I have forsale a NVIDIA RTX 2080 Ti 11GB Founders Edition PCI-E Graphics Card. This powerhouse of a card needs no introduction it is simply the most powerful consumer graphics card currently available; ideal for 4K or VR gaming at high frame rates. It supports Real-Time Ray Tracing, DLSS 2.0 and G-Sync out of the box.
More Photos in Post #2
Fully tested and working, pulled from a known working system where it saw light usage in a dedicated gaming system in a smoke and pet free home. It comes boxed in excellent condition with the original accessories, although the box does have one dented corner.
There is warranty remaining on the card until October 2021 which I’ll happily assist with if required.
Boost clock which I’ve seen go to 1950MHz with no manual tweaks beyond increasing the power limits. This is in a ITX case so will likely go higher with better airflow. The memory on this card is 11GB of Samsung GDDR6 offering an impressive 616 GB/s of memory bandwidth and is highly overclockable if you want more performance.
Display connections on the back are 3 x DisplayPort 1.4, 1 x HDMI 2.0b and 1 x USB-C Virtual Link for VR. Being a top of the line card a decent 650W PSU is recommended from a reputable brand and 2 x 8-Pin PCI-E power connectors. Adapters can be provided but any modern PSU that will support the card will have enough connectors out of the box.
This is a large 2 slot card with an excellent dual fan cooler and the dimensions of the card according to the manufacturers website are as follows: 266.74mm x 115.7mm (10.5 x 4.556) so double check it will fit in your case.
RRP is £1149.00. Asking Only £850 including Insured Courier
Payment by Bank Transfer preferred but PayPal Gift also accepted.
Collection available from Yate near Bristol, South West England as long as social distancing is observed.
I have a b450 tomahawk max, would you be interested in a trade? + cash your way?
*edit* I thought this was a more expensive board than my tomahawk.
Ideally id Prefer cash as im currently looking for a X570 tomahawk but let me look into the b450 tomahawk as i never looked into any board other than itx boards when i could only have itx boards. However this is my only board i have and a trade would mean having no PC for a few days which is no ideal for me because i need my pc on a day to day
SAP customers who want to run their systems in a cloud environment have been limited to either private cloud in SAP data centers or public cloud hyperscalers.
However, a new partnership between SAP and Hewlett Packard Enterprise will now provide a SaaS-like deployment option for full SAP systems on HPE GreenLake. The new offering is called SAP HANA Enterprise Cloud, customer edition.
HPE GreenLake delivers complete pre-configured software systems as a service to a customer’s data center. HPE manages the systems throughout their lifecycle and customers pay for the service in a monthly subscription.
The combination of SAP HANA Enterprise Cloud, SAP’s private managed cloud service, and HPE GreenLake allows SAP customers to keep their SAP software stack and data on premises while taking advantage of a predictable, subscription-based cloud environment, said Peter Pluim, SAP’s global head of enterprise cloud.
“We contract HPE GreenLake for the customer and basically buy the service from HPE,” Pluim said. “They install it within a cage in the customer’s data center. And we apply our services and software and the customer pays a monthly fee just as they would if it ran as a SaaS on a hyperscaler.”
Data sovereignty a current issue
The partnership helps customers who need strict control over the location of their data, which is an issue that has become more complex with the COVID-19 pandemic, Pluim said.
Peter PluimGlobal head of enterprise cloud, SAP
“In the COVID world there are more needs now around data sovereignty, as well as regulatory requirements around data locations,” he said. “This requires customers to have much more control over where it is.”
The HPE GreenLake option is also ideal for customers who want to move to S/4HANA in a SaaS environment, but find that S/4HANA Cloud is limited in functionality and doesn’t support customizations from SAP ECC environments.
“This takes care of that huge issue that customers have with so many moving parts, and now we can deploy this — and customers at their own pace with their own partners can move from ECC to S/4HANA,” Pluim said. “It’s good, especially if they have data sovereignty issues, or maybe they have made huge investments in data centers that they don’t want to give up but they are reaching a hardware refresh cycle.”
The partnership came about because customers have been requesting a simplified cloud experience, said Keith White, HPE senior vice president and general manager of HPE GreenLake.
“The nice thing about this is you get the ‘one plus one equals three’ experience with HPE hardware infrastructure and HPE GreenLake’s as-a-service capability together with SAP systems,” White said. “Customers get that seamless experience, so they can then go analyze the data and get good information from the data and do all of the things that they want to in order to run their business more effectively.”
Customers want clarity
SAP HANA Enterprise Cloud, customer edition provides SAP with an option that its main competitor Oracle has offered since 2016 with Oracle [email protected], said Liz Herbert, vice president and principal analyst at Forrester Research. Oracle [email protected] is Oracle’s managed private cloud service that enables customers to run Oracle Cloud Infrastructure public cloud services and Oracle Fusion SaaS applications in their data centers.
“That said, SAP is already supporting a very wide range of options for customers — on-premises, various hosting and private cloud options, various public cloud options — both directly and through partners like IBM and NTT,” Herbert said. “They have had significant choice largely because they are very partner-friendly when it comes to cloud hosting and infrastructure, and this partnership with HPE GreenLake expands those existing choices.”
However, rather than focusing on the range of infrastructure choices, SAP customers tend to want help cutting through the complexity, asking for better comparisons and more clarity on the differences between those choices, she said. SAP customers are also more interested in making a case for an S/4HANA migration rather than drilling down into the particulars of the infrastructure.
“[SAP customers] are confused and overwhelmed by having too many choices,” she said. “Furthermore, many of the customers we work with are still asking about the business case for S/4HANA and when or whether to make the move. Infrastructure and cloud choice are not the biggest issues they are dealing with because they are still struggling more fundamentally with what their future ERP environment should look like from a vendor and applications perspective.”
More than 2,000 games from independent developers have released through the [email protected] program.
[email protected] has paid out more than $1.5 billion in royalties to independent developers since the program’s inception.
There are over 2,000 titles in development from independent developers on Xbox.
We’re reaching a fascinating point in the world of indie games. We have amazing new creators coming on to the scene now for whom the start of the indie game movement is actually history, not a lived experience. So as we’re getting ready to make the leap to the next generation of consoles with Xbox Series X, it seems like a good time to take a look back at the birth of the modern indie game – especially Microsoft’s role in helping shape that scene and how the [email protected] Program has grown since.
With the launch of Swimsanity from our friends at Decoy Games last week, we’ve seen more than 2,000 games from independent developers launch on Xbox One and PC! Since the start of the [email protected] program, we’ve also paid out more than $1.5 billion in royalties to independent developers. It took independent developers only two years to reach this new milestone for the program, almost half the time it took for 1,000 games to be launched via [email protected]! From MMOs like Black Desertto fast action multiplayer games like Warframe to cozy slime-ranching games like Slime Rancher to amazing puzzlers like Human Fall Flat, or next-level platformers like Celeste – sometimes it seems like the only thing these games have in common is their diversity, but there’s another hook too. They represent amazing clarity of vision and the fruits of creative freedom that only independent games can deliver.
There have always been indie games – heck, they pre-date non-indie games! The tales of lone creators making games for the Apple ][, the Commodore 64, the Sinclair and many other 8-bit micros are legendary. These games would be “packaged” in ziplock bags with mimeographed instructions (sometimes!) and sold at the local computer shops. As the shift to a digitalized world continued to come into its own, Xbox Live Arcade (XBLA) made one of the first major steps to bringing these independent games to a major publishing platform in the waning days of the OG Xbox and ultimately taking off on Xbox 360.
The original founders of XBLA really saw it as an arcade – a place to play vintage arcade games and casual games on a core gamer system. A funny thing happened though. Some of those independent developers who were still making games on PC – folks like Jonathan Blow and the team at The Behemoth – saw those downloadable games and started to get some ideas. And pretty soon, with the encouragement and excitement of the folks at Microsoft at the time, new games, original games, games from independent developers started to appear on XBLA. Digital distribution freed console developers from having to make “disc-sized” games and freed them to explore any game type imaginable.
These were games that might never pass muster to get a disc release from a traditional publisher. They were smaller (the original maximum file size for XBLA games was 40MB!), they used genres – like 2D platformers – that hadn’t been in the mainstream for years. And yet… they were magical. Without needing to chase a full disc, or a list of bullet points on the back of a box, these pioneering developers were able to simply chase their creative visions and deliver games, like Castle Crashers, Limbo, and Super Meat Boy that we’re still talking about and that still feel fresh today, 10 and 12 years after they came out.
Flash forward and as we moved into the Xbox One generation, we saw incredible growth in the independent scene, as devs were creating ever more ambitious and innovative projects. And soon the world was seeing them too, with indie games taking center stage at the Xbox Media Briefing – games like Inside and We Happy Few(before Compulsion Games joined Xbox Game Studios) burst onto the scene at E3, and Cuphead, conceived and created by a family with no previous game dev experience, made its debut at E3 back in 2014.
Today, these games have become so woven into the fabric of videogames that it’s impossible to conceive of our world of play without them. Traditional publishers are still here, of course, making unbelievable epic games, but independent creators stand shoulder to shoulder with them. An Xbox show wouldn’t be an Xbox show without getting to see the latest new independent games, and our bespoke indie events like Game Fest have become destination events for players. And every day, millions of players are exposed to some of the most amazing games ever created thanks to independent developers’ robust support and participation with Xbox Game Pass.
So, what’s next? Well, first, and crucially, thousands of the games players enjoy on Xbox One today are coming with them to Xbox Series X, thanks to our day one backward compatibility features. This means we get to take our games with us to the next generation, where they will play best, and developers get to have a huge audience to reach with their games.
And of course, independent developers will be an essential part of the mix on Xbox Series X with over 2,000 games already in the process of being optimized or developed for our next generation console. Hundreds of developers have their Xbox Series X dev kits, and we send more out every day. Given the creativity we’ve seen so far, we’re sure there are things in development that we can’t even imagine. We’ve had a few glimpses, and we hope to show you some hints soon!
A few words from some of our friends:
“For Cuphead, the [email protected] program was quite literally a game changer. Whether it was the excitement and passion they showed us when the game was in its earliest stages, the support and guidance they offered as we grew the team, their expertise helping us navigate our first-ever launch, or the continued passion they have for Cuphead today, they’ve been there every step the way on our journey. The team at ID is filled with people that truly love video games, and care deeply about bringing memorable experiences to players everywhere. If you’re just starting out on your own development journey, I’d be hard pressed to think of a better group of people to have in your corner.” – Maja Moldenhauer, Studio MDHR
“Night School has been a part of the [email protected] family since our inception, when we launched Oxenfree in 2016. I think the most freeing, supportive part about working with the ID team has been the total support of our creative vision. When we were making a game about possessed teenagers, the feedback was basically just, “keep doing what you do, and let us know how we can help.” When we made Afterparty, a game about dead friends in Hell out-drinking Satan, the feedback was refreshingly the same. The ID team understands what makes a development team tick creatively, and just wants to amplify and help bring that vision to the broadest audience. It doesn’t hurt that they’re all just nice, cool peeps. Happy 2,000!” – Sean Krankel, Night School Studios
“Working with [email protected] has been an amazing experience. It is really refreshing to know you have a full team of individuals working together with the sole purpose of supporting indies. There have been several occasions during gaming events where members of the [email protected] team would come by and greet us just to check on how the team is doing, and for a start up indie that means everything. We are excited to continue the partnership!” – Khalil Abdullah, Decoy Games
It’s humbling to see so many developers making videogame history on Xbox, and we’re happy at Xbox and [email protected] to have been a small part of the evolution of the industry, and so many developers’ journey to success. We can’t wait to see where they take us next.