Tag Archives: Gaming

GameAnalytics SDK for Microsoft UWP Released

We’re excited to announce our partnership with GameAnalytics, a powerful tool that helps developers understand player behavior so they can improve engagement, reduce churn and increase monetization.

The tool gives game developers a central platform that consolidates player data from various channels to help visualize their core gaming KPIs in one convenient view. It also enables team members to collaborate with reporting and benchmark their game to see how it compares with more than 10,000 similar titles.

You can set up GameAnalytics in a few minutes and it’s totally free of charge, without any caps on usage or premium subscription tiers. If you’d rather see the platform in action before making any technical changes, just sign up to view the demo game and data.

GameAnalytics is used by more than 30,000 game developers worldwide and handles over five billion unique events every day across 1.7 billion devices.

“I believe the single most valuable asset for any game developer in today’s market is knowledge,” said GameAnalytics Founder and Chairman, Morten E Wulff. “Since I started GameAnalytics back in 2012, I’ve met with hundreds of game studios from all over the world, and every single one is struggling with increasing user acquisition costs and falling retention rates.”

“When they do strike gold, they don’t always know why. GameAnalytics is here to change that. To be successful, game studios will have to combine creative excellence with a data-driven approach to development and monetization. We are here to bridge this gap and make it available to everyone for free,” he added.

GameAnalytics provides SDKs for every major game engine. The following guide will outline how to install the SDK and setup GameAnalytics to start tracking player behavior in four steps.

1.  Create a free GameAnalytics account

To get started, sign up for a free GameAnalytics account and add your first game. When you’ve created your game, you’ll find the integration keys in the settings menu (the gear icon), under “Game information.” You’ll need to copy your Game Key and Secret Key for the following steps.

2.  Download the standalone SDK for Microsoft UWP

Next, download the GameAnalytics SDK for Microsoft UWP. Once downloaded, you can begin the installation process.

3.  Install the native UWP SDK

To install the GameAnalytics SDK for Microsoft UWP, simply install using the Nuget by adding the GameAnalytics.UWP.SDK package from Nuget package manager. For Manual installation, use the following instructions:

Manual installation

  • Open GA-SDK-UWP.sln and compile the GA_SDK_UWP project
  • Create a Nuget package: nuget pack GA_SDK_UWP/GA_SDK_UWP.nuspec
  • Copy the resulting GameAnalytics.UWP.SDK.[VERSION].nupkg (where [VERSION] is the version specified in the .nuspec file) into for example C:Nuget.Local (the name and location of the folder is up to you)
  • Add C:Nuget.Local (or whatever you called the folder) to the Nuget package sources (and disable Official Nuget source)
  • Add GameAnalytics.UWP.SDK package from Nuget packet manager

4.  Initialize the integration

Call this method to initialize using the Game Key and Secret Key for your game (copied in step 1):

// Initialize
GameAnalytics.Initialize("[game key]", "[secret key]");

Below is a practical example of code that is called at the beginning of the game to initialize GameAnalytics:

using GameAnalyticsSDK.Net;

namespace MyGame
    public class MyGameClass
        // ... other code from your project ...
        void OnStart()

            GameAnalytics.ConfigureAvailableResourceCurrencies("gems", "gold");
            GameAnalytics.ConfigureAvailableResourceItemTypes("boost", "lives");
            GameAnalytics.ConfigureAvailableCustomDimensions01("ninja", "samurai");
            GameAnalytics.ConfigureAvailableCustomDimensions02("whale", "dolpin");
            GameAnalytics.ConfigureAvailableCustomDimensions03("horde", "alliance");
            GameAnalytics.Initialize("[game key]", "[secret key]");

5.  Build to your game engine

GameAnalytics has provided full documentation for each game engine and platform. You can view and download all files via their Github page, or follow the steps below. They currently support building to the following game engines with Microsoft UWP:

You can also connect to the service using their Rest API.

Viewing your game data

Once implemented, GameAnalytics provides insight into more than 50 of the top gaming KPIs, straight out of the box. Many of these metrics are viewable on a real-time dashboard to get a quick overview into the health of your game throughout the day.

The real-time dashboard gives you visual insight into your number of concurrent users, incoming events, new users, returning users, transactions, total revenue, first time revenue and error logs.

Creating custom events

You can create your own custom events with unique IDs, which allow you to track actions specific to your game experience and measure these findings within the GameAnalytics interface. Event IDs are fully customizable and should fall within one of the following event types:

Event Description
Business In-App Purchases supporting receipt validation on GA servers.
Resource Managing the flow of virtual currencies – like gems or lives.
Progression Level attempts with Start, Fail & Complete event.
Error Submit exception stack traces or custom error messages.
Design Submit custom event IDs. Useful for tracking metrics specifically needed for your game.

For more information about planning and implementing each of these event types to suit your game, visit the game analytics data and events page.

GameAnalytics Dashboards

Developers using GameAnalytics can track their events in a selection of dashboards tailored specifically to games. The dashboards are powerful, yet totally flexible to suit any use case.

Overview Dashboard

With this dashboard you will see a quick snapshot of your core game KPIs.

Acquisition Dashboard

This dashboard provides insight into your player acquisition costs and best marketing sources.


This dashboard helps to measure how engaged your players are over time.


This dashboard visualizes all of the monetization metrics relating to your game.


This dashboard helps you understand where players grind or drop off in your game.


This dashboard helps you balance the flow of “sink” and “gain” resources in your game economy.

You can find a more detailed overview for each dashboard on the GameAnalytics documentation portal.

Clickteam Fusion 2.5 Adds New UWP Exporter

New developers – bring your app to various devices on Windows 10 with a simple mouse click.

Clickteam has joined the Universal Windows Platform revolution with the release of its new UWP Exporter for Clickteam Fusion 2.5, a game and software creation tool used to write 2D games and apps across different platforms. With this integration, game and app makers can bring their creations to Windows 10 with a simple mouse click.

For those unfamiliar with Clickteam Fusion 2.5, it allows anyone to create 2D games – no programming knowledge necessary. Once they’ve learned the basics (which takes about an hour), aspiring game makers can build side-scrollers, puzzle games, action games and more. Instead of requiring users learn a programming language, Clickteam Fusion 2.5 uses visual programming, allowing developers to drag and drop objects to build a game world. Graphics can be created using the tool’s built-in graphics editor, imported from your collection or selected from Fusion’s library of pre-made graphics.

image 1

The UWP Exporter then allows developers to take an existing Fusion project and export it into Microsoft Visual Studio, from where it can be deployed for testing across Windows 10 devices, including tablets, PCs, Windows phones and even Xbox One. Using the same source file or Multimedia Fusion Application (MFA) – a file format used by Fusion – and minimal event or programming changes, developers can also take existing projects and publish them to Windows Store with ease. That’s why games like Quadle, Concrete Jungle, Disastr Blastr and Room 13 are being actively developed for Xbox One and Windows 10 using the UWP Exporter.

image 2

The UWP Exporter also includes features such as hardware acceleration, joystick-powered virtual mouse support, HTML5 and more. Xbox Gamepad support is also set to be supported in the future.

Developers can download a free limited version of Clickteam Fusion 2.5 here, or the full version here. A special developer version with exclusive features, such as special objects and a run-time licensing agreement, is also available here. The full or developer versions of Clickteam Fusion 2.5 are required to use the new UWP Exporter (available here). Developers will also need Microsoft Visual Studio to compile final files, and an Xbox One developer account is necessary to test or deploy on Xbox One.

Need some ideas for what to build? Visit indiegamecreator.com to get a taste of the creativity coming out of the Fusion user base.

Get started with Windows Visual Studio.

Building a game for Windows 10? Get inspired by Imperia Online.

Windows 10 and Gaming

Last week’s launch of Windows 10 was a huge moment for Microsoft, Xbox, our fans and all of our partners. It’s been humbling to see the incredible response. With Windows 10 our objective was to ensure that the games and services you play today work great and get even better.


This week, Team Xbox is in Cologne, Germany to participate in gamescom, a game expo that brings together nearly 400,000 passionate gamers, developers, publishers and industry professionals. Last week, the Xbox team visited Shanghai for ChinaJoy. It’s been an inspiring two week journey around the globe visiting two of the largest, most vibrant game expos in the world.

The incredible energy and participation surrounding these two shows demonstrates the diversity, innovation and growth of our games industry, which fuels one of the largest, most dynamic software categories in the world. From ChinaJoy to gamescom, it’s clear that we are all here with a shared purpose – to take the art and technology of gaming to a whole new level.

At gamescom this week, we’ve showcased new Windows 10 technologies and unveiled an exciting line-up of games coming to Windows 10.
DirectX 12 is a prime example of how we’ve architected Windows 10 to be the best Windows ever for games. More than one hundred partners are developing with DirectX 12 to create the best-looking games for Windows 10 devices, including Epic Games, Stardock, Square Enix, and more. Yesterday we showcased a tech demonstration from director Tabata-san and the Final Fantasy 15 team at Square showing the incredible realism that Direct X12 and Windows 10 make possible.

For gamers, Windows 10 provides a unique platform to help unify game experiences, giving everyone more ways to play and more people to play with. Our vision is to deliver the games you want, an easy connection to the people you want to play, across any device.

The very foundation of our industry is the fun and enjoyment we all get from great games, from Candy Crush to League of Legends and the thousands of other games available on Windows. As the head of Xbox, one of the best parts of my job is helping developers realize their visions and share their creations with the rest of the world. With 1.5 billion people using Windows today, Windows offers an unprecedented audience for artists, whether they be a two person studio or a 100 person team. Minecraft was launched on Windows by a single developer and it is now enjoyed by more than 100 million fans.

Speaking of games, at gamescom we are proud to show off our own lineup of games coming to Windows 10 including Halo Wars 2, Fable Legends, Killer Instinct, Gigantic and more than 30 independent games we’ll have here at gamescom.

With the global community of gamers as our motivation and inspiration, we’ve never felt a greater responsibility to help move the art form of gaming forward during this new chapter for our industry.

Game streaming now enabled for all Xbox One owners with a Windows 10 PC

In Windows 10, we’re bringing Xbox Live and some of the most popular Xbox experiences to the PC. In preparation for the launch of Windows 10 on July 29th, game streaming from an Xbox One to a Windows 10 PC or tablet is now out of preview and available to everyone. If you’re a Windows Insider running the most recent build of Windows 10 – you can give game streaming a try today!


To get started, there are a few things you need to do first:

  • On your Xbox One: Go to Settings > Preferences > Allow game streaming to other devices.
  • On your Windows 10 PC or tablet: Go to the Xbox app and select Connect > + Add a device from the menu on the left side of the app, then select your Xbox One console.
  • Connect a wired Xbox One (or Xbox 360) controller to your PC.

To begin streaming games from your Xbox One, in the Xbox app go to Home > Recently Played to select an Xbox One game and then select “Play from Console” to start your game streaming session. You can also simply select your Xbox One console under Home > Game Streaming in the Xbox app to take full control of your Xbox One from your PC. A notification will appear on your Xbox One that a game streaming session was started by a specific user. During game streaming, your Xbox One will appear “in use” as though the person streaming was in the room.

Just the other day, I was working on a blog post at home in my office and my best friend pinged me via Xbox Live if I wanted to play some Halo: The Master Chief Collection. I got the message notification right on my PC through the Xbox app in Windows 10. I put aside the blog post and fired up the game right on my PC… and got completely destroyed by my best friend who is a thousand times better at Halo than I am. But I always have fun trying to hold my own.

The Xbox app on Windows 10 is also getting an update in the next few days that brings along some new gaming and social features:

  • Party Chat: Above the Friends list is a new option labeled Start a party (beta). This enables you to start party chat with your Xbox friends across Xbox One and the Xbox app on Windows 10. Press ‘+’ to invite friends, and simply click on your friends to invite them to an online party.
  • My Games: The app now supports automated discovery of Windows Store games and a large number of older non-Windows store PC games so they get added automatically to your game collection within the Xbox app upon first launch. If a game is not automatically added, you can manually add it to your collection by selecting My games > Add a game from your PC. The Xbox team will continue to add non-Windows store games to a service-side list, so that automated discovery will improve over time.
  • Home: We updated Home to enable easy access to Game streaming and allow quick launch of a game from the Recently played list. Also, there is an updated Featured games section on the home screen below your recently played list, which lets you discover and install new and popular games available from the Windows store.
  • Profile: You can now choose to use your Avatar or gamerpic to be displayed to your Friends. Additionally, you can easily customize your Avatar, change your gamertag, gamerpic, and user color, and update your name sharing settings in one place under Customize.
  • Share with your friends: Starting today, you can upload your local game clips and screenshots for Windows store games to your shared collection on Xbox Live. Go to Game DVR > On this PC > Share to upload your local clips and screenshots and have them appear on your Activity Feed. You can capture game clips and screenshots for non-Windows Store games and access them via Game DVR > On this PC > Open folder.
  • Xbox Avatars: We updated the Avatars app, so you can use the “Take a photo” feature and now save a specific Avatar photo as your gamerpic. There are several ideas on Xbox Feedback that inspired this change, but this idea with over 2,100 votes and the various comments from fans drove the team to deliver this as a new feature this month. Time to head to the Avatar photo booth, select a post or a frame of animation, select a background, and select Picture size > gamepic. Then click the camera icon, and select Save as gamerpic to make your new pic visible across Xbox on Windows 10 PCs and Xbox One.
  • Day One Experience: For PC owners that are new to the Xbox ecosystem, we added a feature to the Xbox app to help you create a new account, get a gamertag, and then land in a basic user experience that helps you get started finding games, earning achievements and using your activity feed.

Once you receive the update, the version number of the Xbox app should be 7.7.16004.00000 or higher.

For more information on these new Xbox features on the Xbox One and in Windows 10 – check out this blog post on Xbox Wire.

Windows 10 and Xbox at the PC Gaming Show

This week has already been a great one for PC gamers. One of the highlights was the very first PC Gaming Show, in which the community was able to celebrate with some of the biggest names in PC gaming and see the innovations that lie ahead. As one of the sponsors of the event, Xbox was on hand to join in on the celebration and share more news about the future of PC gaming on Windows 10.


Attending in support of the multiple Windows 10 developers at the PC Gaming Show, Head of Xbox Phil Spencer briefly took the stage for a chat with show moderator and pro-gaming all-star Sean “Day[9]” Plott. Plott got right into it, bluntly asking why Spencer was representing Xbox at a show dedicated to PC gaming. Spencer replied with equal frankness: “I wanted to have the opportunity to come here, because there have been times in our past where Microsoft has maybe lost our way with PC gaming,” he said. “But what people have done on PC is critical to our success, and critical to Windows’ success. So it’s great to get the opportunity to come here and talk directly to the fans and the press.”

“But what people have done on PC is critical to our success, and critical to Windows’ success. So it’s great to get the opportunity to come here and talk directly to the fans and the press.”

Plott then asked Spencer for details about how Microsoft has re-focused its philosophy toward PC games this time around. Spencer responded by explaining how Windows 10 is designed with developers in mind. “We have Windows 10 coming out in July, and one of the early moves was to make it a free upgrade,” he said. “Really, we thought about that from a developers’ standpoint, that as developers look at a common ecosystem, with everybody on one version of Windows, it just makes it easier for people who are developing games. Building DirectX 12 and making it common across our platform, and Xbox Live with the same API set and same service – we’re just trying to make it easier for developers as they’re developing Windows games.”

Next, Plott asked, “So is the goal to have a wide variety of cross-platform titles?”

“There are a lot of opportunities for cross-platform,” Spencer said, “but I also think there are games that exist on a television, and there are games that exist with a keyboard and mouse on the PC. It’s not our job to dictate where games are developed or the kinds of games developers want to build. But giving developers the options, the opportunity, creating the widest canvas we can for creativity – what I’ve seen, in my time in the gaming space, is that that leads to the best games. And I think that’s why we’re all here.”

After he was asked onstage about what’s coming up next for Xbox on Windows 10, Spencer revealed that Microsoft Studios is both developing new properties for and bringing existing blockbuster franchises to Windows 10. In addition to Rare’s Sea of Thieves announced earlier this week for Windows 10, Phil confirmed that Xbox One fighting title Killer Instinct is also in development for Windows 10.

Attendees and those watching the livestream on Twitch also got to check out demos of two of our biggest Windows 10 and Xbox One titles of 2015. David Eckelberry, Game Director at Lionhead Studios, and James Phinney, Creative Director at Motiga, joined Spencer onstage to give fans deeper looks at their titles, Fable Legends and Gigantic, both of which are great examples of how Windows 10 and Xbox One will work together. Fans will be able to take any content that they earn or buy in these free-to-play games to Xbox One or Windows 10 devices. They can also play cross-platform against their friends, and seamlessly move from Xbox One to Windows 10 and back without any worry of losing saved progress or achievements.

Another big announcement came toward the end of the Xbox’s segment. Rod Fergusson, Studio Head of developer The Coalition, shared that the recently announced Gears of War: Ultimate Edition will be coming to Windows 10. Painstakingly remastered in gorgeous 4K with DirectX 12 and modernized with all-new content, Gears of War: Ultimate Edition for Windows 10 will include five brand-new campaign chapters and heart-pounding, 60 frames-per-second multiplayer action across 19 maps.

And as for the future? “There’s been a lot of push for us to do more in first-party, and we will,” Spencer promised. “We’re dedicated to that. As our portfolio builds out, you’ll hear more from us.”

The PC Gaming Show was the culmination of our Windows 10 gaming news over recent weeks and months. Yesterday, during the Xbox E3 2015 Briefing, the team revealed the new Xbox Elite Wireless Controller, which offers unprecedented customization for Windows 10 and Xbox One gamers alike. From mapping buttons and swapping out analog sticks to enabling rear paddle support and tweaking trigger sensitivity, the Xbox Elite Wireless Controller gives gamers everything they need to play exactly how they want to play.

As games and gaming are front and center in our device and service strategy, we’re building gaming into Windows 10 from the ground up. Our team at Xbox – people who love games – has never committed more resources to making Windows better for game developers and gamers, and that means any gamer on Windows 10, regardless of store or device.
Windows 10 will not only work seamlessly with services like Steam, GoG, and Battle.net, it will enhance them in a number of ways. In addition to the performance boost available to new games that use DirectX 12 (more on that in a minute), you’ll gain the ability to see all of your games in a single place in the Xbox app and easily record game clips with the new Game DVR feature.

DirectX 12 is an essential element of Windows 10 for gamers, as it allows for a noticeable increase in graphics processing performance and reduced power consumption. Even better, it’s already being used heavily by over 100 development studios thanks to its support from game engine creators. With support from major engines such as Unity and Unreal Engine 4, we are on pace for the most rapid game adoption of a new version of DirectX in over 15 years.

We also talked about how we believe the PC is the best place for VR development, and we are working hard to make Windows 10 the best platform for VR gaming. Yesterday, we announced a new relationship with Valve VR during the briefing. Together with the team at Valve, we are working to create a Universal Positional Tracking API, an industry standard, enabling developers to create VR apps and experiences more easily across a variety of platforms and devices. This came on the heels of last week’s announcement, when we revealed a new partnership with virtual reality pioneer Oculus VR. As part of this deal, every Rift that is sold at retail will include an Xbox One wireless controller and wireless adapter for your PC. It’s more than just that though, as fans will be able to stream games from their Xbox One to the Rift headset through a Windows 10 PC. To that end, the Rift will work natively with Windows 10 to make it easy to set up, jump in, and have an incredible VR gaming experience right out of the box.

Finally, the big news on the Windows 10 front is the recent announcement that Windows 10 will be releasing globally on July 29th. As we shared earlier this year, Windows 10 will be available as a free upgrade for anyone updating from a previous version for a full year after its release.

From the briefing through the PC Gaming Show, we had a lot of big PC gaming announcement this week at E3… but we’re not done yet. You can be sure that we’ll be at gamescom in full force come August and will have much more great news and game announcements to share then. One thing is for sure though: The first PC Gaming Show proved that the future of Windows 10 gaming is bright indeed.

Windows 10 + Oculus Rift = Virtual Reality Gaming Awesomeness

Oculus VR, a leader in virtual reality, shared some details on what fans can expect to see when the Oculus Rift launches in 2016 earlier today at event in San Francisco and Head of Xbox Phil Spencer joined their CEO on stage to discuss a new partnership with Microsoft.


Through this new partnership, we’re working with Oculus to make gaming with the Oculus Rift awesome thanks to Windows 10 and the Xbox One:

The Oculus Rift will work natively with Windows 10. Windows 10 will make it easy to set up, jump in, and have an incredible VR gaming experience. Made-for-VR games will leverage DirectX 12 to unleash the full capabilities of new Windows 10 graphics hardware for top performance and the fastest frame rates. Simply put, Windows 10 is the best platform for playing games on the Oculus Rift.

You can play Xbox One games on the Oculus Rift. We’ve already shared that you’ll be able to stream your Xbox One games to your Windows 10 PC or tablet. But we’re also bringing the same Xbox One streaming capability to the Oculus Rift too – a feature that’s only possible courtesy of Windows 10. You’ll be able to play your favorite Xbox One games like Halo, Forza, Sunset Overdrive and more right on the Oculus Rift’s VR screen.

Every Oculus Rift will include an Xbox One controller at launch. With the new Xbox Wireless Adapter for Windows that we unveiled last week included, you can play games on the Rift using the Xbox One controller wirelessly right out of the box.

For more on today’s announcement, read this blog post from my colleague Will Tuttle on Xbox Wire.

Dell announces a comprehensive new line-up of devices at Computex

Today at Computex 2015 Dell announced a comprehensive new line-up of Inspiron devices and a new gaming PC, offering a wide range of technology solutions to meet families’ and gamers everyday computing needs. Adding to Dell’s award-winning consumer product line up, the new portfolio includes the Inspiron 5000 Series laptops, Inspiron 15 7000 Series 2-in-1, Inspiron 15 7000 Series performance notebook, Inspiron 20 & 24 3000 Series All-in-One desktops, and a full line of Inspiron Desktops.

Inspiron 5000 Series Laptops: Sleek Designs, Powerful Options

Dell 1

Inspiron 5000 in 14”

Dell 2

Inspiron 5000 in 15”


Inspiron 5000 in 17”

The Inspiron 5000 Series offers well-designed, versatile laptops, now available with an even broader array of processor options from Intel and AMD for zippy, responsive performance whether surfing the web, writing a term paper, editing videos or initiating web chats. The 14”, 15” and 17” notebooks come with a rich set of standard features, which include sharp high resolution displays, firm keyboards that are easy to type on for hours, exceptional battery life, and great wireless performance. An optional touch display is available in either FHD 1080p resolution on the 15” and 17” models, or in HD (14”, 15”).

Inspiron 15 7000 Series 2-in-1 PC: Affordable Luxury

 DELL 4  

A versatile 2-in-1 device with a 15.6” display, the new Inspiron 15 7000 Series 2-in-1 combines the beauty and strength of brushed aluminum with upscale features and an impressive battery life. This 2-in-1 rotates between four modes: tablet, laptop, tent and stand mode; the latter is perfect for resting on an airplane tray table to watch movies at an optimal angle, no matter how far back the facing seat is reclined. True Color, also offered as an option for the new Inspiron 5000 Series, comes standard on this 7000 Series 2-in-1 PC with its wide-viewing angle IPS screen, and contributes to a vibrant, rich, saturated front-of-screen experience. Standard Waves MaxxAudio® Pro audio software enhances the multimedia experience with an impressive soundstage. Other premium standard features include a backlit, full-sized, spill-resistant keyboard. The design is exceptionally beautiful: the thin sub-20 mm form is lightweight and easy-to-carry without conceding strength. The Inspiron 15 7000 2-in-1 supports the new 802.11ac wireless standard, providing improved range and faster downloads for better surfing, streaming and video chats.

Inspiron 15 7000 Series Notebook: Optimized Performance and Power for Gaming Entertainment


The new Inspiron 15 7000 performance notebook packs the latest generation Intel Core i7H-Series Quad Core processors into a thin laptop, boldly designed in black and red with contrasting accents. The notebook is ideal for students and young gamers seeking a multi-usage high performance laptop for school work, multimedia and gaming needs at just the right price. Visuals will pop with 4GB GDDR5 performance class discrete graphics from NVIDIA; the 15” FHD wide angle display also comes with a 4K UHD touch option. It features performance speakers with built-in subwoofers and Waves MaxxAudio® Pro for an immersive sensory experience. The notebook is built to have staying power with a 74Whr battery so users can enjoy long battery life for on-the-go gaming and productivity. Intelligently engineered cooling solutions sustain uninterrupted game time. This PC is only launching in China.

Inspiron 20 & 24 3000 Series All-in-One Desktop: A Perfect Fit for the Whole Family


Inspiron 20 3000

 DELL 7  

Inspiron 24 3000

The brand new Inspiron 20 & 24 3000 Series All-in-One desktops boast some of the thinnest AIO displays in the market. With a simple set-up, the PCs are easy to use for anyone at any age in the family. The Inspiron 20 features a 19.5” HD+ display with Intel Braswell processors, while the Inspiron 24 comes with a stunning 23.8” Full HD wide-angle display with IPS technology with AMD or Intel Braswell processors. The slim, streamlined design allows the desktop to effortlessly fit into any room in the house, while a host of useful features match a family’s budget and needs.  These space-saving AIO desktops are a smart buy: the attractive, thin designs house built-in speakers; consumers can choose an optional edge-to-edge touch screen for an even more interactive and intuitive experience. The pop up easel stand with one-cord set up allows quick and easy set-up, while the latest Intel and AMD processors with AMD Radeon™ R-series graphics deliver responsive performance and uncompromising visuals so families can immerse themselves in movies and games. Users will stream music and movies quickly and securely with built-in wireless technology, and seamlessly connect with other devices using the All-in-One’s multiple USB 2.0 and 3.0 ports, 4-in-1 MCR and Ethernet capabilities. Available in both black and white, users can pick the color that best matches their home design aesthetic.

Rebirth of the Desktop: Brand new designs and “inspiring” features


Inspiron Mini-Tower Desktop


Inspiron Small Desktop

Dell is proud to introduce brand new progressive designs to the Inspiron desktop series, featuring the latest processor options from Intel and AMD and performance graphics cards from AMD Radeon and NVIDIA. The latest AMD APU in the Inspiron Desktop enables robust, uncompromised performance in a mini-tower that is 47% smaller than the previous generation; the design facilitates easy upgrades and customization, so customers can expand their technology as needed. The Inspiron Small Desktop with the latest Intel Braswell processors is similarly streamlined, compact and optimized for residences with space constraints. Both form factors are available in glossy black with accented red and silver trim. Optical drive, two USB 3.0 ports and a MCR 5-in-1 are located on the front of the chassis for easy access. High capacity drive storage – configurable up to 2TB – is optimal for consumers who want to have a centralized productivity center and digital library at home to house all of their multi-media content.

Inspiron Micro Desktop: Tiny Desktop, Big Potential

 DELL 10 

The new Inspiron Micro Desktop packs a full suite of features into an ultra-compact package small enough to hold in one hand at just 5.16” x 5.16”. Families seeking a space-saving computing solution will love the micro desktop’s simple and streamlined design, engineered to blend in with other household devices without cluttering your space. Users can boot up in seconds and quickly access data with a responsive, reliable solid state drive, and enjoy lightning-fast access to websites, games and apps with the latest dual-core Intel Celeron or quad-core Intel Pentium processors. Intel HD graphics boost visuals when streaming videos or enjoying rich media; use the HDMI connection to channel full HD resolution with any HD display or TV. HDMI and DisplayPort provide the convenience and flexibility to connect with multiple displays for easy multi-tasking and head-turning entertainment. Four USB ports and a 3-in-1 SD card reader facilitate an easy connection with a hard drive, display, printer or other peripherals. Gigabit LAN, integrated Bluetooth and the latest long-range 802.11a/c wireless technology further contribute to a full, versatile desktop experience.

The Alienware Area-51 gaming PC features:



  • Intel Core i7 Haswell-E processors
  • Factory overclocked and liquid cooled
  • Available with 6 or 8 core CPU options
  • Intel’s X99 Express Chipset
  • Quad Channel DDR4 2133MHz RAM
  • SSD + HHD Storage Options
  • Intel 802.11ac Wireless (internal)
  • Bluetooth 4.0
  • Dual, Triple or Quad Graphics Support
  • 5KW Power Supply

To learn more about the Alienware Area-51 visit Dell.com.

Pricing and Availability                                                                                  

  • The Inspiron 5000 Series notebooks are now available in the United States, Canada, EMEA and APJ regions and on Dell.com starting at $599.99 for the 14”, $449.99 for the 15” and $699.99 for the 17” models.
  • The Inspiron 15 7000 Series 2-in-1 will be available beginning June 23 in the United States on Dell.com starting at $549.99.
  • The currently-selling Inspiron 11 3000 Series 2-in-1 will refresh with Braswell processors on July 29 in the United States and on Dell.com starting at $349.99.
  • The Inspiron 15 7000 Series performance notebook will be available beginning August 7 in China starting at RMB5999.
  • The Inspiron 24 3000 Series All-in-One desktop is now available in China and will be available beginning June 2 in the United States on Dell.com starting at $479.99.
  • The Inspiron 20 3000 Series All-in-One desktop will be available beginning in September in China and October in the United States on Dell.com starting at $329.99.
  • The Inspiron Desktop will be available in September n the United States on Dell.com starting at $279.
  • The Inspiron Small Desktop will be available in September in the United States on Dell.com starting at $279.
  • The Inspiron Micro Desktop is now available in the United States and EMEA regions and on Dell.com starting at $179.99.

A glimpse of MSI’s product highlights at COMPUTEX 2015

Tobii, the leader in eye-tracking, and MSI, a leading gaming notebooks brand, today announced a partnership to accelerate the development of eye-tracking enabled gaming products, a significant milestone in the adoption of consumer eye-tracking.

At Computex MSI had on display its highly-acclaimed GAMING series laptops fueled by the upcoming 5th generation Intel® Core i7 processors, Tobii Eye-Tracking Technology, KillerTM Wireless-AC 1535 with new Extreme RangeTM Technology, Nahimic Sound Technology, and NVIDIA®G-SYNC, SLI extreme graphics.


Here is a glimpse of MSI’s product highlights at COMPUTEX 2015


GT72, Powerful Machine and World’s First to Feature Eye-Tracking Technology and NVIDIA G-SYNC


MSI partners with Tobii Tech, the global leader in eye-tracking technology, to integrate eye-tracking function into the GT72 gaming laptop. With this technology, the GT72 will offer deeper game immersion and most realistic experience available. MSI GT72 also incorporates GTX980M 8GB GDDR5 graphics with G-SYNC feature. G-SYNC’s revolutionary performance is achieved by synchronizing display refresh rates to the GPU in the GeForce GTX-powered system, eliminating screen tearing and minimizing display stutter and input lag. The results are instantly appearing scenes, sharper looking objects and super smooth gameplay. GT72 that packs powerful NVIDIA® G-SYNC technology will give gamers a stunning visual experience and a serious competitive edge.

GT80, the Ultimate Gaming Beast with SLI Graphics and World’s First to Pack KillerTM Wireless-AC 1535


MSI GT80 Titan features the latest Intel® Core i7 processor, NVIDIA® GeForce GTX980M graphics and is the world’s first gaming laptop to integrate a mechanical keyboard. Joint engineering and software development between MSI and SteelSeries promise ultimate comfort for long gaming sessions while switches from mechanical switch specialist Cherry guarantee long-time reliability.

With new Extreme Range Technology on KillerTM Wireless-AC 1535, GT80 users are now free to enjoy stable wireless Internet connectivity at higher speeds and at greater distances from their access points. The GT80 is also the best SLI platform to support very smooth surround view with a maximum resolution of 5760×1080 for extreme gaming experience.

Eye-tracking is poised to alter the gaming landscape over the next several years, ushering in a new era of deeper game immersion where the bandwidth between gamer and game is increased and experiences become more realistic. Tobii has identified four key applications, or immersions, in games that will change the way gamers interact and enjoy their games: Infinite Screen (as seen in Assassin’s Creed Rogue), Multidimensional Movement, Response to Eye-Contact and Immersive Graphics and Sound. Read more about the “4 Immersions” on the Tobii EyeX Blog.

Halo: Spartan Strike Launches Today on Windows and Windows Phone

Halo: Spartan Strike has arrived in the Windows and Windows Phone Stores. Now, no matter where you are you can take Halo: Spartan Strike with you and play on your Windows PC, laptop, tablet or phone and lead UNSC troops through numerous missions battling against new enemies to save Earth from being overtaken.


Set during the events of Halo 2, Halo: Spartan Strike, is the new on-the-go Spartan adventure within the Halo universe. Crush your enemies using the iconic Warthog or sweep them from the battlefield using the all-new Kestrel VTOL. Take your Spartan skills and delve into 30 challenging missions through cities and jungles using an all new arsenal of weapons, abilities and vehicles against the Covenant and Promethean enemies. You’ll also be able to complete weekly challenges to compare performance and take the top position against friends in leaderboards that showcase your Halo gaming skills. Visit Xbox Wire to learn more about the top features in Halo: Spartan Strike.

Purchase Halo: Spartan Strike from the Windows and Windows Phone Stores today.*

* Halo: Spartan Strike is available on Windows 8/8.1 and Windows Phone 8/8.1. 

Xbox app for Windows 10 March 2015 update

The Xbox Team has announced an update today to the Xbox app in Windows 10 that brings some new features and functionality:

More ways to connect with your friends.

  • Game Clips – You can now view the game clips you created on Xbox One and watch popular game clips from the Xbox Community. Additionally, you can download your game clips from Xbox Live directly to your PC.
  • Activity Feed – Today’s update features the ability to like comments and delete your own activity feed posts.
  • User Profile – Your profile header will now be collapsed by default to show more profile information on the screen.
  • Friends Search – Use the search box at the top of the friends list to not only quickly find an existing friend by gamertag, but also by their real name if they are sharing it with you. Also, you can search by game title name to quickly see which of your friends are playing a particular game.

More control of your experience.

  • Improved Window Sizing – The Xbox app now fluidly adapts to changing window sizing to more intelligently display different views dependent on the size of the application window. This better supports a broader range of PCs with varying screen and windows sizes and serves as a performance improvement to reduce memory.
  • Connect to your Xbox One – With this month’s update, you can connect from the Xbox app to your Xbox One console, so you can remotely control your Xbox One from the Xbox app using a virtual game controller.
  • OneGuide and Universal Remote Control– after you Connect, you can also access OneGuide and the Universal Remote Control to change channels, manage volume or access the DVR on your set-top box connected to your Xbox One.
  • Games – Starting today, you will be able to see recently played Xbox Live games across devices – that includes Windows 10 devices, Windows Phone, Xbox 360 and Xbox One.

Major Nelson does a walk-through of today’s update in the below video:

The Xbox app will automatically update to the latest version once its available in the Windows Store (your version number should be 3.3.4004.00000 or higher after you receive this update).

What do you think about today’s update?

If you’re not already trying out the Windows 10 Technical Preview, join the Windows Insider Program to see what we’re building!