescu @VladescuElena (Physics teacher, Minecraft Global Mentor, MIE Expert, eTwinning and Scientix Ambassador—Slatina, Romania)
  • Erik Post @ErikPost9 (Geography and Technology teacher, Minecraft Global Mentor, MIE Expert, MIE Master Trainer—Hardenberg, The Netherlands)
  • Francisco Tupy @FranciscoTupy (Minecraft PhD (literally). Game designer, speaker and consultant on education and innovation projects worldwide—São Paulo, Brazil)
  • Jeff Gearhart @TechJeff09 (Technology Director at Brinnon School, NCCE Professional Learning Specialist, MIE Trainer, Surface Pro Expert, MIE Expert, Minecraft Global Mentor—Brinnon WA, USA)
  • Kristoffer Thomsen @kristoffer_th (Solution Specialist on Education at Microsoft, Former Minecraft Global Mentor. Technology and Education excites me—Oslo, Norway)
  • Mary Elizabeth Pearson @pearsonmep (Educator, NCCE Professional Learning Specialist, Madison International School Technology Consultant and Minecraft in Education academy coordinator, MIE Expert and Master Trainer, Minecraft Global Mentor—Merida, Mexico)
  • Merry Willis @merrywillis (Instructional Technology Specialist, Cherokee County, GA School District, Minecraft Global Mentor, MIE Expert, MIE Fellow and Master Trainer, Fulbright DAT Alumni—Woodstock GA, USA)
  • Michael Flashhacker @MiFleischhacker (Secondary teacher at NMS Kinzerplatz, Minecraft Global Mentor, flipping the classroom, passionate about game-based and lifelong learning—Vienna, Austria)
  • Mike Washburn @misterwashburn (Head of Curriculum and Training at Logics Academy, Host of OnEducation Podcast, Minecraft Global Mentor; MIE Expert—Barrie ON, Canada)
  • Nelly Hamed @nelly_hamed (MIEE fellow, Minecraft Mentor, MergeCube Ambassador, Cospaces Ambassador, Microsoft Trainer, ScreenBeam Expert, Work in Hayah International Academy, Associate at Immersive Minds UK, Hayah International Academy—Cairo, Egypt)
  • Noreen Dooley @nodooley (Classroom Technology Designer, NCCE Professional Learning Specialist, MIE Expert and Master Trainer, Minecraft Global Mentor, passionate about preparing students for success in the real world—Katy TX, USA)
  • Paola Lopez @pacsita (EdTech entrepreneur enthusiast, passionate about neurodiversity and Google Certified Innovator #MEX18 & Microsoft Innovative Educator Expert, Flipgrid Ambassador and Minecraft Global Mentor—Monterrey, Mexico)
  • Pekka Ouli @pekkaouli (eLearning Specialist and Minecraft Global Mentor who loves international Minecraft projects and collaboration—Äänekoski, Finland)
  • Stéphane Cloâtre @StephaneCloatre (Technology Teacher, Robotics educator, Minecraft Global Mentor, Digital Education Consultant at Immersive Minds, passionate about making learning fun AND meaningful—Fougères, France)
  • Tina Coffey @elemitrt (Instructional Technology Teacher, Minecraft Global Mentor, passionate about finding ways to engage students, make learning relevant, promote global literacy, and foster 21st Century skills—Roanoke VA, USA)
  • Trish Cloud @trishcloud (Coordinator, Personalized Digital Learning, Charlotte Mecklenburg Schools, Minecraft Global Mentor, using Minecraft: EE to integrate CS into elementary and middle schools throughout CMS—Huntersville NC, USA)

Next month’s event: STEM and NASA

October 15 Tuesday at 10 am PDT | 1 pm EDT STEM and NASA #MSFTEduChat

October 15 Tuesday at 10 am PDT | 1 pm EDT STEM and NASA #MSFTEduChat

The theme of the TweetMeet on October 15 will be STEM and NASA. We’re looking forward to this event and hope you’ll spread the word!

Got questions about the #MSFTEduChat TweetMeets?

Please connect with TweetMeet organizer Marjolein Hoekstra @TweetMeet on Twitter if you have any questions about the TweetMeets or how to become a host at a future event.

Click here for free STEM resourcesExplore tools for student-centered learning

Go to Original Article
Author: Microsoft News Center

The use of technology in education has pros and cons

The use of technology in education continues to grow, as students turn to AI-powered applications, virtual reality and internet searches to enhance their learning.

Technology vendors, including Google, Lenovo and Microsoft, have increasingly developed technology to help pupils in classrooms and at home. That technology has proved popular with students in elementary education and higher education, and has been shown to benefit independent learning efforts, even as critics have expressed worry that can lead to decreased social interactions.

Lenovo, in a recent survey of 15,000 technology users across 10 countries, reported that 75% of U.S. parents who responded said their children are more likely to look something up online than ask for help with schoolwork. In China, that number was 85%, and in India, it was 89%.

Taking away stress

According to vendors, technology can augment schoolwork help busy parents give their children.

Parenting in general is becoming a challenge for a lot of the modern families as both parents are working and some parents may feel overwhelmed,” said Rich Henderson, director of global education solutions at Lenovo, a China-based multinational technology vendor.

If children can learn independently, that can take pressure and stress off of parents, Henderson continued.

Independent learning can include searching for information on the web, querying using a virtual assistant, or using specific applications.

About 45% of millennials and younger students find technology “makes it much easier to learn about new things,” Henderson said.

Many parents, however, said on the survey that they felt the use of technology in education, while beneficial to their children’s learning, also led to decreases in social interactions. Using the technology to look up answers, instead of consulting parents, teachers or friends, concerned parents that “their children may be becoming too dependent on technology and may not be learning the necessary social skills they require,” according to the survey.

At the same time, however, many parents felt that the use of technology in education would eventually help future generations become more independent learners.

Technology has certainly helped [children learn].
Rich HendersonDirector of global education solutions, Lenovo

“Technology has certainly helped [children learn] with the use of high-speed internet, more automated translation tools. But we can’t ignore the fact that we need students to improve their social skills, also,” Henderson said. “That’s clearly a concern the parents have.”

Yet, despite the worries, technology vendors have poured more and more money into the education space. Lenovo itself sells a number of hardware and software products for the classroom, including infrastructure to help teachers manage devices in a classroom, and a virtual reality (VR) headset and software to build a VR classroom.

The VR classroom has benefited students taking online classes, giving them a virtual classroom or lab to learn in.

Google in education

Meanwhile Google, in an Aug. 15 blog post, promoted the mobile learning application Socratic it had quietly acquired last year. The AI-driven application, released for iOS, can automatically solve mathematical and scientific equations by taking photos of them. The application can also search for answers to questions posed in natural language.

Use of technology in education, student, learning
The use of technology in education provides benefits and challenges for students.

Also, Socratic features references guides to topics frequently taught in schools, including algebra, biology and literature.

Microsoft, whose Office suite is used in many schools around the world, sells a range of educational and collaborative note-taking tools within its OneNote product. The tool, which includes AI-driven search functions, enables students to type in math equations, which it will automatically solve.

While apparently helpful, the increased use of technology in education, as well as the prevalence of AI-powered software for students, has sparked some criticism.

The larger implications

Mike Capps, CEO of AI startup Diveplane, which sells auditable, trainable, “transparent” AI systems, noted that the expanding use of AI and automation could make basic skills obsolete.

Many basic skills, including typing and driving, could eventually end up like Latin — learnable, potentially useful, but unnecessary.

AI systems could increasingly help make important life decisions for people, Capps said.

“More and more decisions about kids’ lives are made by computers, like college enrollment decisions and what car they should buy,” Capps said.

Go to Original Article

New report shows how teachers use Microsoft Forms to drive improvement in learning outcomes |

Microsoft Education has undertaken a new study with researchers at Digital Promise to investigate how teachers around the world are using Microsoft Forms to drive learning. Providing feedback to students on their learning progress is one of the most powerful pedagogical approaches and education research has repeatedly shown that formative feedback has a tremendous impact on learning outcomes.

In this study, we found that teachers use Microsoft Forms not only for formative assessment, but for many other pedagogical activities. Teachers value the ease of use and clear reporting of Microsoft Forms.

“I actually say to teachers, ‘I think Forms is the most underrated piece of software in the suite because of the time that it saves you in terms of data-driven outcomes and the data collection that goes on with schools now.’”  

– Instructional Technology Coach

We are delighted to share this new report, which highlights the variety of creative ways teachers are using Forms.

Teachers are using Microsoft Forms in pedagogically substantive ways to improve student outcomes:

  • Formative Assessment
  • Differentiating Instruction
  • Peer Collaboration (students creating their own Forms in groups)
  • Social and Emotional Learning (see this teacher’s video on how she leverages Forms for SEL)
  • Increasing Student Engagement

Teachers also used Microsoft Forms for professional learning and to increase their efficiency with administrative and routine teaching tasks, such as:

  • Communicating with Parents
  • Professional Development through Reflective Practice
  • Increasing Teaching Efficiency by incorporating lunch choices, applications, and locker assignments into Forms

We also explored some of the best practices school and education-system leaders are using to grow adoption and use of Microsoft Forms. Some implementation strategies to get teachers to use Forms:

  • The most essential strategy is simply making teachers aware that Microsoft Forms is available and how it can be used. Follow the Quick Start guide to try out Microsoft Forms.
  • Training on how to use Forms is the second step and most coaches believed this training should be undertaken on its own (not as part of training on other apps). Check out Microsoft’s own training course, Microsoft Forms: Creating Authentic Assessments.

Coaches used the following strategies:

  • Using a Form with teachers directly to show its simplicity of use and to get them familiar with the tool
  • Understanding their teacher audiences and designing training for those audiences (e.g. ‘savvy explorer’ or ‘cautious adopter’)
  • Describing the time-saving element of Microsoft Forms use, especially enabling teachers to give students instant feedback; and how Microsoft Forms enables data-driven approaches to pedagogy with the immediate capture of data to Microsoft Excel.

Forms is an ideal tool for helping teachers incorporate more data-driven approaches to understanding what is working in their teaching practices, because it makes the collection (and much of the analysis) of student-learning data automatic. Results from a mood survey, a math quiz, or an exit ticket Form, are instantly available to both students and teachers. Such data helps teachers to build stronger learning relationships with their students, because they know where each student is at in their learning progress.

“There was that magical moment when getting the data happened. Oh my gosh, we’re getting this data in Forms in real time and that was unheard of before. Now within a matter of minutes I know where my students stand on the concepts that we’re going to cover that day.”

– 3rd Grade Teacher

Getting Started with Microsoft Forms

Microsoft Forms is an online quiz and survey application included with Microsoft Office 365. Forms was designed using direct feedback from educators looking for a simple way to formatively assess student learning and monitor learning progress on an ongoing basis.

Forms is part of the Office 365 suite of tools. If your school already has Office 365, you can log in at www.office.com and begin using Forms as one of the many apps included in the suite. Teachers and students can also Download Office 365 for free using a valid school email address. The resources below will help you get started on your journey to using Microsoft Forms.

StorageCraft backup and object storage packaged for schools

StorageCraft is going to school.

The backup vendor has identified education as a prime market for the integration of StorageCraft backup and recovery software with the object storage it acquired from Exablox in 2017.

The vendor is bundling data protection with object storage in an entry-level package, called StorageCraft for Education. Like other vertical markets, schools today find their storage capacity stressed, as more information goes digital.

The package consists of two StorageCraft OneBlox appliances and StorageCraft backup software. One appliance can reside off premises, with replication between the two boxes.

Pricing starts at less than $38,000 for StorageCraft OneBlox 4312 appliances with 96 TB of raw storage capacity. The education bundle is also available on OneBlox 5210 appliances with 38 TB of raw all-flash capacity. The appliances include StorageCraft OneSystem software for managing and monitoring storage across sites.

StorageCraft ShadowProtect software handles the backup and remote replication for data stored on the OneBlox appliances.

The goal is to provide the basic components necessary for creating on-premises primary storage for a large amount of data, along with an off-site backup to protect it. StorageCraft backup also provides scalability. And the storage offers large capacity, while keeping costs down, as schools often lack the IT budgets of enterprises.

“Most of the learning within the educational system is rapidly transitioning from more of a textbook-based approach to a rich-media-based learning approach,” said Shridar Subramanian, vice president of marketing and product management at StorageCraft, based in Draper, Utah. “At higher education, rich media is being generated for research projects, as well.”

Subramanian succinctly summed up the problem: “Where do you store all of that?”

Most of the learning within the educational system is rapidly transitioning from more of a textbook-based approach to a rich-media-based learning approach. … Where do you store all of that?
Shridar Subramanianvice president of marketing and product management, StorageCraft

Many turn to the cloud for storing “all of that,” but Subramanian said the costs of retrieving data from cloud-based storage are up to 50% higher than owning StorageCraft appliances over a three-year period. Restoring a backup from the cloud versus an off-site appliance could also take longer.

Lee Berkowitz, IT and network manager at MIT’s Plasma Science and Fusion Center, chose StorageCraft backup and storage after looking at products from Promise Technology, QNAP and RAID Inc.

“StorageCraft used object storage, was easily and rapidly expandable, and required no rebuilds in case of drive failure,” Berkowitz wrote in an email. “The additional fact that the units offered deduplication was a great bonus. We did have an instance when one of our units needed replacement from StorageCraft. In that case, the new unit was activated, with no loss of data or downtime.”

The education bundles are part of StorageCraft’s strategy to integrate its data management and backup software with Exablox’s object storage hardware.

“Our vision is to go after the midsize enterprise segment, as well as the SMB market space, and provide them with an integrated solution that not only manages all their data, but also protects it,” Subramanian said. “Thereby, customers don’t have to worry about stitching together different pieces of infrastructure or applications.”

Shin’s story: Using technology to break down the barriers of disability in Japan – Asia News Center

Shin’s journey hasn’t been an easy one, but thanks to his parents lobbying a local education board – which once suggested Shin go to a special needs school – he has always been studying at regular schools.

Since elementary school, he studied with the help of computer software, such as Microsoft Word and OneNote. He uses a small, special mouse to draw graphs.

“By using Windows’ on-screen keyboard and moving the mouse, I can use my PC for study and communicating with my friends,” he explained.

Since 2013, Microsoft has assisted his learning, including preparation for the tough university entrance exam, by providing IT tools, such as the on-screen keyboard and a cursor control system that uses eye movements.

Shin is now trialing a new eye tracking software that enables him to move the mouse cursor with his eyes

“I have faced lots of challenges like everyone else, but we often need help too,” Shin said. “I’m currently trialing the new eye tracking software that enables me to move the mouse cursor with my eyes. This is one more example of how technology will help people like me work more efficiently.”

“My dream is that one day these kinds of functions will not be listed under accessibility but will be an integral part of how we all work to make a better future,” he added.

In 2016, Shin successfully passed the entrance exam for Tokyo University after spending a year at a preparatory school together with other students who aimed to enter the country’s competitive universities.

Now as a university student, Shin continues to study on his electric stretcher with assistance and support from helpers and the school. Since April this year, he lives on his own with assistance when he needs to move.

The entrance exam for Tokyo University is one of Japan’s most competitive assessments. Before the exams, Shin submitted a request to the exam authority, the National Center for University Entrance Examinations, notifying them that his physical condition required more attention.

During the exam, Shin sat in a separate room with more time to take the paper, and was assigned an assistant to write down his answers. Shin was also allowed to use a computer, especially when an answer required a graph.

Shin’s favorite quote by Friedrich Nietzsche, the philosopher he admires, is “Man is something that shall be overcome.” The feisty student is often led by these words when reflecting his own physical disability.

Shin, now 21, studies Western Philosophy at Tokyo University

“I believe that we need a new inclusive philosophical framework because technology is now empowering people to become independent beyond any physical barriers,” he says.

Learning from those with disabilities to improve their opportunities

One of those working with people with disabilities, such as Shin, is Microsoft Japan employee Tomoko Ohshima.

Gathering their comments, requests and feedback, she passes those to the tech giant’s developers to create tools to help people with disabilities.

Ohshima was encouraged to take on this project by Microsoft Japan some ten years ago, inspired by her interactions with a colleague, a programmer who is blind. “Technology is so helpful for people!” she says.

Meanwhile, Japan’s entrance exam system is also improving to accommodate students with various disabilities. A consensus has been established to allow students with disabilities to use tools approved by the authorities, such as computers, and to extend the test time depending on each student’s condition. Ohshima’s commitment of the last ten years coincides with this improvement, and has allowed her to witness the transition.

Challenges still remain for students with disabilities. For example, having a computer read out exam questions is rarely permitted in Japan. Instead, a reader is assigned to read the questions aloud for the examinee. This does not always work well for the students –– some students might want to read important parts more slowly, and others might want to have questions read out repeatedly to better understand them.

One of the reasons computer reading has not been approved is because examiners need to create extra exam papers by digitalizing them. This may be avoidable with optical character recognition (OCR).

“We are willing to provide any useful help and technology to create a society in which anyone can have the opportunity to take the entrance exams and be judged fairly regardless of one’s physical condition,” says Ohshima.

To read more about Microsoft Philanthropies’ work to build future ready generations in Asia, click here.

Announcing new lesson plans and Minecraft: Education Edition update to spark interest in STEM |

This week, the Microsoft Education team is in the Windy City showing off some exciting new technology and curricula to support STEM learning at the annual ISTE conference.

In today’s job market, 50 percent of jobs require technology skills, and in the next 10 years, these types of jobs will outpace non-technology jobs by nearly two to one. It’s more important than ever to help students understand and appreciate STEM fields, to prepare them for the future workplace and to be digital citizens in a rapidly changing world.

Technology can empower educators to deliver inspiring lessons, personalize instruction and build creativity and critical thinking skills, which is why we’re so excited to bring STEM to life with these new tools and programs!

1. Bring the mystery of the oceans to your classroom with new STEM lesson plans

In partnership with BBC Learning, we’re thrilled to announce a new collection of teacher-written, inquiry-based lesson plans to compliment the BBC Earth and OCEANX film, Oceans: Our Blue Planet.

These interdisciplinary experiences engage students in answering four big questions: how ocean currents form, how sharks swim, how deep the ocean is, and how to craft coral reefs.

How do sharks swim?

Learn about the 3D coordinate system by working with physical and digital shark models to   understand yaw, pitch, and roll in order to survey a marine environment.

How deep is the ocean?

Students explore remote terrains by modeling and graphing the ocean floors with an ultrasonic sensor to visualize organisms that live in different ocean layers.

How are ocean currents formed?

Students discover how salinity and temperature impact ocean currents by conducting experiments, building electrical conductivity sensors, and analyzing global data.

How to craft coral reefs

Through the power of Minecraft: Education Edition, take your classroom underwater to discover the different types of reefs and what can be done to save them.

Students start by taking on the roles of biological oceanographers and marine geologists, biologists, and physicists. Then, working through the content, they are challenged to write code, build sensors, analyze data, and create in 3D and mixed reality. These hands-on explorations are ISTE and NGSS standards aligned and include reflection, documentation, and assessment activities that are supported by a rich archive of stills and clips made possible by BBC Learning from BBC Studios. What’s more, they can all be done for less than a few dollars with everyday objects.

Check out these great new STEM lesson plans to build future ready skills in your classroom today and show students how to:

Write code

  • Craft coral reefs and explore shipwrecks in Minecraft: Education Edition using MakeCode scripting
  • Write sensor programs with Data Streamer Connect
  • Flash code for both Arduino and Micro:bit microcontrollers

Build sensors

  • Construct an electroconductivity sensor to measure conductivity of ocean water
  • Assemble an ultrasonic sensor to map the ocean floor
  • Engineer a joystick to navigate a robotic shark through a virtual marine environment

Analyze data

  • Stream real-time data from your sensors into Excel with Data Streamer
  • Work with global oceanic climate, temperature and salinity big data sets
  • Compare the world’s mountain heights to the depths of the ocean floor trenches

Work in 3D

  • Model the five ocean zones in Paint 3D and populate them with marine organisms
  • Animate a shark model in PowerPoint to understand yaw, pitch and roll
  • Use a 3D model of the world to understand how ocean currents circulate around the globe

Review and reflect:

  • Check understanding of mathematical and scientific concepts with interactive visualizations in Excel
  • Use photo and videos to create lab notebooks, student journals, and presentations

Teachers can also take their students on an underwater global odyssey in Oceans: Our Blue Planet, a BBC Earth and OCEANX film that reveals extraordinary discoveries and untold stories of the oceans’ most astonishing creatures. ISTE attendees can join us next week for a free viewing of the BBC Earth and OCEANX film, Oceans: Our Blue Planet, and see how it brings this STEM experience to life.

2. Minecraft: Education Edition adds Update Aquatic


Minecraft: Education Edition continues to grow with 35 million K-12 teachers and students in 115 countries around the world now licensed to use the game to transform the way they teach and learn. Teachers are using Minecraft to teach every subject imaginable and encouraging student collaboration, creativity and digital citizenship. This week, we’re sharing a cool glimpse of new worlds coming to Minecraft: Education Edition.

ISTE attendees this week will get to experience the Update Aquatic for Minecraft: Education Edition, a new set of game features and underwater worlds available for free to all Minecraft: Education Edition users. Students can use coding to build coral reefs, explore shipwrecks and underwater monuments, learn about sustainable fishing, and rescue dolphins. Educators are invited to use the free lessons provided with the update, which will be demoed at ISTE in the Microsoft Education booth by the Minecraft team and members of the Minecraft Global Mentor program.

Learn more about the Update Aquatic on the Minecraft Education blog.

3. Apply now for a Limitless Libraries grant to enrich the learning experience at your public or school library with mixed reality headsets

Microsoft is excited to announce Limitless Libraries, a new Mixed Reality grant program designed to help foster Mixed Reality adoption in education. The fund is open for applications starting today with the first recipients selected at the end of the summer. Sign up today!

Libraries – both in schools and in the community – have long been a place where students immerse themselves in the learning experience and ignite their creativity, envisioning their favorite stories come to life. With the expansion of digital technology like mixed reality headsets, we see a new world of possibility to transform learning efficiency, retention, and student engagement​.

The grant provides libraries with all the resources for getting a Mixed Reality program up and running, including:

      • Two Windows Mixed Reality headsets and two computers to operate them
      • Technical training of staff and administration
      • Assistance with marketing resources and program scheduling
      • Email support to answer any questions going forward
      • Access to other grantees
      • Updates about new content rollouts

Middle schools and High schools (grades 6-12) can apply, as can public libraries. Grant applicants whose programs provide exposure and increased knowledge in STEM, and where a high percentage of participating youth are considered underserved as defined in the local context, will be given priority.

Apply now and contact [email protected] with any questions.

If you’re headed to ISTE, please stop by to say hello and learn more about these new tools and lesson plans and the rest of our exciting ISTE demos, which you can read more about here.

*Open only to libraries in grades 6-12 in the US, and public libraries in the US. Applications close Monday, July 9, 2018. For details, see the official rules.

Microsoft Teams for Education celebrates 1st anniversary and advances vision for the future of collaborative learning |

June marks the one-year anniversary of Microsoft Teams in Office 365 Education. In this first year, educators around the world have been using Teams to further classroom engagement, strengthen professional learning communities, and streamline staff communication.

We’d like to thank everybody who has provided feedback on the Teams experience. Your input has been instrumental as we build Teams to reflect collaboration needs in the classroom and the diversity of the teaching experience.

Now let’s hear some of the stories that made Teams what it is today.

Hear it from our educators

The power of the Teams for Education experience is best told by educators themselves. Their stories illuminate how Teams is helping to transform the learning experience at schools, universities, and learning institutions around the world.

University of New South Wales (UNSW) uses Teams to increase student engagement

Dr. David Kellermann, a lecturer in the School of Mechanical and Manufacturing Engineering, teaches a class with hundreds of students, including several who participate via webcast. With the intention of creating an inclusive learning experience that would encourage students to collaborate with each other across the class, he sought a solution to this communication hurdle.

Dr. Kellermann’s class made the move to adopt Microsoft Teams. Beyond simply improving the communication experience for web students, the fluid, interactive nature of Teams also created an inclusive and engaging learning environment. After a year of using Teams, Dr. Kellermann found that 100 percent of his students, “felt part of the learning community.”

Jim Yanuzzelli – teacher from Old Bridge, New Jersey

After starting a pilot program with Teams in his social studies classroom, Mr. Yanuzzelli has witnessed his entire classroom shift from a “teacher-centered focus” to a “student-centered focus” — giving him more time to devote to teaching (with less time spent organizing lessons).

“Teams Assignments is a great starting point to develop a digital classroom with Microsoft. Curation of material in a single place for teaching and learning will also allow for a smooth transition into learning the other features of Office 365 Education.”

With content, conversations, and assignments all in one hub, students sign into Teams, respond to the “do now,” and begin collaborating and connecting with each other right away.

Mr. Yanuzzelli further leverages Teams by using popular education apps like Quizlet directly in Teams to create social studies reviews. He can then place them directly in the class team chat, making it easy for students to access and use.

“Teams is the 21st century classroom tool that is transforming my classroom. It allows for student centered lessons that engage and empower students. It gives students the ability to have choices in their learning and a voice in delivery.

Read more about how Mr. Yanuzzelli transformed his classroom using Teams

Today, due in no small part to feedback like this, we’re excited to announce new experiences in Teams to help you further collaborative learning in the classroom.

Introducing rubric grading in Teams

Many of you have shared that you want the ability to create, store, and apply rubrics to assignments to make it easier for your students to get feedback. These feedback mechanisms not only help students learn and improve their work, but they’re also a consistent and transparent way for teachers to grade. So now, inside of Teams, we’re enabling rubric criteria and skills-based grading of your assignments.

  • Students will also be able to see how they’ll be assessed upfront, before they start working on the assignment.
  • Teachers can save a lot of time with a grading tool that’s easily applied to multiple assignments at once.

In February, we announced that Chalkup joined Microsoft. The new rubric grading features are a first step in our efforts to bring the best of Chalkup to Teams, and we’re excited to welcome Chalkup teachers and students to Microsoft Education.

Microsoft Forms and Assignments in Teams: better together

Teams now makes it easy for educators to distribute a quiz or survey powered by Microsoft Forms. In Assignments, you will soon be able to add a Form to a new assignment for your students to fill out and return. Additionally, you’ll be able to see and leverage features of Forms reporting functionality, like auto-grading, feedback, and scores, directly in the Assignments grade book. From here, you can also keep track of scores across many Forms-powered quizzes through Assignments in Teams.

Additional new features in Teams:

  • Page locking in OneNote assignments – For teachers creating OneNote assignments, the pages of the student will now automatically “lock” as read only when the due date/time passes. The teacher can still edit and annotate these OneNote assignment pages with feedback.
  • Mute all students: There’s a time for conversation, and there’s a time for focus. You can now pause students from posting in the conversation tab.
  • Join codes: Create a simple code for members to join your Class, PLC, or Staff team. This makes it easy for many people to join your team all at once. Display the code in ‘projector mode’ so that everyone in the classroom can see it and join the team.
  • Reusing a team as a template: Teachers can reuse an existing team as a template when creating a new team, then customize what they want to copy over: channels, team setting, apps, and even users.
  • Archive teams: Safely store your Class, PLC, or Staff team content in read-only mode. Easily reference archived teams while you are setting up your Teams experience for the next school year.

Available now: Mute all students and reusing a team as a template are available worldwide today. 

Coming soon: Rubrics grading, Forms in Assignments, archive teams, join codes, and page locking in OneNote assignments will begin rolling out to worldwide production in the coming weeks.

Get the most out of Teams with free teacher training materials

With a dedicated group of teachers to lead us, we created teacher- and classroom-ready training packages for Teams. Aiming to support the hard work that educators already bring to the classroom, we designed our Teams training to fill in the gaps: providing both comprehensive teacher training and real classroom applications.

Access the Teams training packs here.

Teams at ISTE

Microsoft Education will be at ISTE June 24th-27 in Chicago, and we’re incredibly excited to showcase these new experiences and more! If you’re attending ISTE, come to our sessions on mastering the basics, rubrics grading, and designing teacher PD with Teams. Also, come find us at Hack the Classroom and get hands on experience with Teams.

Did you know that you can use Teams for free? Teachers and students with an education e-mail address can get a free online version of Office 365 Education, which includes Teams!

Get started with Teams today.