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Xbox Series X: The Most Powerful and Compatible Next-Gen Console with Thousands of Games at Launch – Xbox Wire

Gaming leaves an indelible mark on all of us. From the epic stories and universes we experience playing as our favorite heroes, to the heat of intense competition, victory and defeat. Through the shared accomplishments we achieve as a worldwide community, gaming brings us together.

Thousands of developers from across the globe are currently creating the next generation of transformative games, many of which can only be realized through the power and innovation of the Xbox Series X. Led by Halo Infinite, our 15 Xbox Game Studios teams are hard at work creating the biggest and best line up of exclusives in Xbox history. We are incredibly excited to show many of the new games in development for Xbox Series X soon.

Preserving Your Gaming Legacy

As gamers, we also know how important it is to preserve and respect our gaming legacies. Your favorite games and franchises, your progression and achievements, and the friendships and communities you create through gaming should all move with you across generations. Not only that, your favorite gaming accessories and peripherals should also move forward with you as well.

Our goal has always been to empower gamers to play the best versions of games from across four generations of Xbox at the launch of Xbox Series X. These principles were key to us from Day 1 and influenced many of our design decisions as we started on our journey to create our most powerful and compatible console ever.

Compatibility Journey

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

All Games Play Better on Xbox Series X

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

All of these advances happen at the platform level and require no additional work from title developers.

Advancing the State of the Art of Game Preservation

In addition to preserving the legacy of our loyal fans who have been with us since the beginning, we enable entirely new generations of gamers to play and enjoy the timeless games from our past while respecting and honoring their creators.

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps. 

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.

We can’t wait to share more with you as we get closer to the launch of Xbox Series X this holiday.

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Author: Microsoft News Center

Inside Xbox One X Enhanced: Shadow of the Tomb Raider – Xbox Wire

Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Today, we’ll be chatting with Eidos-Montreal Programming Director Frédéric Robichaud on the highly anticipated Shadow of the Tomb Raider which sees Lara Croft’s defining moment as she becomes the Tomb Raider.

What specifically is your development team doing to enhance Shadow of the Tomb Raider for Xbox One X?

To ensure that Shadow of the Tomb Raider looked crisp and amazingly polished on Xbox One X, we have worked incredibly hard to fully support HDR mode. We’ve revamped the entire pipeline to be HDR from the get go: realistic lights intensity calibration, HDR textures and global illumination energy conservation.

In Shadow of the Tomb Raider, we offer two modes for players: High Resolution and High Framerate mode. With the GPU power of the Xbox One X, we were able to get 4K at a constant 30 FPS and with the CPU boost, we are targeting 60 FPS with full HD (1080p) in High Framerate mode.

Shadow of the Tomb Raider Screenshot

We’ve been able to improve the quality of certain algorithms on the Xbox One X like stochastic screen-space reflections and atmospheric effects. With the extra memory, we have increased the shadow maps and texture resolution to enhance the visual quality.

Audio wise, we are fully supporting Dolby Atmos to create real 3D audio immersion.

How do these enhancements impact the gaming experience, and why did your development team choose to focus on these enhancement areas?

The recent Tomb Raider games are known for their high quality graphics and Shadow of the Tomb Raider, as the final entry in the origin trilogy, pushes the visual boundaries more than ever before. Supporting 4K was mandatory for us. Players that do not own a 4K TV will still see the visual improvements, mostly with less aliasing and more details in the image.

If the player chooses the High Framerate mode, they will enjoy the fluidity and reactivity of the controls in a seamless gameplay experience.

Shadow of the Tomb Raider Screenshot

The audio immersion is perfect with Dolby Atmos, especially in the jungle areas which are dense with wildlife like the locusts below and birds above. Spatial audio is best experienced with a home theater system; however, all players will still hear those effects and an overall increase in audio fidelity.

How do you expect fans of Shadow of the Tomb Raider will respond to playing it on Xbox One X with these enhancements?

Those playing Shadow of the Tomb Raider on the Xbox One X will be blown away by the visual quality in High Resolution mode or the fluidity if they choose the High Framerate mode. Players will not want to go back to the previous generation of consoles!

What enhancement were you most excited about to explore leveraging for Shadow of the Tomb Raider on Xbox One X?

Without a doubt, High Framerate mode. Maximizing the CPU power to target 60 FPS with a huge, living crowd like in the Cozumel café or Paititi was an interesting challenge. A lot of optimization to our engine was done to achieve these stunning results.

Shadow of the Tomb Raider Screenshot

What does 4K and HDR mean for your game, games in the future and development at your studio?

We completely revamped our pipeline to integrate HDR from the beginning of production. Shadow of the Tomb Raider looks more real and better than ever before because of 4K and HDR. Better resolution, less aliasing, more intensity and more nuance.  We hope that players are blown away by the visual fidelity of the most recent edition to the Tomb Raider franchise.

It is only the beginning; 4k and HDR will become standard to all the games, especially when all developers begin to follow a common HDR standard.

Thanks to Frédéric for taking the time to chat with us about Shadow of the Tomb Raider, which releases on September 14. We’ll bring you more interviews with more developers in the future, as well as more on Shadow of the Tomb Raider, so stay tuned to Xbox Wire!